• @[email protected]
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    1710 months ago

    Nintendo filled some vague ass patents after the game launched, they are a disgusting company that already did the same to white cat project because of some virtual analogue because they were releasing their own Dragalia Lost.

  • @[email protected]
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    10 months ago

    Decided to finally go watch gameplay of this game.

    It’s definitely a fan ripoff mashing up Breath of the Wild with the newer open world pokemon games.

    I’m not saying nobody else is allowed to make these kinds of games. But this absolutely is just trying to rip those off. Looks as unimaginative, boring, and empty as all of Nintendo’s adventure games.

    They’ve stolen Nintendos IP of providing half-assed garbage and watching people eat it up.

    • @[email protected]
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      10 months ago

      More like a (much more polished) ripoff of a game that came out a couple years before Breath of the Wild.

      Ark with pokemon and fortnite graphics.

    • @[email protected]
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      3910 months ago

      I mean, it also has very distinct gameplay from Pokemon? The newer open world games but like sword and shield released the same year pal world opened it’s early access (2019). Legends, which is the closest, was 3 years later.

      Also, definitely adds FPS gameplay, survival gameplay with base building, and etc.

      While it’s still not a great game, it’s definitely A: still early access and B: not just a Pokemon game.

      Definitely took more than BotW and Ark than it did from anything else.

    • @[email protected]
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      1310 months ago

      I wonder if people actually played Palworld here.

      It’s an obvious mash-up of existing games, ripping straight from games like Breath of the World, Pokemon and Fortnite, even up to the music chimes.

      I don’t think Nintendo should be suing, but people here defending how original the game is should really take a closer look at it.

      • @[email protected]
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        510 months ago

        The original part is the specific formulation. Pretty much all games are mashups of other games anyway. Palworld found a formula among popular games that really struck a chord with people, and they executed on it pretty well.

        And yeah, I’ve seen extensive portions of Palworld since my SO is really into it. My SO doesn’t care much at all about Pokemon, Breath of the Wild, or Fortnite, though they really like Palworld. That alone is a pretty good argument for Palworld being distinct.

        Nintendo is mad that Palworld did a great job with some of their ideas, and I think they want a piece of the action. I don’t think they’re concerned that anyone would mistake Palworld for any of their IPs, they just want some cash. I’m interested to know which patents they claim Palworld violated, because it’s honestly really rare in video games for patents to actually be enforceable because there’s so much prior art and a lot of variations in how mechanics can be used.

  • @[email protected]
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    2810 months ago

    I don’t play this game, but would love to donate to help the fight. Nintendo is out of control with their bullshit.

  • @[email protected]
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    10 months ago

    Half of Pokémon are heavily inspired by artist’s (who are not affiliated with Nintendo) illustrations of popular Yokai (Japanese mythological creatures). The rest are simply animals with very generic additions. “It’s a cow but bipedal” “It’s a kangaroo but with horns” “It’s a pigeon but… actually yeah it’s just a pigeon. No difference.”

    How can you copyright/patent that? It’s hardly original.

    I say this as someone who grew up loving Pokémon.

  • irotsoma
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    1010 months ago

    Patenting things like this that are obviously unpatentable ideas rather than actual inventions is unfortunately a necessity for defensive purposes in a world where companies will do anything in order to kill competition except risk competing with them since that isn’t guaranteed by throwing money at it. Enforcing a bunch of patents against a company with fewer liquid assets is a guaranteed way to beat a competitor with money alone since winning the suit isn’t the goal, only draining the assets of the competitor. Sucks that this is considered a valid business practice now.

  • Prethoryn Overmind
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    4510 months ago

    Seeing a lot of comments on here and it just reminds me of what I have been telling my friends since day one.

    1. PalWorld is a threat to Pokemon. It has potential to crown Pokemon in a different way and really compete. Nintendo will 100% find a way. I told them and told them. I said the same thing on Reddit. Sure enough, downvoted.

    2. I love Pokemon, I love Zelda, and Mario but I absolutely love competition. There is no way a billion dollar franchise, multi level marketing, insanept popular game series is going to let something come along and compete against it. If you haven’t watched The Boys on Amazon you are missing out. One of the most redeeming characters, IMO, says it best in two sentences in the boys in one whole episode and it is the premise of everything. "You don’t get it do you? You don’t mess with the money.

    3. I love seeing games come along and bring something new to the table because it should drive Nintendo to do better for GameFreak to do better. I liked PalWorld and welcomed it as someone who loves Pokemon. While PalWorld didn’t maintain my interest its because Pokemon just does something for me PalWorld doesn’t. However, that being said I have found my self turned away from Pokemon since Gen 7 and 8 semi redeemed 7 and 9 is just sad (performance wise). I have found my self playing the hell out of tjr classic Pokémon games. Point being I welcomed PalWorld in hopes that it would light a fire under Nintendo’s ass to develop a really good next gen Pokemon game. It was wishful thinking though. Nintendo is a “don’t mess with the money” company and that is all it is. Fuck Nintendo. PalWorld was good for the game industry. What Nintendo is going to try to set precedence on is that you can own an idea a simple concept.

    I have been telling my friends for literal fucking years and for some reason they just swing the bat for Nintendo. Nintendo makes some great games but holy fuck they are a shit company. They just are. I told them over and over this was coming Nintendo would find something and now here we are.

    I sent this too them and they all got silent. They genuinely believed Nintendo couldn’t and wouldn’t.

  • moonleay
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    10 months ago
    >Open Thread
    >People shitting on Nintendo, because fuck Nintendo
    >Nobody actually looked at the 1:1 model comparisons
    >Nobody actually looked into PocketPair as a company
    
    Jeez. I thought we were better then Reddit. 
    

    That being said, I don’t like Nintendo & their Ninjas, but PocketPair is not innocent here.

    This is not their only ripoff. For their next project, they choose to ripoff Hollow Knight. (At least they are consistent I guess?).

    They also abandoned an unfinished early access game (This game is 4 years into Early Access).

