Mine has to be Dragon Quest: Rocket Slime, a DS spin off of the Dragon Quest series that sees you playing as a slime operating a tank and rescuing the people from your town. You run around the overworld, collecting items to use as ammunition and saving money to upgrade your tank. The art and music are just as great as you’d expect from the Dragon Quest series. It made fantastic use of the DS’s dual screens. It’s also written for a younger audience, so a lot of it is just really silly and fun! Try it out for sure, I’m so sad there’s no sequel :(
Phantasy Star Online (PSO). I have thousands of hours in that game across Dreamcast, GameCube and PC over the decades and I’m still not tired of it. It absolutely nailed the loot system and you’re always looking to get another rare box drop. BlueBurst on PC still has multiple active and populated servers, but I feel like it doesn’t get much discussion in gaming communities in general despite being one of the pioneers of online gaming on consoles.
Kid Icarus.
Unicycle for the SNES.
Uniracers? That game was awesome! The soundtrack was really good too
He has to be talking about Uniracers. Absolute classic.
Haha, yes. That’s the one. It was pretty fun back in the day.
It is an awesome medieval RTS that you have to also manage your city economy efficiently, feed your population (AND the soldiers, even if they are miles away), manage the finite resources etc.
Check it out, along with this mod: https://www.kamremake.com/
Puzzle Pirates was a MMO in the early to mid 00’s. Each task on board the ship had a puzzle mini game associated with it. Sailing was sort of like Dr. Mario, pumping out the bilge was a match 3 game, loading the canons was sort of like Chu-Chu Rocket. The thing I liked about it was that your character’s ability to preform a duty had nothing to do with what gear you had equipped or how many skill points you had in a stat (there were none), it was all about how well you, as a player, could play the particular mini game.
In battle, sailors would generate movement tokens to allow the captain to maneuver the ship, gunners would reload the canons after they’d been fired, carpenters would repair any damage you’ve taken, while the bilge pumpers would keep the ship from foundering. Once you closed in and grappled the enemy ship, everyone would participate in a Super Puzzle Fighter-like sword fighting game; defeat the enemy crew to pillage their hold.
You tart. Glug glug glug. Then you play poker for hours.
10/10 experience.
Absolutely incredible obscure game. Foil-duels with the great sword fighters on the docks until you learn how to perform instant kill attacks was a highlight of my childhood
In certain circles it is well known, but Baba Is You is one of the most ingenious games for a long while and should be known even wider.
One of the only puzzle games that made me think I’m dumb and give up. It’s fantastic
Every time you solve a puzzle, you feel like you’re cheating and that can’t be the intended solution. It’s such a tough game
I’m not a gamer but I do enjoy Real Civil Engineer’s youtube channel, he’s played Baba Is You a few times.
I really want to finish it but my brain can’t keep up and stops working after a while
Played it with some friends on a pass the controller night. Really fun and makes you think.
Initially looks just a simple twist on Sokoban, but the game mechanic just keeps going deeper and deeper and blowing your mind.
I could do that?
I COULD DO THAT?!
Fantastic game. If anyone is interested, you can download the original concept version of the game that the dev made for a Game Jam. It kinda acts like a free 20 min demo for the full version. You can find the download link here.
Truly a unique game. Super challenging for people who think they “know” puzzle games lol
Just a heads up there is a GBA and 3DS game in the Slime series, but the 2nd game on DS is the only one that made it to America. No idea if there are fan translations, but might be worth looking into.
While we’re on the subject of DS classics, here’s an even more obscure one: Over the Hedge.
While admittedly it never quite got the time in the oven it deserved, being a release tie-in with the movie and put out alongside all the console versions, this one in particular was something special. It’s a third-person over the shoulder perspective stealth game with tank controls, sneaking into the hilariously well-protected homes of humans to steal their junk food. And if that wasn’t enough, it had you managing two characters in real-time by swapping back and forth between them, using their varying strengths to defeat the ridiculous laser alarm systems and traps along the way. It’s slow paced and relatively simple, and I used to have a blast finding ways to completely break the game because the devs didn’t have enough time to iron out all the kinks entirely, but it never quite got the attention it deserves for being such a unique labor of love.
