Forgot what made me think about this topic but I’ve been considering this for a week or two… Curious what you all think.

When I mean “hardest” “video game”, I mean whatever game that you find objectively more difficult than all other ones on the market, as long as it’s a video game. I guess exposure to different genres/types of games can influence the answer to this question a lot so… Hence I was curious about your rationale.

I have a pretty solid answer & rationale but I guess I shouldn’t share that in the main post to bias results…

  • The Giant Korean
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    8 months ago

    Shattered Pixel Dungeon with all 9 challenges active. I know there are a few people who have won the game with all 9, but my god is it hard.

    • Teknikal
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      28 months ago

      I was thinking this as well most games when you beat them once you can pretty much do it every time. I still die a ridiculous amount in this game.

      • The Giant Korean
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        28 months ago

        Such a good feeling when you finally win, though. The best I’ve managed is 3 challenges.

      • The Giant Korean
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        28 months ago

        I got good enough at it that I could win with no challenges about 2/3 of the time. Hit me up if you ever get stuck.

        • @[email protected]
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          28 months ago

          Thank you! I’m aways stuck. My longest run is level… five? I haven’t played for a few days since I realized I can use the clock button to wait a turn, letting foes come to me and not being the first attacked.

          I have so much to learn.

          • The Giant Korean
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            8 months ago

            If you want some basic tips, here is what has worked well for me:

            • Surprise enemies as often as you can so you get auto hits (use doors)
            • Focus on one character at a time until you win, then move on to the next - each one requires a different strategy
            • Save up your enchantment scrolls until you get good weapons, armor, rings, etc. Don’t dump your enchantment scrolls into a dagger or leather armor. Hold out for a great sword, great axe, etc. and plate armor.
            • Save up scrolls of mapping and potions of mind vision for the demon halls (last levels of the game). They are full of traps and fairly tough enemies so having maps and knowing where enemies are is huge.
  • @[email protected]
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    38 months ago

    Last Battle on the Sega Megadrive (Genesis). I believe there’s a handful of people who beat it, but it’s genuinely impossible for mere mortals.

    And then there’s Spelunky 2

  • @[email protected]OP
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    8 months ago
    Me infodumping about way too much of my thoughts on this topic, possibly bad takes, probably will influence your answer if you haven't typed in anything

    Okay thanks everyone so much! I… wasn’t sure what I was expecting to see in the replies, but I definitely had some other games in mind. I was thinking more along the lines of rhythm games (yes IIDX/SDVX I’m looking at you, no I still can’t consistently clear lvl17 on SDVX), since most rhythm game feature levels that are just downright humanly impossible… but I assume the JP-based rhythm games are way too niche for most people, and Guitar Hero/Just Dance aren’t too difficult in the grand scheme of things

    I guess it makes sense that for many people the most difficult game would be some bizarrely difficult game from the 80s/90s since… I thought the rationale for making a video game challenging is to make it more replayable & create the feel of having more “content”? Games back then literally don’t have the technical ability to create a 40+ hrs unique gameplay, so I guess until roguelikes/roguelites became popular it is a good strategy to just make the game really hard (which also coincides with arcades’ need to make more money from ppl failing more). Which I guess makes From Soft games quite interesting since they are challenging despite having no lack of gameplay elements in the games themselves

    And speaking of roguelikes/roguelites, I guess if people were to base the difficulty of a game on “how many people could win a run”, “how long does it take to git gud”, or “how consistently can a reasonably experienced player beat a run”, roguelikes/roguelites would top the charts on most difficulty rankings… which I find kind of funny

    I also have a personal hypothesis that for any action-based games, people find games with more “abstraction”, i.e. the control scheme is more unintuitive or far-removed from the player, difficult. For example, a 90s platformer would feature you pushing buttons on a controller, which then feeds into your screen character moving while being influenced by game physics, which is an absurdly high amount of abstraction… whereas a game like Fruit Ninja has close to zero abstractions (you literally just swipe the fruit) and would probably be considered quite easy by most. Obviously doesn’t apply to non-action based games but I think they are the minority among all video games

    But honestly, I know I’m asking for difficult games here, but I find even just the 1985 Super Mario Bros quite challenging (mostly because of the jank physics engine but more about that another time)… games from that era truly are something else. And this is speaking from someone who had 100%ed or otherwise fully cleared many popular roguelike/roguelites so…

    Anyway I think the short conclusion I had is I should play a few retro games that I haven’t had a chance to try yet. Oh and traditional bullet-hells. Just for shits and giggles… thanks!