    Their CEO is also a crypto bro and said himself that he does not necessarily care about originality, if it means, that he can reach more people (and by extension earn more money).

    Just to name a few.

  • @[email protected]
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    10 months ago

    It shocks me just the amount of people rallying behind Palworld SOLEY just to “stick it to the big corp”

    At worse its blind rage and ignorance

    edit: watch me get pelted with downvotes.

    I was wrong and I will take my L for it✌

    • @[email protected]
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      10 months ago

      im a stinky dumb dumb who didnt read the lawsuit. Forgive me im impulsive (u-u)✌

        • @[email protected]
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          410 months ago

          Why tf would you even say that, everybody deserve the right to own some shit bruh. I fuck with fangames n all that but stealing assets and profiting from them with no consent is fucked.

      • @[email protected]
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        410 months ago

        How much is Nintendo paying you to be their mouth piece?

        Have you seen the kind of patents Nintendo are trying to get?

        Here is an example :

        Publication number: 20240286040 Abstract: In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.

        You can check them out for yourself

        patents assigned to the pokemon company

        So calm the fuck down with your chatGPT which is a whole different situation.

        • @[email protected]
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          10 months ago

          Bitch I pirate all my nintendo games wtf are you on 😭😭😭

          Their sueing in Patents. Not how similar it looks.

          I dont see this as any different than ChatGBT generating me an essay similar to one that already exists, the only difference is it changed some of it. Thats plagiarism(if not then its just wrong).

          Theres even proof of them using THEIR MODELS and altering them. You cant do that shit without being transparent about it. How hard is that to grasp

          Ignore this and read the edited post. thank you.

          • @[email protected]
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            110 months ago

            What do you think I linked dipshit?

            With ridiculous patent like that, Nintendo could sue pretty much any companies.

            ChatGPT is scraping copyrighted material, not patents.

            Nintendo is suing for patent infringement.

      • @[email protected]
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        110 months ago

        Your wall of text doesn’t make sense, contradicts itself and mixes up cases. PocketPair was sued for patent infringement, not intelectual property. If they did commit intelectual property / copyright infringement, you bet they’d be sued before even releasing the game.

        That being said, this angry wall of text implies that you might need help with mental health. I’m sure there is a beautiful human being underneath all that, so please, consider talking to therapist.

        • @[email protected]
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          10 months ago

          Did I not already just say that I admitted to being wrong beforehand???

          And of course I got mental health issues you dipstick IM AUTISTIC lmfao. I’m not finna hide that fact either. I’ll admit when I’m wrong and be done with it! Id appreciate you not bringing my mental health into this shit thanks✌ I cant always control what I do but owning up to my mistakes is the best I can do. You playing me off like I need therapy is a shit move.

    • dual_sport_dork 🐧🗡️
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      910 months ago

      The enemy of my enemy is my friend.

      IDGAF about Palworld as a game, personally. I’ve never played it and I don’t plan to. But that doesn’t make Nintendo’s behavior not bullshit, and I still hope the Palworld developers win this battle.

        • dual_sport_dork 🐧🗡️
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          510 months ago

          Yeah, you did not read any of the articles about this or understand the suit.

          Nintendo is putting this forth as a patent issue, not a copyright issue. I presume this is because even they are smart enough to realize that they would probably lose a copyright challenge. However, the patents they are attempting to claim are clearly bullshit. They’re just doing this as a bludgeon to bully a company they don’t like, most likely in the hopes that the sheer cost of litigation will break them.

          If they were going to propose that some of the monster models from Palworld originated as Pokemon model rips, they could arguably have a leg to stand on. But that’s not what they’re saying. The outcome of this case is not going to have any impact on copyright issues. Rather, the potential result is much more dangerous – it would confirm that a big company can just come in late and retroactively lay claim to large swathes of mechanical concepts that have already widely in use in a particular industry for decades.

          • @[email protected]
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            210 months ago

            Wait.

            so this whole situation isnt about Model rips???

            I will respectfully shit the fuck up then and delete my comments. Im compulsive, and judging by what everyone else was saying read all if this as

            A. Fuck nintendo cus they bad

            B. The patent is that they ripped their models.

  • I Cast Fist
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    5610 months ago

    “Multiple patents”

    Specifies none

    Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I’m really curious to what these patents are.

    • @[email protected]
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      1510 months ago

      Game mechanics can be patented. It’s stupid, but things such as “loading screen mini games” and “overhead arrows pointing to your objective” have been patented. The second I believe even got enforced once.

      I think these kind of things have been getting approved less and less, but I wouldn’t be surprised if “balls that contain monsters” was patented back in the early days too.

      • I Cast Fist
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        510 months ago

        The game during loading screen isn’t a “game mechanic” per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there’s that.

        As for the overhead arrow for navigation, I wasn’t aware of that one. Was that from EA? I think it can be argued that’s not a “game mechanic” either, because it’s not “an essential component of the game”

        • greenskye
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          910 months ago

          It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games

          • skulblaka
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            410 months ago

            Interesting… The Wikipedia page for Crazy Taxi talks about their lawsuit with Simpsons Road Rage in 2001, for using the overhead arrow among other complaints. But makes no mention at all of Midnight Club, who by 2005 when I got Midnight Club 3 DUB Edition was using that same overhead arrow for in-race directions. I don’t see screenshots of Midnight Club 1 or 2 having the arrow but I can guarantee from personal experience that MC3:DUB did have them. I wonder what happened in those four years that made Rockstar not afraid to use that mechanic, especially as this section on the Crazy Taxi page states

            The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.

    • @[email protected]
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      10 months ago

      You’ve mixed copyright and patents together and confused yourself a bit. Game mechanics cannot be copyrighted, but they can be patented. Some game component designs can be copyrighted as well, and even trademarked.

      There are many, many, many game mechanics and features which have been patented, such as in-game chat, minigames on loading screens, arrow pointing to destination, and so on. Game studios have to license those features from the patent holders if they wish to use them.

