Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.

Me personally, I’d say Dirt Rally 2, very addicting gameplay.

  • Zaemz
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    9 months ago

    I have really fond memories of the first Grid game from 2008. That’s alongside NFS: Most Wanted from around that time, like most people it seems, haha! I also spent an inordinate amount of time playing Gran Turismo 3: A-spec. I loved the career mode so much.

    My favorite cars are the Lotus Espirit and Mercedes-Benz McLaren SLR, to this day, because of Gran Turismo 3 and Most Wanted, respectively.

    There haven’t been many recently that have piqued my interest, other than the gang all wanting to get Forza Horizon. I don’t play it much on my own, though.

    If there were another track game where you work up from the bottom with a shit car in different classes of races, earning money and unlocking new parts and stuff along the way, I’d be into it. It seems most newer racing games just have generic “Engine Upgrade 1”-type options, or full-blown sim where you’re picking extremely particular individual pieces and tuning everything to an overwhelming degree.

  • @[email protected]
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    59 months ago

    I’ve been playing beam ng drive on my steam deck recently. Haven’t got any experience with other driving games but I’m having a lot of fun with it.

      • @[email protected]
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        29 months ago

        Tbh I don’t even know how to find out how many frames per second it gives me! It seems pretty sweet to me though. I don’t think it can manage much in the way of traffic, I’m told three other cars is about the limit. That’s not been a problem for me though, I’m mostly either playing rally car on a mountain or trying to climb rocks in a 4wd. There’s a lot to do that I’ve not experimented with yet.

  • @[email protected]
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    9 months ago

    I have a work-in-progress list here, strictly games I would consider “must play” in the genre. Notably missing the Ridge Racer and Tokyo Xtreme Racer games because I haven’t played enough of them to have an opinion.

    https://howlongtobeat.com/user/atmur/lists/40754/Peak-Racing-Games

    Mostly arcade and simcade racers though. If you’re interested in sims:

    For modding, Assetto Corsa is basically the modern rFactor.

    For offline racing, Automobilista and Raceroom have pretty solid AI. Note: Raceroom’s pricing model is dumb, kind of like iRacing just without the subscription.

    For career mode, Project CARS 2 (not 3) is basically the only sim that even tries.

    For online racing, ACC and iRacing are unmatched.

    For rally, you’re already playing DR2. Richard Burns Rally is also shockingly good for its age.

    • @[email protected]
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      29 months ago

      For online racing, ACC and iRacing are unmatched.

      I contracted the iRacing sickness this year. The online is indeed unmatched but I’d argue the single player racing is also best in class.

      The iRacing AI is actually fun to race against and nothing else comes close to the level of customization per-racer. You can build whole custom rosters with individual behaviors. If you’re so inclined you can even share all this stuff through communities like Trading Paints and Race Department.

      iRacing is a hole with no bottom. Both time-wise and monetarily. Even to do AI-only you’re still paying the subscription and one-time content prices. It really is the best though.

    • Tarquinn2049
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      9 months ago

      I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.

      I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.

      It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn’t be possible without at least some middle parts first.

      Meanwhile, could have some “roguelite” elements too in driver experience/skill. The car is only half of what’s winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you’ll still have all the experience/skill your character personally gained helping it go a little smoother this time.

      • @[email protected]
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        29 months ago

        You just described my dream racing game ❤

        Gonna have to dig around for one like that again

        • @[email protected]
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          9 months ago

          There’s also Night-Runners which is very much influenced by the TXR/Shutoko Battle games. It’s an in-development crowd funded game, so take from that what you will, but there’s a demo up on Steam as Night-Runners Prologue.

        • Tarquinn2049
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          19 months ago

          Ooh nice. I’ll take it. It may not be the dream, but it’s what you wake up to after dreaming, and that’s really all you can hope for.

          I’m pretty sure a game as I described would only be a cult classic at best. Can’t expect that kind of passion project in our financial climate.

  • @[email protected]
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    9 months ago

    There a quite a few favourites over the years.