I have to give it massive props for having so much creative heart when a tie-in for a mediocre animated movie has no right to be that good. The developers saw the opportunity to make something that put its source material to good work instead of just another hack-and-slash romp (like the console tie-ins were) or a minigame collection (like the later DS game (???) was) and their dedication to the craft of game development really shines through some of the jank involved in its presentation and sometimes wonky physics. By now, a unique take on a stealth game is nothing all that special, but at the time this was one that really grabbed me.
Holy shit someone else had Over the Hedge on DS as a kid? This thread is making me feel so good as a kid that bought loose carts from behind the GameStop and Vintage Stock counters. I genuinely believe that Over The Hedge is one of the reasons I loved Metal Gear and Assassin’s Creed so much as a kid
Vectorman for Sega Genesis is one of my favorite games on the console but whenever it’s brought up it is almost exclusively known as just another obscure mascot platformer and it’s even been declared a knockoff of DKC just because both use pre rendered graphics. The sequel is also good.
The graphics still really stand out amongst other Genesis games. Really good-looking, cool game. Wasn’t the cartridge unusually expensive? I seem to recall it being unattainable when I was a kid, though I wanted it. I only ever rented it.
Blue sky, the developers behind it, where also responsible for Starflight, the best iteration of the original pc game, and the best Jurassic Park game that exists (IMO).
And also Shadowrun! How many great, unique titles they churned, and yet were responsible for Ariel the little mermaid…
They also are the creators of one of the few enjoyable 32x titles with Spiderman’s web of fire.
Sadly Titus interactive killed it.
For Vectorman, the character never appealed to me, though props for those smooth 60 frames per second on a 16 bit title!
I’ve tried so many times to get into both of them, but the controls and game feel are just kinda off for me, and I usually don’t get far past the beginning stage. I don’t think it’s Vectorman’s fault though. I have this problem with a lot of later Genesis releases. The difficulty and the jank of the controls or mechanics put me off playing past the few levels, which is a shame because they are stunning for 16 bit titles.
Sally Can’t Sleep. It’s a strange indie first person platformer with a lot of focus on versatile and exploitable movement mechanics. The dev sacrificed visual polish for quantity and style, so the game has a lot of interconnected levels with a wide variety of different mechanics, types of level design, and visual styles - it’s a really good example of how much a solo developer can accomplish. It’s pretty funny, too. I don’t think I’ve ever seen a game pull a credits gag like it did.
Never heard of this one and it’s title and your summary has grabbed me. Will check it out~
Legend of Dragoon for PS1. It has the single best timed-input RPG combat system of any game ever. Think Mario RPG but way better.
GUST OF WIND DANCE!
FYI this game is available on PS5! Also, if you’ve bought it on PS3 you should be able to download it on PS5 for free!
VOLCANO!
Way back when “addictinggames.com” was relevant, there was a game called Avalanche. The background music (dreams of above) was an absolute banger that still gets stuck in my head sometimes. Just a simple platformer, but for some reason it stuck with me, and I absolutely need to get on a computer and see if there is a playable version somewhere.
Simple, but surprisingly addictive stickman fighting game. Although the title is a lie because you probably need two fingers to play it. I think this was the first game I went for 100% achievements.
Apparently it has a sequel which I didn’t know about. Both are on sale for pretty much pocket change now too.
One Finger Death Punch is one of the few games I can look at and genuinely call it perfect. It’s really simple, but there is literally nothing I’d change about them. It doesn’t do anything more than it needed to do, and I love it for that.
Incredible Machine, Metal Arms Glitch in the System, Wargroove, Gradius 3.
+1 for Metal Arms Glitch in the System. It had some great characters and gameplay. It’s a shame that they never competed the sequel.
Thank you for reminding me of The Incredible Machine! I am going to add its two sequels that most people have never heard of, TIM: Contraptions (essentially a HD re-release of the first game in a new engine.) and TIM: Even More e Contraptions (What would now be sold as DLC.)
Holy crap there was an HD re-release? I am not even sure which one I actually played. I think it was just TIM 3.0 from 1995
Boktai. A trilogy of GBA games about a vampire hunter who uses a solar gun to fry the undead. The cartridge has a UV sensor to detect actual sunlight to charge up the gun. It’s such a silly gimmick but it’s used really well.
Sadly the third game never got localized, and although a translation patch does exist it’s just not the same without the original hardware. There’s a fourth game on DS which did get localized, but they rebranded it as Lunar Knights, excised most references to the original trilogy, and even cut a good chunk of content. It also ends on a sequel hook that will never get resolved.
It’s sad to me that we’ll never see games this experimental ever again.