At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.

Why is that there? It’s your main menu so ugly that you have to shield players from it? Why can I not double click the game Icon, go to the kitchen to get coffee and return to the PC/console to find myself in the main menu ready to continue my game? Seriously, cui bono? Sometimes, they even show a different screen before that press, which some artist got paid for creating, so the developer is also losing (a tiny amount of) money here.

I honestly just don’t get the point of these screens.

Bonus negative points for games that only check DLC after that button press instead of any other point of the losing process. Calling a server could easily be threaded while the game assets are loaded since it takes very little hardware load to do so. But no, I get to wait an additional 10 seconds because the game devs want me to for no apparent reason.

On a related note: just allow players to auto skip intros, please. Just put an checkbox in the settings, so that everyone can see it once.

  • @[email protected]
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    112 years ago

    Lately, I’ve seen it for controller detection on PC games. Larian games like Baldur’s Gate 3 at least use it to change how they render the “Main” menu. I mean, the “Main” menu also changes if I plug in a controller so maybe it’s just an aesthetic thing held over from older video games.

    • @[email protected]
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      22 years ago

      Sometimes windows itself will only let games know there’s a controller plugged in after a button is pressed, but connecting a controller with the game already open can usually be detected just fine.

  • @[email protected]
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    2 years ago

    Why is that there?

    It’s there due to the technical certification requirements of XBox. All games are required to become interactive after a set number of seconds. When you have a complex game with long loading times, that might be difficult. The load start screen works around that, it’s simple enough to load quickly and it is interactive, i.e. “Press any key to continue”. It’s not useful, but it fulfills the certification requirements, all loading time that follows or might happen in the background while that screen is shown, doesn’t count.

    It the same reason why you see so many games have the same “You’ll lose all your unsaved progress if you exit the game” screen, even in games that save so often to be a non-issue. It’s a certification requirement too. There is a whole bunch of stuff like this in games (and movies) that is not there because anybody wants it, but because some contract somewhere says it has to be there or you aren’t allowed to publish your game (see also the way names in movie posters never line up with the people on that poster).

    PS: This has been around since at least the Xbox360s, don’t know what Sony requires or how Microsoft might have updated their requirements since then.

      • ampersandrew
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        2 years ago

        If you have a particularly slow PC, this screen would be good feedback that it hasn’t crashed while booting the game. It also keeps the game consistent across platforms.

        • all-knight-party
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          92 years ago

          Yeah, they’re not gonna do all that stuff for cert and then go “now let’s remake our whole intro sequence to be more convenient!”, I don’t think devs typically have that much free time

          • @[email protected]
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            22 years ago

            It wouldn’t be that hard. Devs already have to make all sorts of adjustments for different platforms

            • Pigeon
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              42 years ago

              Getting rid of that screen would be a negligible improvement and also might mean getting rid of any unique art that some may indeed want to see.

            • @[email protected]
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              12 years ago

              And they are better off using their time to do those improvements rather than something inconsequential like removing the press to start screen.

        • @[email protected]
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          202 years ago

          The problem is that the majority of games do not tell you what you are actually losing or how to prevent it. Do you lose the last five seconds or do you go right back to the beginning of the game? How far away is the next save point? Games don’t tell you. You have to try to find out. There are a few smart games that will tell you “2min since your last save”, but they are pretty rare.

          And of course in modern times that screen is rather unnecessary to begin with: Just save the damn game and let me continue were I left of. Xbox has QuickResume, but a lot of other platforms still have nothing like it.

          • TwilightVulpine
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            42 years ago

            Seems pretty common in games with auto saves that they will show a little icon whenever they are doing it.

            • Pigeon
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              52 years ago

              It’s usually a really subtle and easy to miss icon though, especially in a game that otherwise demands all your attention.

    • @[email protected]
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      12 years ago

      Neither of these things can be true, because they’ve been around since long before Microsoft got into the console game. I’m pretty sure Atari 2600 games had that prompt. I know NES games did.

      • @[email protected]
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        62 years ago

        https://blog.csdn.net/baozi3026/article/details/4272761

        TCR # 003 BAS Initial Interactive State

        Requirement

        Games must enter an interactive state that accepts player input within 20 seconds after the initial start-up sequence. If an animation or cinematic shown during the start-up sequence runs longer than 20 seconds, it must be skippable using the START button.

        What earlier games were doing was very similar, but was done for different reasons. Arcade games had an attract mode that would show gameplay or intro cutscenes in a loop when the device wasn’t in active use and had an “Insert Coin” flashing to attract players. The normal game would only started once coin got inserted into the arcade machine. Early console games had that attract mode too, just “insert coin” replaced with a “press start”.

