• Omega
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    369 months ago

    I’m a huge Final Fantasy fan. Ocarina of Time is the better game.

    • @[email protected]
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      149 months ago

      It’s really gameplay vs story. Ott heavy on game play where ff7 can be like reading a book. nothing really revolutionary about its game play some beautiful backgrounds and a deep storyline. Ott has some seriously revolutionary 3d interactions.

      • @[email protected]
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        59 months ago

        Agreed, as a game, as in fun, ff7 wasn’t very good. That music, those visual designs (the pre rendered stuff), and the story (though it suffered from bad localization) were compelling. But random encounters, fights filled with mostly waiting to be able to do things, the best attacks doing too much spectacle which was nice the first time, but pretty boring on repetition… The materia management became frustrating as you got more party members and no way to arrange or search, even with in game dialog mentioning how it was a pain…

        Chrono Cross actually had significantly better game design, with enemies on screen and no standing around waiting for some characters turn to come up before anything would happen. Wish ff7 had clipped the “no action allowed by either side” time and that would have helped immensely. Then it just becomes a matter of if the player prefers real time adventure to menu driven play.

      • Omega
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        79 months ago

        I didn’t love 7’s story. There’s a bunch of fluff with every side-character having their own mini-story. The amnesia plot line in particular was annoying.

        I generally like the whole lifestream stuff. But I think the whole story is pretty mid compared to the storylines of other Final Fantasy games.

  • N3Cr0
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    59 months ago

    Simple answer: Majora’s Mask is the best.

    • jecxjo
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      69 months ago

      Very true, that was a simple answer. A wrong answer, but a simple one.

  • @[email protected]
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    49 months ago

    I love both games very much. I’ve played both a ton but I’ve definitely played OOT more so I suppose that’s my preference. But for me, the real question is between Chrino Trigger and FF6, as those are my two favorites.

  • @[email protected]
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    139 months ago

    I’d have a much harder time if the questions was A Link to the Past or Final Fantasy VI

  • @[email protected]
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    19 months ago

    Ocarina of Time was the first third-person 3D game that I thought actually had decent controls. I didn’t play it too much because I didn’t have an N64, but after trying it on a friend’s system I spent years seeking out things like Soul Reaver, Beyond Good & Evil and the Dark Cloud games to get a similar experience.

    FFVII was just the existing JRPG formula with Little Big Adventure-style graphics.

  • @[email protected]
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    59 months ago

    I’ve only played oot, but it’s a wonderful game. My first Zelda game that completely pulled me into the series.

  • @[email protected]
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    59 months ago

    It was a toss-up at the time but I’d argue FF7 has aged much more gracefully. Sure, you’ve still got the Lego figures and messy navigation on pre-rendered backdrops, but the battles still feel snappy and dynamic even with the low framerate. It isn’t a slog like FF8 and especially FF9 turned out to be when they started pushing the hardware.

    Ocarina, meanwhile, has full-on 3D camera jank.

  • Rhynoplaz
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    89 months ago

    For some reason, I just can’t get into FF7. I mean, I’ve beaten, 4, 5, 6, and 8, but 7 puts me to sleep.

    So that’s a vote for Zelda from me.

    • Omega
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      129 months ago

      Every Final Fantasy I have beaten has been better than 7.

        • Omega
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          19 months ago

          Wow, I didn’t realize what I said was actually a paradox. lol, I’ll reword.

          FF7 is the worst Final Fantasy that I’ve beaten.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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            9 months ago

            Well now I need to know if you’ve beaten 10, 11, 12, 13, 14, or 15. Because how can any of those be better than 9, 8, 7, 6, 5, 4, 3, 2 or 1?

            (God damn there are too many of these games 😬)

            • Omega
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              29 months ago

              Copied from another comment of mine, I have beaten 1, 3, 5, 7, 8, 9, 10, 12, 13, 13-2, 15, 16, Crisis Core, Dissidia, Dissidia 012, Theatrhythm Final Bar Line.

              My top 3 are X, VIII, and XII in that order.

      • @[email protected]
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        69 months ago

        I like 4,5, 9, and 12 all more than 7 as an adult.

        But 7 was a cultural phenomenon, and it devoured my teenage imagination when it came out.

        • Omega
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          49 months ago

          When I was a kid, I didn’t really get into RPGs until after 7 was already out. I got into Arc the Lad, Jade Cocoon, and FF8 on the PS1. When I tried to go back and play FF7, it looked so ugly, I had a hard time connecting with it.

          As an adult, the story and mini-games were frustrating. The obsession with the game is annoying as well. Although it’s undeniable the impact it has had on gaming.

          For the record, I’ve beaten 1, 3, 5, 7, 8, 9, 10, 12, 13, 13-2, 15, 16, Crisis Core, Dissidia, Dissidia 012, Theatrhythm Final Bar Line

      • flicker
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        39 months ago

        I’m here to add my opinion that FF9 is superior to FF7.

        In general, I prefer when your characters have set classes. It feels like it lets the characters have more fleshed-out personalities.

        Without spoiling anything, it allows you to tell story through the medium. Have a character who spent his whole life in one class, relying on specific skills, and he maybe goes through a huge fight to signify that he’s changed for the better? Congrats. You have a class change! Now you’re a level nothing!

        Maybe someone traumatizes a caster, and now they can’t concentrate, giving them a chance to fail their spells!

    • @[email protected]
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      19 months ago

      Any reasons why? Seriously asking because I had a hell of a time getting into FF9 for some reason, to the point where I actually never finished it.

      I’m leagues older now and, hey, maybe I can go back and appreciate it differently…who knows.