    • Colin McRae Rally 2.0
    • Live for Speed
    • Hydrothunder
    • Metropolis Street Racer
    • Forza Motorsport 4
    • Burnout 2
    • Blur
    • Wreckfest
    • Gran Turismo 2
    • Wave Race Blue Storm
    • F-Zero X
    • GRIP (and Rollcage 1 & 2)
    • TT Isle of Man
    • Dirt Rally 1 & 2
    • Circuit Superstars
  • Mossy Feathers (She/Her)
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    9 months ago

    TrackMania – I recommend Nations Forever if you’re starting out; it’s free and Nations was the “meta” environment (different environments have different physics) for a long time, so there’s a fuckton of custom content for it.

    As for what it is: it’s like the racing genre’s Quake equivalent. It’s also like super hot wheels. And it’s like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.

    This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

    All of that said, no pressure because you’re mainly racing yourself, even in multiplayer. You’re trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else’s. There isn’t even any vehicle collision (strangely, there’s an option for it, but it doesn’t seem to do anything).

    Play TrackMania. Is fun.

    • @[email protected]
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      119 months ago

      Seconding Trackmania, though I’d recommend playing the latest one released in 2020 rather than Nations Forever. A year’s access to everything is $20 and you get tons of content to play.

      For a game that is at its core can be played at the highest levels with just 4 buttons it is incredibly complex with an insane skill ceiling. I’m pretty good and the difference between me and the top players is absolutely insane. The game is a bit beginner unfriendly, mostly because you are going to suck against good players because there are tons of mechanics that the developer tells you nothing about and unless you watch a video you aren’t likely to understand why players are leaving you in the dust.

      This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

      The max speed is 999 km/h, which is only acheivable with speed drifting, but speed in excess of 800km/h are not uncommon to hit in certain kinds of tracks. Your statement about controls also isn’t correct, most of the top players play with controller, but there are some that are keyboard players, there is even a couple insane ones that play wheel (most notably Granady).

      • Mossy Feathers (She/Her)
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        9 months ago

        Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I’d read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn’t offer that much of an improvement.

        At least, I was sure that’s what I’d read.

        Edit: that may have been before TrackMania 2, I’m not even sure if Nations supports analog controls. I haven’t played any of the games after Nations/United.

        • @[email protected]
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          9 months ago

          There are advantages and disadvantages to all the control schemes depending on the types of tracks you play, the surface you play, and the car/environment you play.

          Most good players play with controller because there are many situations you run into where you want the precision of steering a specific amount around a corner, or you are playing a track where you want to either speed drift (SD) at a specific angle (e.g. fullspeed or higher speed dirt/grass/plastic) or want to keep your steering under a certain angle to no slide (e.g. low speed dirt/grass/plastic).

          There are techniques such as neosliding where it is much easier to do them in keyboard as it requires multiple taps in quick succession. It is also easier to play keyboard when you need to make turns where timing of a full steer is important (e.g. ice).

          Considering cars other than the stadium car you start getting into situations where one control scheme is far superior than others. The snow and rally environments require smooth steering so wheel is superior there, but controllers are a good middle ground. Desert is faster with tapping movements over smooth steering so keyboard is a bit better there. I recall canyon is a bit better with keyboard as well.

          This all applies equally regardless of whether you are playing older or newer games, analog and digital controls are available in all the PC games.

          • Mossy Feathers (She/Her)
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            9 months ago

            I was curious enough that I looked into it a bit and it sounds like the difference is negligible at this point because they added keyboard binds for partial presses in response to analog keyboards(?). Again, I haven’t played TM2 or anything after, last game I played was TMUF/TMNF, so I haven’t tried using them myself, however when I was looking to see what the kb/controller/wheel split was I found a lot of people saying that there isn’t a strong reason to use one over the other anymore due to the new binds.

            Edit: it actually makes me kinda happy to talk about this. I loved the games as a teenager, but they were too niche and I never had anyone to talk to about them.

            Edit 2: damn, I remember finding the OG game at Fry’s and thinking it looked like the coolest game ever and getting confused when no one else thought it was sick as fuck (everyone was into Halo and CoD, and tbf, I was into them too; but I had patrician tastes that spanned multiple genres, not like the casuals I grew up around u.u)

            • @[email protected]
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              39 months ago

              Yeah they added “action keys” that can trigger different percentage presses (20-40-60-80-100%) as a “fix” because the bobsleigh blocks they added in the new game were not keyboard friendly and they wanted to even the playing field. They eventually changed the physics to get rid of that specific need (but not completely) but they are still useful in some situations.

