Haven’t seen a post like this recently so I thought I’d start the conversation !
I’m close to finishing Wario Land 3 (emulated GBC), which was the game of my childhood, I’m surprised of how tricky some levels are.
I also started playing The Eternal Cylinder but it’s quite a demanding game so I’m thinking of playing it on PC instead
Added 6 more mods to my Stardew Valley. That should be alright. It’s not over 200, luckily.
Also, make sure to post a modlist if you find a good mix you like!
This list excludes dependencies and replacer portraits.
- AdvancedSaveBackup/
- Adventurer’s Guild Expanded for 1.6/
- AnimalHusbandryMod/
- AutomaticGates/
- [BAGI] Better Artisan Good Icons for RSV/
- [BAGI] Better Artisan Good Icons for SVE/
- Balanced Dynamic Quarry/
- BetterCrafting/
- BetterJunimos/
- BetterRanching/
- BetterSprinklersPlus/
- BetterTruffles/
- BigFridge/
- BiggerBackpack/
- ButtonsExtraBooks/
- ChestsAnywhere/
- CJBCheatsMenu/
- CJBItemSpawner/
- ClothesRack/
- ConvenientInventory/
- CookingSkill/
- [CP] 6480’s Giant Crops/
- [CP] Blue Eggs and Golden Mayo/
- [CP] Canon Friendly Dialogue Expansion/
- [CP] DSHi Artifacts Retexture/
- [CP] DSHi Fish Retexture/
- [CP] DSHi Food Retexture/
- [CP] DSHi Minerals Retexture/
- [CP] DSHi Shipping Items Retexture/
- [CP] Dwarf Expansion/
- [CP] Elle’s Cuter Barn Animals/
- [CP] Elle’s Cuter Coop Animals/
- [CP] Elle’s Cuter Horses/
- [CP] Elle’s Dirt and Cliff Recolor/
- [CP] Elle’s Grass Replacement/
- [CP] Elle’s Kitchen Replacement/
- [CP] Elle’s Seasonal Buildings/
- [CP] Elle’s Town Animals/
- [CP] Events Expansion/
- [CP] FCF BatsAndShrooms/
- [CP] Fish Ponds by Gweniaczek/
- [CP] Immersive Family/
- [CP] Jasper NPC (1.6)/
- [CP] Kari’s Seasonal Gabriel - Adventurer’s Guild Expanded/
- [CP] Kari’s Seasonal Zinnia Portraits - Adventurer’s Guild Expanded/
- [CP] Lumisteria Glimmering Clumps and Nodes/
- [CP] Music of Ridgeside Village/
- [CP] Romanceable Rasmodius SVE/
- [CP] RSV Seasonal Outfits/
- [CP] SD’s Mushroom Dig Spot 1.6 - Seasonal/
- [CP] Seasonal Cute Characters/
- [CP] Seasonal Cute Characters SVE/
- [CP] Seasonal Haystacks (Silo Reskin)/
- [CP] Visible Panning Spots/
- DataLayers/
- Distant Lands - Witch Swamp Overhaul/
- Dwarf Portrait Replacement [1.0.3]/
- EvenBetterArtisanGoodIcons/
- EventLookup/
- EverlastingBaitsAndUnbreakableTacklesMod/
- ExtraShopPhoneNumbers/
- FishingInfoOverlays/
- Fishnets/
- GenericModConfigMenu/
- GiantCropTweaks/
- GiftTasteHelper/
- GrampletonFields/
- Grandpa’s Farm/
- HorseFluteAnywhere/
- HorseOverhaul/
- LastingConversationTopics/
- LongerFenceLife/
- LookupAnything/
- Machine Progression System/
- [NPC] Alecto/
- NPCMapLocations/
- PartOfTheCommunity/
- Polyamory Sweet/
- PrismaticTools/
- Prize Machine Round 2/
- Reciprocate/
- Ridgeside Village/
- Romanceable Rasmodia/
- SeedMakerQuality/
- SkillfulClothes/
- SocialPageOrderRedux/
- Stardew Valley Expanded/
- TimeSpeed/
- ToDew/
- TractorMod/
- UIInfoSuite2/
- UniqueChildren Talk/
- WearMoreRings/
- Where The Spreading Weeds Are/
- Wild Animals/
- XPDisplay/
Hell yeah, this is really helpful!
…yet !
It is still a valley at that point? I feel like you totally filled in the valley with mods piles of mods.
There are people with 400 mods so your statement would be true.
Kingdom rush alliance (yes it is out, go play it)
Insanely enough, Legacy of Kain: Soul Reaver. I’m playing with friends and it’s been fun to see many concepts here that were heavily used in the industry later, even though this game is very dated.
I picked up Tunic on the summer sale and am finishing that up.
Predecessor
Mostly just working through my “I should get around to playing this” list. Hades, Dome Keeper, Loop Hero and Whisper Squadron: Survivor.