      Some random company even owns a patent for the concept of sending and receiving email on a mobile device. The entire system is a fucking joke.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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      10 months ago

      Someone linked a list of all the patents Pokemon Company specifically holds and the very first one was “creature breeding based on good sleep habits.”

      1. How does that even get a patent?
      2. What the fuck iteration of Pokemon requires you to have good sleep habits to breed your pokemon? 🤨
      3. Does it actually help you sleep? 🤔 I might need to start breeding pokemon…
      • I Cast Fist
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        810 months ago

        I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass

    • Todd Bonzalez
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      1510 months ago

      I know that actual game mechanics cannot be patented or copyrighted

      In America, sure. But these are two Japanese companies…

      I’m not an expert on Japanese copyright and patent law, but I don’t have a great outlook for Palworld.

    • dual_sport_dork 🐧🗡️
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      10 months ago

      “Method for releasing 927 iterations of the same stale game across multiple platform generations.”

      It can’t possibly be for “Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies,” because if it were they’d have already sued Capcom 15 years ago.

    • @[email protected]
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      2110 months ago

      This isn’t about copyright. Is there anybody here that has actually read the article? It’s absolutely insane how everyone just opens their mouths without understanding anything.

      • @[email protected]
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        210 months ago

        Consider it a catch all term for “copying intellectual property”. Patents, copyrights, trademarks, its different words for the same idea.

    • @[email protected]
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      1810 months ago

      Idk about that, maybe indefinite copyrights would be but limited term is entirely fair. Like imagine you spend 5 years and $50M to develop something (random numbers here), then the next day someone just copies it and sells it cheaper since they had no overhead in copying your product. There’s no incentive to create if all it does is put you in debt, so we do need copyrights if we want things. However Pokemon came out in 96, that’s 28 years. There’s been very little innovation in their games since. And seeing as Digimon wasn’t sued it’s not about the monsters, it’s about the balls. But those balls haven’t changed in almost three decades so I don’t think the really have a case to complain

      • @[email protected]
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        1010 months ago

        However Pokemon came out in 96, that’s 28 years. There’s been very little innovation in their games since.

        First, not really, there’s been a LOT of innovation in Pokémon, as much as people want to deny it.

        And second, 28 years is really not that much. We’re not in the Disney realm of copyright-hogging, I think 50 years is a fair amount of time. The issue is that it’s often way too broad: it should protect only extremely blatant copies (i.e. the guy who literally rereleased Pokémon Yellow as a mobile game), not concepts or general mechanics. Palworld has a completely different gameplay from any Pokémon game so far, and (most of) the creatures are distinct enough. That should suffice to make it rightfully exist (maybe removing the 4/5 Pals that are absolute ripoffs, sure).

        • RubberDuck
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          910 months ago

          50 years… 5 maybe. If you have not earned back your investment by then you are just squatting on it.

        • @[email protected]
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          310 months ago

          I think 50 is generally too much, but I think it should depend on categories, so that it is based upon the efforts put into an idea to create and how much it value (like in expected ROI).

          I fear, that is hard to define

          • @[email protected]
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            210 months ago

            As an artist 20-50 depending on context is where I’m hovering. It is very hard to define.

        • @[email protected]
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          210 months ago

          I agree with you almost entirely, but if we’re being honest, there really hasn’t been a lot of innovation in their games since Gen 4, and that was almost 20 years ago. Once they figured out the physical/special split, nothing really changed in the major mechanics. They have a new gimmick mechanic every game, like Z-Moves or Dynamax, but they’re always dropped by the next game. I guess camping/picnics are evolving into a new feature, but that’s about it.

          • @[email protected]
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            210 months ago

            If we’re talking PvP, battling has constantly evolved through new abilities, even without gimmicks the way the game is played changed a lot through the years.

            In single player they also changed a lot of stuff since gen 4, although the positive changes were mostly in gen 5/6 and the later ones like wild areas and the switch to “””open world””” were… not as well received.

            • @[email protected]
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              310 months ago

              Well, I think we’ll just have to agree to disagree. To me, most of the updates have been set dressing, not significant changes to the formula or gameplay. But I guess that’s a matter of opinion, not fact.

        • @[email protected]
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          610 months ago

          50 years is already excessive, dude or dudette. The north american law originally gave 14 years, plus another 14 years if the creators actively sought after and were approved (most did not even ask, and approval was not guaranteed). This is comparable time to patents, which serve the exact same function, but without the absurd time scales (Imagine if Computers were still a private tech of IBM … those sweet mainframes the size of a room). 28 years, or lets put 30 years fixed at once, is more than sufficient time for making profit for the quasi totality of IPs that would make a profit (and creators can invest the money received to gain more, or have 30 years to think of something else). 30 years ago was 1994, think of everything the Star Wars prequels have sold, now remeber the 1st film was from 1999, would star wars prequels ventures really suffer if they started losing the IP from 2029 onwards ?

          • @[email protected]
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            110 months ago

            I still think if copyright laws weren’t so oppressive, 50 years would be fair (And still a huge improvement from the current situation).

            Maybe have it in tiers or something? First 10 years: full copyright - until 30: similar products allowed, but no blatant reproduction - until 50: reproduction allowed as long as it’s not for-profit - post 50: public domain?

            • @[email protected]
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              110 months ago

              Humm…, i don’t think this scheme would work out in practice. The definitions of several concepts are fuzzy, and therefore can be circumvented or challenged or abused by all sides of the equation. What is a ‘similar product’ that is allowed after 30 years (and therefore what is a ‘dissimilar product’ that would be forbidden before), how would a non-profit that just pays high salaries to its managers fare between the marks of 30 and 50 years (and just gives some little money to research or charity). And again, why give artists and creative companies so much more time of IP protection than we give STEM inventors and companies time in patents (this random site claims patents last 15 to 20 years only) ?

              • @[email protected]
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                110 months ago

                The definitions of several concepts are fuzzy, and therefore can be circumvented or challenged or abused by all sides of the equation.

                They are, but it’s not like they’re very definite nowadays either.