        What makes the modern start screen different is that there is often no cutscene to skip, no gameplay to watch, it’s just a pointless screen before you go to the main menu.

        • @[email protected]
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          12 years ago

          Wouldn’t just going straight to the main menu qualify as an “interactive state that accepts player input within 20 seconds”?

          • @[email protected]
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            22 years ago

            Yes, but you’d have to get there in 20sec first, which in case of very elaborate main menus, might not always be the case. The start screen provides a safety buffer so that you never fail at this certification criteria, as all the loading time after the start screen doesn’t count.

    • @[email protected]
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      72 years ago

      IMO it’s a good feature and it’s a good thing it’s required. I remember the days when I would boot up a game and never be sure if my system crashed or not.

      This requires the game to start giving you feedback before you start wondering if you should do a power cycle.

      • @[email protected]
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        52 years ago

        I mean, better loading feedback would be better than an arbitrary “interactive within 1 second” blanket rule, leading to this whole “press button to continue” workaround.

        That’s like a generator needing an earth rod, and the engineer putting an earth rod into a plant pot. Sure, the earth rod is there, and sunk to regulated depth in dirt… but it’s a plant pot.
        Just make an accurate loading screen with accurate feedback.

        • @[email protected]
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          2 years ago

          Imo that’s still not enough. Plenty of crashes or failures happen in a way where loading screen animations still keep playing. Having a cursor you can move around to validate that the process is still responsive is important feedback.

          I also remember lots of games that did exactly what you are saying and there was no way to tell if it had hung during loading or not because you couldn’t check if it was accepting feedback.

  • FIash Mob #5678
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    72 years ago

    There are usually ways around this in the config files. That’s how I’ve always fixed it.

  • Chloyster [she/her]M
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    142 years ago

    I get your point. And kind of agree for the most part. But idk, some title screens are nice to look at. Having the option to just view it until I’m ready to go on is nice imo. One button press isn’t all that bad. But yeah when loading or dlc checking has to be done after pressing the button it’s more annoying. That should happen before imo

  • @[email protected]
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    192 years ago

    The best thing a game has ever done with this is ask on first startup if it should go to the main menu or just load your last save on every startup after this one.

  • Phoenix [she/they]
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    162 years ago

    I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.

      • @[email protected]
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        162 years ago

        “REEEEEEEEEEEEEEEEE NEVER DO THAT” - FromSoft games

        At least Elden Ring added a “Quit to Desktop” option. Any games before that… no you have to exit back to the title screen and be subjected to several seconds of extremely loud gothic chanting before you’re allowed to exit the game. God help you if your network connection is down because it will try to connect to the network for an entire minute before it fails and lets you exit.

        • @[email protected]
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          32 years ago

          Quitting to desktop in elden ring is as simple as Esc, up, E, Z, left, E, E. Super simple!

        • @[email protected]
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          182 years ago

          REEEEEEEEEEEEEEEEE NEVER DO THAT”

          Hey just an FYI “reeee” is “autistic screeching” i.e. it’s pretty ablelist/shitty to say. Not sure if you are aware, I only learned that pretty recently.

          • RiikkaTheIcePrincess
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            52 years ago

            Thank you for mentioning this. I try/want to but it’s so tiring dealing with the crap people throw at me just because they can’t stand to ever think about the crap they spew.

            Here’s a cupcake to help make up for you getting jumped on instead :3 🫴🧁

          • @[email protected]
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            72 years ago

            I’m sorry but what? I’m not OP but that is a record scratch. End of story. There is no ableism even in the vicinity of OPs statement without someone shoehorning it in there.

              • @[email protected]
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                12 years ago

                Sorry, wrong nomenclature. We are talking about the same subject (use of Reee) but I used the term OP in reference to the commenter you responded to. Sorry for the confusion.

                My point was that calling out using Reee as ableism is uncalled for, in my opinion, because it is used to signify a record scratch (if this is not general usage and confined to my bubble of experience , I do apologize). Pointing out the possibility for offense when there clearly is no offense implied, and no one stating that they are offended, smacks of white knighting.

                I feel like your comment came with good intentions, but to me it seems like unnecessary language policing. It’s a harmless onomatopoeia that could just as easily apply to the unrelenting tinnitus that rages inside of me.

                • @[email protected]
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                  2 years ago

                  I have never heard of “reeee” being a record scratching sound.

                  “Reeeee” being a joke about autistic screech, like a lot of old shitty jokes, originated on 4chan but made its way to reddit and twitch and basically any other site where pepe the frog got traction. It eventually got mainstream enough that shows like South Park and I think Family Guy referenced it as such. Search “reeeee” on google or youtube, it’s going to be almost all references to a joke about autism.