  • Blackout
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    18 months ago

    The games you have to grind for 1000 hours just to have anything worthwhile. I got to be able to turn it on and go Brrap Brrap Pew Pew!

  • @[email protected]
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    48 months ago

    I’m gonna say Jet Force Gemini. It’s not hard in that enemies or bosses are difficult, though some were. It was those damn Tribals. You had to save every single one of them if you wanted to beat the game, and some were a pain to save without them getting killed.

  • @[email protected]
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    88 months ago

    I always put the original Blaster Master on the NES up there.

    It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).

    But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn’t have enough ‘oomph’ to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn’t like you could just retrace your steps & power up again.

    Mildly interesting, at least to me, I understand it’s been remastered for the Switch. It now has save points AND being hit doesn’t reduce your gun’s power. That would make it a completely different game. I’m be curious to check it out someday. If nothing else, I’m curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.

  • @[email protected]
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    68 months ago

    don’t starve adventure mode

    this cute little game took me years to beat. souls games don’t even come close to it (and I love them very much)

    it will throw a wrench into your plans at every step. the designers seem to have worked closely with psychiatrists to make you think you have figured it out only to destroy again and again and again

    • @[email protected]
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      28 months ago

      What makes it so hard is, that most of the problems you’re gonna face (starvation, sanaty, freezing, missing wappons/armor for battles) can be avoided/overcome easily only if you are prepared. Once the problems are here you often have no chance to deal with them when unprepared.

      So after a while it becomes a constant danger evaluation in your head: There is an enemy… Fight or avoid? If i fight i might get hurt. Do i have time do find stuff to heal after the fight? And so on…

      And adventure mode adds even more problems to the mix.

      After writing this i realised that this sounds really stressful. But at the same time this is why i like this game so much :]

  • Dizzy Devil Ducky
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    28 months ago

    Out of the games I’ve played, OSU. I am pretty average at rhythm games where it’s like Project Sekai or the Miku Diva style games where all you have to do it wait and click a button or tap somewhere specific at a fixed location on screen, but I absolutely suck at the whole move the mouse and click thing. Just as bad with mouse as when I tried with my beginners tablet.

    Most other games I play anymore are games I know I’m at least decent at, so I don’t have many games I’d consider the hardest or even to compare those too. Though, while writing this and thinking about it, I’d say I might compare OSU to Vib-Ribbon in general, default songs or not, and possibly even give it a close second for difficulty. And that’s despite it being more of a wait and click type rhythm game in my eyes.

    • @[email protected]OP
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      28 months ago

      I’ve actually been waiting for anyone to mention any rhythm games at all. I think rhythm games in general tend to have low skill floor, but insanely high skill ceilings (Freedom Dive, some Hatsune Miku songs, …), which make them an interesting case on the difficulty scale… Some rhythm games have unintuitive control too (OSU being a prime example with the mouse control, also Taiko series) which makes them even more difficult

      Side note: I find it hilarious that the original game which OSU was based on was actually just a “tap a tablet” game though (Ouendan series, use stylus to click bottom screen of NDS)… also some JP arcades stock Reflec Beat and crossbeats Rev, Round1 has an exclusive game Tetote Connect, which are all “tap a button on the screen” games but you touch the screen with your hands instead

      I agree, even the hardest non-rhythm games I seem to be able to get accustomed to in 50~100 hours, but not some of these monstrosities

  • Nomecks
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    8 months ago

    QWOP, by a wide margin. Reasoning: It’s free, go try it.

  • @[email protected]
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    118 months ago

    Probably some of the old Nintendo games. Silver surfer is an extremely difficult bullet hell. Battletoads required insane memorization and timing, pretty sure you had to act before the game even told you in some places.

  • @[email protected]
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    78 months ago

    SLASH’EM

    This is a roguelike for people who find Nethack too easy. Then you have the option of layering in challenges like blind, pacifist, and vegan. Go ahead, try playing through as a blind, vegan, pacifist Tourist. I dare ya.