                What is a ‘similar product’ that is allowed after 30 years (and therefore what is a ‘dissimilar product’ that would be forbidden before),

                I’d say “similar product” is anything that doesn’t try to pass off as the original one, and is mechanically different enough. Palworld for example, or all the other Pokéclones that popped up in recent years.

                how would a non-profit that just pays high salaries to its managers fare between the marks of 30 and 50 years (and just gives some little money to research or charity).

                They wouldn’t, in that period I’d allow stuff like piracy or free cultural events, stuff like that. Obviously the copyright holder would still be able to profit off of their own products, but everyone else would have to ask them to do so.

                And again, why give artists and creative companies so much more time of IP protection than we give STEM inventors and companies time in patents (this random site claims patents last 15 to 20 years only) ?

                Because those are things that humanity needs to progress. I do think they could be longer in a different way, like “they can be used by anyone without consent from the inventor, but they need to pay a small percentage in royalties” or something like that, just to ensure they have a permanent source of income that’s enough to live off. I’m not knowledgeable enough about that to talk though, so I can’t really answer that question without going into baseless speculations.

      • @[email protected]
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        710 months ago

        How about no. Let people create if your only incentive is money fuck you. If someone spent $50 million to develop something the labor has been paid. You will be first to the market and you can make money if your invention isn’t that unique oh well.

        • @[email protected]
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          810 months ago

          Thats a great way to make companies spend 0 on r&d that has longterm benefits and instead focus on squeezing out every penny from current assets.

          • @[email protected]
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            210 months ago

            Want to make something, the people eho want it pay to make it happen, once it’s done and paid for, it belongs to everyone. I rather live in the star citizen dystopia than the Disney vampire dystopia.

            Making an unlimited reproducible resource artificially scarce for 160 years is really fucking evil parasiticism.

            • @[email protected]
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              110 months ago

              I dont think anyone here thinks that the ridiculous terms on current IP laws make sense (at least I havent seen anyone defending them), but there is a big difference between a short term of 5-10 years for you to get the earned benefits of an innovation you created and zero protection where a larger more well funded company can swoop in copy your invention and bury you in marketing so they get the reward.

              • @[email protected]
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                110 months ago

                Intellectual property has been abused beyond recovery, we need an entirely new paradigm. Duration of right is just a tiny part of it. Any system that turns the infinite resource into an artificial scarcity is fundamentally evil.

          • RubberDuck
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            210 months ago

            So you tax the fuck out of them and fund invention though schools and unis. But the fact companies won’t is not a sure thing… it just means they will be more pickey.

      • @[email protected]
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        710 months ago

        The problem is that IP laws eventually are lobbied by the big copyright holders into being excessively long. How long did Steamboat Willie really have to be copyrighted for, and has their release into the public domain really affected Disney?

        Eventually after you get back the money you invested, it’s just free money, and people like free money so much they pay lawyers and lobbyists that free money so that they can keep it coming.

      • @[email protected]
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        410 months ago

        The people spending 5 years to develop something arent the ones that own the rights to the end product. Like I said, copyright exists so rich people can own more. The people that own the rights to pokemon are not game developers, artists, writers, anyone that put actual work into creating the games and other media. Its people that had a lot of money, shareholders and executives. And then they receive the biggest share of the profits off others work and the feedback loop continues.

      • Draconic NEO
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        110 months ago

        I can see the opposite argument made for copyright that if someone can coast off the success of their first work that in and of itself can de-incentivize them from making anything new, this is why movie companies just remake the same movies and stories every few years, it’s to coast on the success of the old one, and this is even a problem with shorter term copyrights. Their limiting factor is with the technology of the time making the old ones look dated, not so much the copyright expiring. If it didn’t look dated, they would just re-release the same ones over and over and over again.

        Copyright was made for Joe, or a small business, but applying that to a big business doesn’t work, and is in fact a bad-faith argument, trying to tug at our heart-strings to make us feel bad for someone that we shouldn’t feel bad for. If Disney couldn’t sue people for copyright infringement they’d still find a way to go after them, they have more than enough money to hire a PI to ruin the person’s life, or you know just hire a hitman. It doesn’t do anyone any favors to Compare Disney, Paramount, Amazon, Facebook, or Google to a small business who needs our help to not be screwed over.

        Ironically in this day and age it doesn’t do as much for those small businesses anymore because they don’t have the money needed to fight those claims, you know who does though, the big ones, the ones who don’t need protection at all. They’re free to predate on these smaller people if they choose, and those smaller people will be otherwise powerless to fight back, and even if by some stroke of luck they do, it’ll likely bankrupt them because of it.

      • Dr. Moose
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        2410 months ago

        even worse. software patents are just more idiotic copyrights.

        • @[email protected]
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          110 months ago

          Dunno, I think I prefer patents. Unlike copyright, patents usually last a flat twenty years. Copyright expires either after 95 years or 70 years after the death of the author, which is ludicrous. Both are constantly abused, but at least patents expire in a reasonable amount of time.

          • Dr. Moose
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            210 months ago

            patents and copyright are pretty different though. IMO both are bad but you can at least make a case for protecting intelectual work from copying. Patents protect replication of ideas and ideas don’t have to be unique at all. If I say it was my idea to call variables a,b,c,d,e in that order that means anyone who wants to do that in their creations needs my permission which is fucking bonkers.

            I’m convinced that software patents exist purely for regulatory capture.

    • @[email protected]
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      3010 months ago

      No, Copyright exists to protect creators. It’s just been perverted and abused by the wealthy so that they can indefinitely retain IP. Disney holding on to an IP for 70 years after an author dies is messed up, but Disney taking your art and selling it to a mass audience without giving you a dime is worse.

        • @[email protected]
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          2510 months ago

          Anyone who creates anything? If not for copyright Steam would be a sea of games named Undertale Stardew Valley Elsa Spider-Man

          • @[email protected]
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            210 months ago

            You would deprive everyone of the joy of playing this game mashup!?