Manor Lords.
Plays really well but as one reviewer put it, it gets old after 20 hours or so.
That said, the early access bit is done well in that the content that is there works pretty well, and you can see placeholder for the other features being worked on.
Like right now it’s maybe like 25% of the full game, but that 25% works well and you can clearly see what’s coming.
Right now I’m not playing too much games, just testing them here and there out on an emulator. And have neglected my Steam Deck as a whole too, since I purchased a new Gaming PC. So nothing recent to report playing on Deck. When I do, its mostly emulation; I’m big fan of emulation.
Steam Deck
- Wario Land 3: As a fan of 1 and 2, I never played this one on real hardware and was curious. Its basically like 2. But did not finish it yet (got very far though), maybe I’ll pick it up again soon. Didn’t play it in a while, just mention it as you remind me. There was a few tricky (in other words frustrating) places, but I overcome most of them. A big design flaw to me is, because you cannot die, they have to design the levels in another way to punish players. And that is often done by falling down and then playing those long segments again. There was one such moment where I had enough and put it away, but planned on playing next week again. Did not workout as planned. :D
PC
- Tears of the Kingdom: Just finished it a few days ago with Yuzu 112 hours playtime (+10 from Ryujinx) in roughly 4 to 5 weeks. 1440p + 60 fps = unstoppable. And that after a few months stop playing Breath of the Wild. So it was basically a back to back experience for me and I’m burned out. Especially because Totk was dragging everything to the extreme and it was a shore at times. The building mechanic is really goddamn cool and its one of the most beautiful games I have played in my entire life, and I mean it in an artistic way how everything looks. But the underworld was just not fun and lot of time was spent there. Overall good game, but BotW was more enjoyable to me. 9/10
Heh, the tree with the spiders, falling for 15+ seconds… Glorious. I miss the old game design, I feel like it’s a little more creative than tossing up a “You Died” and respawning from the last save point. They’re effectively the same, but there’s something special about showing you everything you completed, further and further each time you progress just to fall longer…
I miss the old game design, I feel like it’s a little more creative than tossing up a “You Died” and respawning from the last save point.
It’s not the same! Yes, if you die, its a similar thing. But usually with games you don’t get punished by instant dying. Take Super Mario as an example. You might get hit and still be at the same position, but lose your power up or get small. Or you lose some health or a live. The important part is you keep going. Take the boss as an example. In Wario Land 3, if you get hit you jump out of frame and have to play a certain part again to try the boss. At least for me, this feels frustrating.
But don’t get me wrong, its just a thing I don’t like. I still like these games and the overall game is creative and impressive what they did with the GB. Not without reason is Wario Land 2 one of my alltime handeld games, that could get released even today! (same or even more for WL3) I think after our discussion here, I will go back to the game (on my Steam Deck) and try to finish it. Now that I have some time for other games, after Zelda. Man Zelda took time!
Oh definitely, there’s downsides and frustrations for sure. It’s like a brick wall sometimes. The zombies, the soccer (my favorite tbh), the tree, the boss, the desert, the vines, it’s all designed so perfectly evilly that I just love it! I haven’t even played the game in 20 years. I remember it perfectly, nearly haha
Yeah the backtracking in Wario Land 3 sometimes feels too punishing, like being caught by a random water bubble and going back up to the very top of the lake, or being bumped by one of those zombies and being mega slow until you walk back to some lightpost, I do think in general this is a clever way to not have a game over state, but some areas aren’t well designed for that
Pretty much just Zenless Zone Zero and Hades II for the past month or so.
And a bit of Terraria with the boys.
I have recently gone to replay Dishonored. It worked great, so now I’m continuing with Dishonored 2, which I had abandoned after like three missions the last time. It’s loads of fun although D2 crashes from time to time for me. No big problem with the frequent saving I do anyway.
Finally came back to Reverse Collapse: Code Name Bakery - a sci-fi tactical RPG. Really fun, with interesting story so far. Can be pretty challenging at times (especially on higher difficulties when trying to complete all optional goals on your first try) but that’s kind of what you’d want from a title like this, isn’t it?
It plays great on both desktop, with mouse and keyboard, as well as on the Deck so I tend to jump between the two depending on the situation. Thankfully game has no problem with that.
Hype: The Time Quest, a 90s PC game by Playmobil that was a formative part of my childhood. Surprisingly dark story for baby’s first 3D action adventure game. Took quite a bit of work to get it running on Steam Deck, but I’m about 3/4 through it. Starting to lose my patience with the awful fucking tank controls, though. Tried to modernize them a little with Steam Input, but the platforming is killing me.
I’m planning on checking out the Wario Land series myself soon. Recently got a cheap retro handheld and that’s on my list for sure.
Started Baldurs Gate 3 a few months ago and just recently started to get more play time.
Battle Chasers: Nightwar
Runs pretty well on the deck and the turn based-ness of combat lends well to pick up and play
Warframe