              Download the newest game! It has a free access tier which gets you access to the first 10 tracks of the quarterly campaign and to the ranked mode. It is a bit limited but enough to see if you might get back into it. There is a decent community on reddit for the game.

        • @[email protected]
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          9 months ago

          Growing up I’ve always been a keyboard racer. The only benefit i see from gamepad is that you can hold any angle while turning, even slight ones.

          With keyboard every movement is timing and it’s easier to build muscle memory for me.

          Edit: the reason I want a vr headset and racing wheel are the opposite of what keyboard gaming is

    • @[email protected]
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      19 months ago

      High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

      It’s wild to me that some players like GranaDyy are actually able to compete using a racing wheel.

  • MyNameIsAtticus
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    29 months ago

    Not the Greatest of all time, but Growing up the two racing games I’d play the most was Forza Horizon and Little Big Planet Karting. Sadly I had to drop LBPK after my PS3 died and Forza Horizon I can’t find the disk for anymore.

  • Chozo
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    159 months ago

    I miss the arcade-y feel of older racing games. Everything these days tries too hard to be a simulator, that they end up stripping the fun out of it. I want sparks to fly out of my tires when I drift even though they’re rubber and wouldn’t actually do that, I want wacky announcers with color commentary, I don’t want to shift gears.

    I want games like Ridge Racer and Need for Speed to make a comeback.

    • @[email protected]
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      39 months ago

      I loved Project Gotham Racing because it rode the line between arcade game and simulator quite nicely. I haven’t seen anything like it since.

    • tuckerm
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      59 months ago

      Need for Speed: Hot Pursuit or Burnout: Paradise might be the closest to what you’re looking for. They’re both open-world games, but I don’t think they really have that open-world filler that you see a lot of. They both got remastered releases in the last few years.

      • MrScottyTay
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        69 months ago

        Hot pursuit is barely an open world game. There’s never a point to find around in the open world, in fact most people might even miss that you can do that.

    • @[email protected]
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      19 months ago

      Mario kart is still a thing. I absolutely hate the not actually random item drops, though. Getting punished for being in the lead is lame.

  • sag
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    9 months ago

    NFS: Most Wanted as a Car Racing game.

    BallistcNG as a Anti-Gravity Combat Racing game.

  • @[email protected]
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    9 months ago

    I loved Driveclub back on PS4, think it’s delisted and possibly servers shut down, don’t remember.

    Project Gotham Racing (I think 2 was my preferred one), Midnight Club II as well

    Mario Kart series

    Quantum Redshift on OG Xbox

  • MrScottyTay
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    39 months ago

    I love me the PS2 era need for speed games.

    Burnout 3 & revenge.

    Dirt 2 has one of the best licensed soundtracks for a game, same for the OG Forza Horizon.

    Modern ones, even horizon 4 and 5 feel very hollow compared to these in my opinion.

    Super Woden GP 2 is an outlier to that though.

  • @[email protected]
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    39 months ago

    Wipeout 2048 was my favourite of all time and is available in the Wipeout Omega Collection. I wouldn’t say that it’s better than the more recent titles but it was just the one that grabbed me.

    I also really liked:

    • Dirt Rally was ace on the PSVR
    • Burnout Paradise
    • Need for Speed: Most Wanted (the second one)
  • Hal-5700X
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    49 months ago
    • F1 2020
    • Burnout Revenge
    • Gran Turismo 2
    • Need for Speed: Underground 2
    • Need for Speed: Most Wanted (2005)
    • Dirt Rally
    • Test Drive: Off-Road
    • NASCAR Thunder 2004 (PS1)
    • Ridge Racer (1993)
  • @[email protected]
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    9 months ago
    • 4D Sports Driving (1990)
    • Hi-Octane (1995)
    • NFS: Most Wanted (2005)
    • Flatout 2 (2008)
    • Vector 36 (2017)
    • Forza Horizon 5 (2021)
    • BeamNG.drive (ongoing)