            I know you are joking, but honestly we would have a lot better games if we were allowed to openly borrow and build off of other concepts including characters and storylines.

            Simply put commercial interests don’t produce the best games. Instead of innovative gameplay we get loot boxes and micro transactions.

            A great example of this is Pokemon. You know damn well that fans could make a better Pokemon game than Nintendo ever could.

        • @[email protected]
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          910 months ago

          Literally everyone who’s ever written a book, recorded a song, painted a painting, or created any other artwork.

          • @[email protected]
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            410 months ago

            Books and song rights go to the publisher. Graphic artists generally dont own their art they make money from, I.E. illustrations or concept art for various things like shows, movies, games.

            • @[email protected]
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              210 months ago

              First of all, no, publishers don’t necessarily own the copyright. Most authors do a licensing deal with a publisher, but they retain the copyright to their work. My understanding is that music industry contracts vary a lot more, since music is usually more collaborative, but lots of artists still own the rights to their songs. But even if that were true, artists being forced to sell their rights to cooperations isn’t an issue with copyright, it’s an issue with capitalism. It’s like blaming America’s shitty healthcare on doctors instead of a for-profit system controlled by the insurance and pharmaceutical industries.

              • @[email protected]
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                210 months ago

                A licensing deal for rights to make money off an intellectual property. I.E. a way to use their wealth to profit even more off something they didnt make. Music industry has fun examples of musicians having to rerecord songs because an ex-record label still owned rights to the original. So there’s situations where a musician entirely created and recorded a song and isnt allowed to sell that recording. And authors and musicians are the closest to owning their work they make a living off of. Any kind of industry visual artist has no ownership of anything.

                Copyright is an issue with capitalism. It only exists for wealthy to profit off of.

                • @[email protected]
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                  210 months ago

                  I’ve run out of ways to tell you that’s not correct. The explicit purpose of the copyright law in the constitution is to allow creators to profit from their work. If you’re arguing that we should live in a pure communist society, where the products of all labor, including intellectual property, belong to community, fine, but we don’t live in a communist utopia. We live in a capitalist hellscape, and you’re looking at one of the only protections artists have, seeing how it’s been exploited by capitalism, and claiming the protection is the problem. It’s like looking at the minimum wage, seeing how cooperations have lobbied Congress to keep it so low it’s now starvation wage, and coming to the conclusion that the minimum wage needs to be abolished.

      • @[email protected]
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        310 months ago

        Copyright cannot protect 99% of creators because enforcing it takes enormous amounts of time and money. This isn’t really a big deal though because 99% of people who create don’t need these supposed protections.

        That’s right, the amount of writing, art, and music that is created for non-commercial purposes dwarfs what is created for profit.

        Your last tidbit is highly accurate. Big business almost exclusively uses copyright to control others work to the detriment of society.

        • @[email protected]
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          10 months ago

          Right, but as I said to someone else in this thread, the fact thar copyright can’t protect 99% of creators is a problem with capitalism, not copyright. The fact that our courts favor the wealthy isn’t the fault of copyright law itself.

          Also, you’re correct that most art is created for pleasure, not profit, but that doesn’t mean the need to protect artists’ rights to their creations isn’t necessary, even beyond capitalistic reasons. Bill Waterson, the creator of Calvin & Hobbes, refused to merchandise his art simply because he didn’t want to ruin the image of his characters for a licensing deal. Without copyright law, any company could have slapped his characters on t-shirts and coffee mugs to make a quick buck off of his labor. But because of copyright law, he was able to refuse his publisher’s attempts to franchise his characters (reportedly, he even turned down Spielberg and Lucas’ pitch for an animated series based on the strip).

          • @[email protected]
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            I think you have bought into the lie about copyright that has been fed to us. It is really hard to look at something objectively when you have been propagandized about it your entire life.

            Currently copyright and the bigger category of intellectual property only exist to benefit commercial interests, this is self-evident. It is not a natural right by any means and is a perversion of the way art and science has existed for all of human history.

            We have to face the reality that in a world of billions of people nothing is really unique. If you are anything like me you would have had many great thoughts, ideas, and projects and seen many other people throughout your life with similar or sometimes identical concepts.

            Who should get to rent seek for these? If I create a very similar painting or song without ever seeing or hearing of another similar one who is the first? Well the current system is first come first serve, but is that really right?

            What about teachers. Should not your teacher get a portion of your creation since they inspired you? What about exposure to other art, should you pay a portion of your earnings if you were inspired by other artist?

            Even when looking at case law with derivative works, what is or is not okay is hardly settled and constantly changes based on the whims of ill-informed judges.

            These questions only begin to scratch the complexity of the situation because of the artificial constraints put on us by intellectual property. I don’t pretend to have the answers except to say there really is no need for any of this.

            Even when looking at something you may think is relatively simple like putting a characters likeness on merchandise it is never cut and dry. I have often wondered if Tigger inspired Hobbes. The likeness including even behavior is rather startling.

            Who has the rights is sometimes not even the person that created it originally. This is especially evident in productions that require lots of people like movies. This leads to interesting facts like most major recording artist don’t even own their own songs.

            Commercial interests love to have it both ways as well. Microsoft used piracy to its advantage to spread its OS across the globe and only cracked down on it after becoming a monopoly.

            I am not trying to muddy the waters here but I want to make it clear that intellectual property, including copyright was created by and for monied interests. It was ill-conceived from the start, based on false premises, and has been pushed to the breaking point from years of coordinated legal tactics.

            • @[email protected]
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              110 months ago

              intellectual property, including copyright was created by and for monied interests.

              It’s literally the opposite. The first copyright law was passed in 1709 in England to give authors rights to their works instead of publishing companies. The Stationers’ Company, a guild of publishers, had a monopoly over the printing industry, and they we’re deciding amongst themselves who would get to reproduce and publish books. They took the labor of authors, changed it however they saw fit, and reproduced them for profit. Authors never saw a dime, and instead had to find wealthy patrons to subsidize their work.

