• @[email protected]
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    19 months ago

    Wow, that’s some news! It’s awesome to see Unity listening to the community after the huge outcry. This whole situation has been like a wild rollercoaster ride, right? Developers everywhere can probably exhale a bit now. Let’s see if this rebuilds some of the trust that got shaken. So, what are your thoughts on where Unity goes from here?

  • @[email protected]
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    1210 months ago

    Closing the stable door after the horse has made a 12 hour flight, settled in a new country married with children, recently gained citizenship and is a well respected member of the local school board.

  • @[email protected]
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    8610 months ago

    I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.

    Too little too late. Personally I’ve moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?

    • Gamma
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      2810 months ago

      AND that the documentation is built in to the engine, only a 60mb download!

  • Gamma
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    610 months ago

    Someone else saw the ldtk jam chart, huh?

  • SavvyWolf
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    6410 months ago

    D’awww, did someone’s little cash grab not work out?

    • @[email protected]
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      910 months ago

      Too late, moved to Unreal.

      If this doesn’t work out, Godot will be the next port of call.

      • @[email protected]
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        1010 months ago

        I’m a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the “scan your whole PC and upload your game list” thing they pulled a few years ago.

        • @[email protected]
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          1010 months ago

          You don’t, you can compile from source.

          Unreal is a top class engine. Yes, it’s proprietary and you always have to be cautious, but right now, it’s an engine that delivers top features that can build great games and isn’t run by Unity. If you win big, you need to pay, but you know that going into it.

          Godot is great and improving all the time but it needs maturity.

          It was a head vs heart decision and the head won this time.

          • @[email protected]
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            110 months ago

            Interesting, I didn’t know that was an option. All I could find in my admittedly quick search was about installing it from the epic store. I’ll keep that in mind for next time.

    • SavvyWolf
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      3410 months ago

      I think they only cancelled the “this applies retroactively to previous versions” bit. They removed some of the egregious parts of the runtime free, but otherwise kept it.

  • @[email protected]
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    810 months ago

    I honestly got the impression that it was some half baked idea from some boneheaded executive that didn’t have any idea how they were even going to put it into practice anyway.

    Wouldn’t be surprised if they just couldn’t figure out how to get it working without major issues.

  • @[email protected]
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    2610 months ago

    we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.

    Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.

    at its heart, it must be a partnership built on trust

    well… as much trust as you can get back after such activities.

  • Pennomi
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    2610 months ago

    They clearly shit their pants when they saw everyone leave. I wonder how many developers will return. I know I won’t.