                  Also, correcting someone making offensive jokes isn’t white knighting. It is a good thing that more people should do. Just because someone from the targeted group isn’t vocal in the comments doesn’t mean harm isn’t done. It isn’t the sole responsibility of the people targeted in situations to vocally defend themselves. Informing others of harm they might be doing to others is a core part of building a community.

                • @[email protected]
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                  2 years ago

                  I worked the 1’s and 2’s for years and I never, ever heard someone say “reeeee” to refer to scratching. And in what world is the above a record scratch? It doesn’t even make sense in context.

                  pointing out the possibility for offense when there clearly is no offense implied, and no one stating that they are offended, smacks of white knighting. but to me it seems like unnecessary language policing.

                  You came rushing to the defense of another user. The white knighting is not happening on my end. And what’s worse, you’re defending something that can easily be verified as a bad thing to say. But sure, go ahead and die on the hill of defending “REEEEEEE.”

                  I made it clear that I am assuming it was not their intention. But language is not all about intention. If you know something is offensive, just don’t say it. It’s not that difficult.

                  That use of the term was clear. It had no other interpretation. But please keep lecturing me, someone who is on the spectrum (which is not a requirement for speaking up by the way), about how I am White Knighting over a shitty 4chan meme making fun of autistic people.

                  Your ignorance of a term does not suddenly make it innocuous. Especially not when someone is standing here telling you exactly what it means and you could easily verify it with a cursory Google search because it’s that prominent and known now. But no, instead of trying to understand this you chose to lecture people on what they can and can’t be upset about. I’m sorry we didn’t meet your arbitrary bar.

        • GrimReaperCZ
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          32 years ago

          Pro Tip: You can just alt+f4 when the first intro logo shows up without consequence. Works with every From Soft game up to Elden Ring.

  • @[email protected]
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    82 years ago

    The only thing I don’t like about Deep Rock Galactic is having to watch both the publishers, and the studios logo sequences every time I start the game.

    • @[email protected]
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      42 years ago

      Go to steam, right click the game and browse local files.
      Navigate to something like Deep Rock Galactic\FSD\Content\Movies and delete (or move) them.

      I’ve played other games with annoying intros. Normally, deleting the files means the don’t play on startup.
      Where they are depends on the game. A quick Google found this solution.

      You will probably have to re-delete them after an update, and after running a “verify local files”.
      I’ve done this with EAC games without issues (incase you are worried)

  • @[email protected]
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    92 years ago

    Cyberpunk 2077 is terrible for this. Have to push the spacebar three times to get to the menu to start/continue a game.

    • @[email protected]
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      42 years ago

      I knew I wasn’t going crazy! That press any key habit is so ingrained because it’s been around since I played my first game on a 286 PC, probably longer.

    • @[email protected]
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      12 years ago

      That’s the thing. I think it is a carry over from that. Back then a lot of games didn’t have a menu or anything, after you hit the button, you were just playing the game.

      Like Mario 1 and 3 have just a simple 1 or 2 player select then you are in the game. Some single player games didn’t have anything, they just would go straight to the game after you hit start.

      Now there isn’t really a need since nearly every game has a menu for loading saves, starting a new game and such. So they could go, but are just a vestigial part of gaming history at this point.

  • @[email protected]
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    2 years ago

    Some games, like the Pathfinder games by Owlcat, use that initial input to determine if you are playing with mouse/keyboard or a gamepad. Depending on that, you get presented with a different UI in the main menu.

    Another reason for such a screen could also be Xbox support. Nowadays it’s no longer necessary, because user-handling has been vastly improved with the GDK, but before the GDK was released a splash screen was the most user-friendly way to do user-handling in a single-player or online-multiplayer game on Xbox.

  • 👁️👄👁️
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    302 years ago

    So it knows what input device you’re using

    Bro if this is what bothers you, then I wish I had such an easy life as you

  • Racle
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    72 years ago

    Bonus negative points for games that only check DLC after that button press

    Don’t forget games that have you manually press button to dismiss and unlocked DLC.

    It’s very fun with games that you buy after few years and have hundred DLC (ex. fighting games) 😅

    Usually takes few minutes of just button pressing to dismiss all new dlcs

  • @[email protected]
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    112 years ago

    It’s been bugging me in BG3. Mostly because it takes a while to load and when it’s finally loaded, I have to press a button then WAIT AGAIN for a stupid animation before getting to the main menu so I can then load some more.

    Gimme a command line to just automatically “Continue” please. The pretty animtions and menu were fun at first. Now I just want to get back to my brain parasites as quickly as possible. I’m sure that has nothing to do with my brain parasites.