              Yes, for the majority of human history, people used to create art with no expectation of ownership, but for the majority of human history, there weren’t methods to mass reproduce art. Owning the rights to your books didn’t matter when the only way a second could get made is if a monk decided to hand copy it and bind it himself. When the only way to reproduce your painting was to have someone create a forgery, ownership of the physical copy was all that really mattered. If the only way you could get paid for a song was to sing it at the local tavern, it didn’t really matter if you got writing credits.

              We’ve already seen a world where the cooperations that control media production can use any work they want. They carved up artists’ works like mobsters dividing up a town and kept all the profits for themselves. Maybe if we lived in a post need, post currency society, you could make an argument for abolishing copyright, but in the system we have, copyright is the only protection artists have against cooperations.

              • @[email protected]
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                110 months ago

                The commoner could not read or write in 1709. Even back then the law was meant for the upper class hence monied interests. So not the opposite at all. Wealthy using the law to protect their profits seems to be what has always happened. Hard to look at this as a some sort of positive for people like you and me.

                What you describe is exactly what is happening in the majority of commercial writing nowadays. The corporations still have complete control. Strange how the law didn’t change the status quo rather just carved out an exception for wealthy writers to be rent seekers. Once again, anyone without the means would have their work copied with no recourse.

                Copying is not a bad thing as it is the foundation of all human culture. Trying to create a artificial system of scarcity perhaps made some sense to commercial interests when publishing cost so much. With the Internet though and our fast past culture it really is a ridiculous concept nowadays.

                Once again owning the rights to your work doesn’t matter unless a corporation wants to reprint, distribute your material, or in modern times allow you on their platform. Copyright would never stop this.

                Even to this day the majority of those who create art don’t expect compensation. Most do it for fun as a creative outlet. This obsession with trying to conflate art with profit has always been a lie. Only an extreme minority of people will ever make money from their art. So we are all to bow down to them copying our culture?

                They did not create anything in a vacuum and they refuse to recognize this. This is what I mean when I say it is a flawed premise. We don’t need to commercialize art to promote it.

                We don’t need to concentrate wealth for rent seekers and lawyers by creating a system of artificial scarcity. This does not promote the arts or protect them in any meaningful way.

                Copyright does not protect the vast majority of artists because they don’t need it and if they did would not have the resources or time to access our dubious legal frameworks in a court of law. It is a broken idea turned into a broken system.

                • @[email protected]
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                  110 months ago

                  First of all, literacy rates were about 70% in 1710, so the average commoner could absolutely read (at least among men, but copyright law isn’t to blame for patriarchy). This is about 300 years after the printing press, literacy had gone up.

                  Second…I just don’t know what to say to this anymore. You’ve created a strawman artist who believes their work is entirely original, even though no artist would claim they had no influences. You’re pretending that copyright is an edict that says ideas can never be shared, as though the Public Domain, Creative Commons, and fair use didn’t exist, or Substantial Similarity didn’t have to be proved (which, by the way, is the reason that Hobbes isn’t infringing on Tigger). And worst of all, you’re acting like artists who want to be paid for their art are greedy capitalists, not artists that live under capitalism. How is an artist who wants make a living by creating art all day, every day, somehow less worthy than an artist who works 9 to 5 at a crappy job and then does art when they have free time?

                  You seem to think abolishing copyright will lead to some sort of artists’ uptopia, but it’s pretty much the opposite. Let’s say copyright disappeared tomorrow. First, anyone making a living on Patreon will basically be done. If their videos or podcasts are now public property, there’s nothing to stop anyone from uploading their Premium Content to YouTube within minutes of publishing, so no one’s going to subscribe. Some of them will keep producing things, but since they’ll need a new source of income, they’ll definitely produce less.

                  Then there’s the cooperations. They’ll gobble up everything they can. Sure, you’ll be able to make your own Spider-Man comics, but if any publisher likes them, they’ll just sell them, along with any original IP you have. Of course you’ll be able to sell them too, but since they can afford more advertising, higher quality printing, and merchandising, they’ll out-sell you easily. You’ll be lucky it anyone’s even seen or heard of your version, even though you’re the author. It’d be like trying to compete with Coca-Cola by opening a lemonade stand, and Coke is allowed to use your lemonade recipe.

                  I’m not saying copyright is being done well now; cooperations have an outsized ability to enforce copyright claims, they’ve manipulated the law to retain IP for an insane amount of time, and they have far more power in negotiations over licensing and rights than artists do. But your solution to that is, “What if artists had no rights? That would be better!” and I’ve just…I’ve run out of ways to react to that. It’s truly insane to me.

  • @[email protected]
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    19710 months ago

    I’ve never been interested in Palworld, and I certainly don’t intend to play it, but I’ll probably buy it today.

    Because fuck Nintendo.

    • @[email protected]
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      3910 months ago

      Same wasn’t even thinking about this game. But now I got to have it. Fuck Nintendo. Never buying a new game from them every again. They should be sued into bankruptcy.

      • justOnePersistentKbinPlease
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        610 months ago

        The core game loop is better than any of the pokemon games though.

        I am curious as to why they took so long though. Were they waiting until the hype died down so it didn’t look malicious?

        • @[email protected]
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          7910 months ago

          Dunno man, it is possible to accept they make good games while still condemning their corporate bs…

          • @[email protected]
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            10 months ago

            Yeah, games like Mario Odyssey, Mario Kart, Luigi’s Mansion, etc. are fun as hell and very polished. I can’t think of a single first-party Nintendo game that’s released riddled with bugs in recent memory, whereas the rest of the industry can’t say the same, excepting Sony’s first-party games.

            • @[email protected]
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              1310 months ago

              I can’t think of a single first-party Nintendo game that’s released riddled with bugs in recent memory

              Literally Pokémon. SwSh, SV and BDSP are all a bug-ridden mess. You will probably find more bugs playing SV for an hour than in all gen 3-6 games together.

              Although yeah, it’s a (huge) anomaly and the rest of the first-party games are extremely polished. It just sucks to be a Pokémon fan in the 2020s.

