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Day late and a dollar short. Long live literally anything else!
Long live Godot!
Wow, that’s some news! It’s awesome to see Unity listening to the community after the huge outcry. This whole situation has been like a wild rollercoaster ride, right? Developers everywhere can probably exhale a bit now. Let’s see if this rebuilds some of the trust that got shaken. So, what are your thoughts on where Unity goes from here?
Again? meh
Closing the stable door after the horse has made a 12 hour flight, settled in a new country married with children, recently gained citizenship and is a well respected member of the local school board.
I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.
Too little too late. Personally I’ve moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?
AND that the documentation is built in to the engine, only a 60mb download!
Along with Krita’s one of the best docs I know, it’s so good!
Someone else saw the ldtk jam chart, huh?
D’awww, did someone’s little cash grab not work out?
too late, moved to godot 😘
Too late, moved to Unreal.
If this doesn’t work out, Godot will be the next port of call.
I’m a little surprised that unreal is the next choice after unity given how much hate Epic seems to get. I thought about switching to unreal but then I learned that you have to download the epic store to use the unreal engine, and I refuse to do that after the “scan your whole PC and upload your game list” thing they pulled a few years ago.
You don’t, you can compile from source.
Unreal is a top class engine. Yes, it’s proprietary and you always have to be cautious, but right now, it’s an engine that delivers top features that can build great games and isn’t run by Unity. If you win big, you need to pay, but you know that going into it.
Godot is great and improving all the time but it needs maturity.
It was a head vs heart decision and the head won this time.
Interesting, I didn’t know that was an option. All I could find in my admittedly quick search was about installing it from the epic store. I’ll keep that in mind for next time.
I tough they canceled it in the weeks after the outrage
I think they only cancelled the “this applies retroactively to previous versions” bit. They removed some of the egregious parts of the runtime free, but otherwise kept it.
I honestly got the impression that it was some half baked idea from some boneheaded executive that didn’t have any idea how they were even going to put it into practice anyway.
Wouldn’t be surprised if they just couldn’t figure out how to get it working without major issues.
we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.
Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.
at its heart, it must be a partnership built on trust
well… as much trust as you can get back after such activities.
Related - A Unity programmers take on Godot:
They clearly shit their pants when they saw everyone leave. I wonder how many developers will return. I know I won’t.
Awww. Things didn’t work out? 😢
Thoughts and prayers for the CEO 🙏