      • @[email protected]
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        19 months ago

        I played it a very long time ago, so I don’t remember specifics, but I generally just liked the story and characters better.

      • Omega
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        29 months ago

        I love a lot about IX. However the combat is much slower than the other games. IIRC, an attack has to complete entirely and the character returns before the next character goes. While in VIII, the next queued attacker starts moving before the last one finishes their movements. Additionally, IX has 4 characters in battle. If you’re bring strategic, it can be very slow moving. Also, every boss has a valuable steal, but chances of stealing it are low. So if you take the bait, you will spend a lot of time repeatedly trying to steal. Also, your abilities are tied to your equipment unless you grind out enough points to unlock them, meaning you either keep bad equipment, upgrade and abandon abilities, or grind until the abilities are unlocked.

        Also, the chibi-style art isn’t for everyone. I had more issues with 7’s style. But it’s a preference.

        • @[email protected]
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          29 months ago

          Style is probably the biggest thing IX has going for it, maybe character writing. The main plot wasn’t gripping or novel, you’ve already touched on some gameplay missteps, and Tetra Master is garbage.

          • Omega
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            19 months ago

            Tetra Master is almost a lot of fun. It just needs to turn down the RNG and not be so mysterious with digit meanings.

            I liked the story. Although most of the substance is late-game, which is common for FF games. But I thought it was pretty solid.

            Character writing is definitely top-tier. The style is perfect for PS1 too. I think it has aged the best of the PS1 games.

            • @[email protected]
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              29 months ago

              Needs more than that to compare favorably against Triple Triad.

              Kuja fell very flat for me. Relation to Zidane is retreading old ground, design is obviously trying to evoke Sephiroth, motivation seemed generically evil. The stuff with the Black Mages and Vivi was great (possibly just because Vivi is a top tier character and his innocence juxtaposed against the tragedy helps it hit). The Genome stuff feels awfully close to the Sephiroth clone stuff, right on down to the lead protagonist full of false memories. The Terra/Gaia angle is kinda cool.

              Heartily agree on aging the best, visually. The stylized fantasy aesthetic gives it a pleasant timelessness.

              • Omega
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                29 months ago

                Since you mention it, I do see some similarities with VII. Although I think IX does a lot of it better than VII. Kuja actually has a connection with Zidane and rooted in jealousy. Where Cloud’s obsession is the opposite and rooted in revenge (the clone part in particular ending up being a false flag for Cloud).

                I think a lot of the similarities are superficial. The actual story is quite different. But it’s interesting to see common tropes in Final Fantasy games. Lost memories, for example, is extremely common.

  • LoboAureo
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    179 months ago

    OoT isn’t even the best Zelda… Link to the past ftw

    • Shirasho
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      19 months ago

      I would switch mechanics and atmosphere myself, but I agree overall that it is 2-2. Both are good for different reasons and they weirdly do not overlap on any of them with the exception of music which both were only slightly above average. With that said the OoT soundtrack is much more memorable. There is only a single FF7 track that I actually remember well.

    • @[email protected]
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      39 months ago

      Thing is those criticisms also mostly apply to FF7.

      Disconnect between combat and exploration? I see that for Zelda, but ff7 goes harder, with a random encounter jolting you into a different game engine for combat.

      To much time in combat waiting while nothing happens? FF7 battle system is mostly waiting for turns to come to with lots of dead time.

      Exploration largely locked to narrative allowing it? Yeah, FF7 had that too, with rare optional destinations a very prescribed order and forced stops. It opens up late in the game.

      The video generally laments that OOT was more a playable story than an organic gameplay experience, and FF7 can be characterized the same way. Which can be enjoyable, but it can be a bit annoying when the game half of things is awkward and bogs things down a bit. Particularly if you are getting subjected to repeated “spectacle” (the slow opening of chests in oot, the battle swirl, camera swoops, and oh man the summons in ff7…)

      They both hit some rough growing pains in the industry. OOT went all in on 3D before designers really got a good idea on how to manage that. FF7 had so much opportunity for spectacle open up that they sometimes let that get in the way. Also the generally untextured characters with three design variations that are vastly different (field, battle, and pre rendered) as that team try to find their footing with visual design in a 3d market.

      • @[email protected]
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        9 months ago

        You’re correct on all fronts, but I guess what I would point out is that those design elements were a staple of the FF franchise long before 7. It was another turn based strategy role playing game in a series of turn based strategy role playing games. With OOT you had a real time action adventure franchise with a game using design elements you’d expect from…well, from a turn based strategy role playing game xD

        That’s where I have issues with OOT in hindsight. It stumbled in executing on its own self-image, whereas FF7 did a better of job of understanding itself

        • @[email protected]
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          49 months ago

          I think turn based is fine and in fact I like. However, when no one has a turn it’s annoying to sit around while nothing happens as the timer keeps ticking. Also, to make it “active”, the turn timer doesn’t stop when you hit the menu. If you delay your action the enemy may get to take their turn, just because you neglected to navigate the menu. I think ATB is actually the worst of both worlds, would prefer either turn based or action RPG rather than being forced to navigate a menu in some facsimile of ‘real time’.

          Where FF7 kind of went south from a gameplay perspective compared to 6 was that in 6, summons were a brief flash. In FF7, by contrast, for example Knights of the round would “treat” you to an 80 second spectacle, which was cool the first couple of times, but then just a tedious waste of time. Generally rinse and repeat this for any action that was pretty quick in FF6 and before but a slow spectacle in FF7, with no real option to speed up those animations you had already seen a dozen times that wore out their welcome long ago. Just like that stupid chest opening in OOT.

          Anyway, I did enjoy FF7, but the “game” half was kind of iffy.