              • @[email protected]
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                10 months ago

                I don’t think Pokemon is first-party since that IP and the dev studios fall under The Pokemon Company, whereas games like Mario and Zelda are developed by studios within Nintendo itself. I could be wrong.

                Edit: I just looked it up, and yep, Nintendo only owns 33% of The Pokemon Company.

                • Dizzy Devil Ducky
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                  510 months ago

                  If they ain’t first party, they’re certainly close enough that you couldn’t tell the difference.

          • TheLowestStone
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            2210 months ago

            They make some good games. They also sling out a bunch of crap and repeatedly rerelease games at full price.

          • @[email protected]
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            10 months ago

            But… they don’t. Their games are old the minute they’re released. Sure they have enough bare minimum charm to wow the masses, but when you truly take a skeptical and honest eye to them compared to many other games, you realize how lazy they are with the copy/paste approach most of the time, inability to add basic common niceties of modern gaming, and generally lacking worlds that feel unfinished.

            If it weren’t for the IP name recognition, most of their games would be panned as meh.

            • Dizzy Devil Ducky
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              310 months ago

              I maintain a stance that the only reason they’re still around is because of brand recognition. Literally the only reason I could think of anyone liking their slop.

          • @[email protected]
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            610 months ago

            Basically my stance. Do I like all the anti-competitive crap they pull? Absolutely not. But they do still make and/or publish most of my favorite franchises. This isn’t like, say, Microsoft or Google who bake their evil directly into their products.

          • JJROKCZ
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            410 months ago

            It’s possible to acknowledge that yes but no they don’t make good games, just half-assed rehashed entries in the same 4 tired series they’ve been pumping games out of for decades

            • @[email protected]
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              10 months ago

              Hard disagree. I really enjoy a lot of Nintendo’s games, and will be buying Zelda: Echoes of Wisdom right around release. Some favorites:

              • Smash Brothers
              • Mario Kart
              • Zelda - didn’t like BotW and didn’t get TotK, but I loved the Switch ports of Skyward Sword and Link’s Awakening
              • Kirby
              • Mario Party
              • Super Mario 3D World
              • Xenoblade Chronicles

              My kids like Pokemon and my SO like Ring Fit, but I think that series is pretty boring. And here are some I haven’t played, but probably will:

              • Astral Chain
              • Switch Sports
              • Luigi’s Mansion
              • Paper Mario
              • Metroid
              • Pikmin

              That said, I very much don’t like Nintendo as a company, especially its opposition to emulation. But I do like their first party titles, and they’re very polished at launch, unlike many other big studios.

        • TheTechnician27
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          10 months ago

          Yeah, I was gonna say, Gen IX Pokémon looks like some of the clunkiest, most repetitive shit imaginable.

          • @[email protected]
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            God, I wish Nintendo made the Pokemon games, because then they might actually not be ugly, terribly optimized garbage. Nintendo owns a minority share of The Pokemon Company, which is also owned by Game Freak and a company called Creatures. Each company takes care of different aspects of the franchise. Game Freak still does all the game development, and I wish they wouldn’t because they obviously don’t care about the franchise anymore and haven’t for quite a while.

            • TheTechnician27
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              10 months ago

              The fact they put ILCA on BDSP (and how abysmally that turned out) was the nail in the coffin for me for trusting Pokémon games to be of any quality. SwSh was close, but that told me The Pokémon Company will pump out literally any dogshit they want and people will still buy it.

                • TheTechnician27
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                  410 months ago

                  Developers put in charge of BDSP. Before Pokémon, their work was all extremely minor support for much bigger studios. So for example, if you’re a big AAA studio and you want to save on precious development time, you might contract out a dozen studios to do busywork, and one of those studios might be ILCA. For example, two people from ILCA are credited in Yakuza 0, but this is as “Casting Cooperation”. Their most major game they’d actually worked on themselves before this was Pokémon Home.

                  So essentially, you’re taking a small company where 95% of their existing work is as a supporting role to do relatively easy work for other major studios, and the other 5% is Pokémon Home, and you’re telling them “Okay, now remake Diamond and Pearl.”

      • @[email protected]
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        1010 months ago

        It’s just like every other ‘sandbox’ game out there.

        About the only substance is in the early game. Then there isnt much to do but grind out a checklist to collect everything.

        It gets repetitive too fast.

      • @[email protected]
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        1210 months ago

        Yeah, waiting for them to put out a few more updates and maybe I’ll try again: they’ve fixed a good chunk of some stuff recently. It’s still not there as a completed game for what it wants to be, but it’s okay as a cooperative PvE survival/monster collector.

        Haven’t played since they added the island as more levels, so this may be an old opinion: Theres just no real end game past get a cool base. Dungeons are pretty moot at that point, the raid boss just blows up the whole base for some rewards which isn’t worth it unless you have an empty base to summon shit, and the tower bosses and lvl 50 bosses weren’t a bad challenge but that was about it. After you’ve killed those once there’s not much to do. I guess farm them for very specific drops… to be stronger so you can… idk do nothing else….

        But again, I haven’t played since they added the island and higher levels so maybe it’s a bit better in that regard now?

        • I Cast Fist
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          310 months ago

          It’s pretty much the same thing, but with a longer grind towards the final levels. Legendary bosses (jetragon, frostallion, centaur knights) were bumped to lvl 55, there’s a couple of “alien” pals from semi random, timed events (meteorites), and a “final” dungeon as an offshore oil rig, which is filled with max level syndicate goons that can kill you really fast, but there are many places you can stay where their AI will effectively break. The game crashing while you’re there is a much, much worse enemy

  • Franklin
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    32810 months ago

    It’s still identifiably distinct, I really hope Nintendo lose because allowing copyright of a concecpt is dystopian especially in the context of our lengthy time frames for copyright.

    It reminds me of when Apple wanted to patent the idea of rounded corners.

      • TheRealKuni
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        910 months ago

        That’s a patent, not a copywrite.

        Software patents are also terrible, though.

        • @[email protected]
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          410 months ago

          It is all known as intellectual property. This covers copyright, trademarks, and patents all with the same concept of creating artificial scarcity to ensure profits.

    • Jo Miran
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      4310 months ago

      They are being sued for patent infringement not copyright violations, which is extra weird.

      • @[email protected]
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        2010 months ago

        What’s weird about it? AFAICT, Palworld doesn’t violate Nintendo copyright in any meaningful sense, though it might violate Nintendo’s patent claims.

        That said, this lawsuit seems really late, and I wonder if that’ll factor into the decision at all (i.e. if it was close, the judge/jury might take the lack of action by Nintendo as evidence of them just looking for money).

        • @[email protected]
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          1010 months ago

          Seems even more odd because to my eyes Nintendo probably had a better (but not super-good) chance of winning on copyright for some of the models used on the Pals than anything patent related. Stuff like riding/transforming mount animals and vehicles are basic exploration gaming functions. If they failed to defend the patent on other prior games that used those mechanics, they don’t really stand a chance here.

    • @[email protected]
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      1810 months ago

      It’s not a copyright suit, it’s a patent suit. So it’s indeed just like the Apple suit, though what patents were infringed upon is still unknown as of now.

      • Franklin
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        810 months ago

        Ah, I just assumed, thanks for the correction.

    • @[email protected]
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      18110 months ago

      It’s not even copyright, they’re suing for using things they patented, but their patents are extremely general. I kid you not, they have a patent for MOUNTING CREATURES, something hundreds of games have done.

      Abstract: In an example of a game program, a ground boarding target object or an air boarding target objects is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground player character automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.

      I’m no lawyer so I can’t tell you how well this would hold up in court but it’s ridiculous. See more: https://patents.justia.com/assignee/the-pokemon-company

      • dual_sport_dork 🐧🗡️
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        I am positive prior art could be claimed for most if not all of those. Square Enix could cry afoul of the “mounting creatures” one as well as I’m sure many, many other earlier games on a plethora of platforms.

        You could mount and ride Chocobos in Final Fantasy 2, i.e. the real “2,” the JDM only one on Famicom, which was released in 1988. The aforementioned patent was only filed on Nintendo’s part in 2024.

        They can, to use a technical legal term, get fucked.

        • @[email protected]
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          2010 months ago

          Blizzard should be paying attention to this, as it perfectly describes their flying mounts.

          I really hope Nintendo just picked a fight with Blizzard/Microsoft lol

          • @[email protected]
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            810 months ago

            Bullies tend to pick victims who can’t fight back too effectively, so I doubt they’d go after Microsoft.

            All the big tech companies have a bunch of vague patents than in a just world would never exist, and they seldom go after each other, because they know then they’ll be hit with a counter-suit alleging they violate multiple patents too, and in the end everyone except the lawyers will be worse off. It’s sort of like mutually assured destruction. They don’t generally preemptively invalidate each other’s patents, so if Microsoft is not a party to the suit, they’ll likely stay out of it entirely.

            However, newer and smaller companies are less likely to be able to counter-sue as effectively, so if they pose a threat of taking revenue from the big companies (e.g. by launching on competitor platforms only), they are ripe targets for patent-based harassment.

            • I Cast Fist
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              610 months ago

              While Microsoft is not a target right now, if that patent for ground-flying mounts is used (which I doubt it will, given it’s too recent and widely used by older games), Palworld can just point at World of Warcraft Burning Crusade as prior art and it suddenly becomes MS vs Nintendo.

        • Pennomi
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          5410 months ago

          Yes but it’s fucking expensive to invalidate a patent. Possibly in the millions of dollars. That’s how patent trolls succeed - it’s far cheaper to own a bad patent than to fight one.

      • @[email protected]
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        3810 months ago

        It’s a little more specific, I think the patent is about:

        • mounting either an air or ground mount
        • when riding the air mount, going close to the ground transforms it into the ground mount and you keep riding it

        But that’s still something multiple games have done in some way I think.

      • troed
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        1310 months ago

        IANAL - but I’ve worked for Big Company and have gone through the patent process a few times. A patent isn’t what’s written in the supporting text and abstract. It’s only the exact thing written out in the claims.

        First claim from the patent the abstract is from:

        1. A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:

          controlling a player character in a virtual space based on a first operation input;

          in association with selecting, based on a selection operation, a boarding object that the player character can board and providing a boarding instruction, causing the player character to board the boarding object and bringing the player character into a state where the player character can move, wherein the boarding object is selected among a plurality of types of objects that the player character owns;

          in association with providing a second operation input when the player character is in the air, causing the player character to board an air boarding object and bringing the player character into a state where the player character can move in the air; and

          while the player character is aboard the air boarding object, moving the player character, aboard the air boarding object, in the air based on a third operation input.

        Exactly everything described above must be done in that exact same way for there to be an infringement.

        • @[email protected]
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          210 months ago

          Which sounds like mount selection based on if onland==True: landmountlist, else: airmountlist. ??? Can you really patent “I used an if statement to change what the mount button does based on a condition”

          Boy, better fucking patent that fucking pure genius there’s no way anyone could program that without having copied us.

          Like I fucking hope I misread that.

          • troed
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            310 months ago

            All of the statements in the claim need to be fulfilled - so while that if looks correct it’s only a very small part of the actions described. Example:

            in association with selecting, based on a selection operation,[…], wherein the boarding object is selected among a plurality of types of objects that the player character owns;

        • @[email protected]
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          710 months ago

          That seems a bit more easy to get around. It is still crazy to think that you have to check your whole game design against that many patents 😅

          • Dr. Moose
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            1510 months ago

            it’s stupid. I’m convinced that people who oversee software patents don’t even know what’s a computer.

            • I Cast Fist
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              510 months ago

              Of course they do! It’s those weird white boxes that nerdy nerds nerd about with numbers and shit

            • @[email protected]
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              110 months ago

              More than likely.
              And then you have people like Albert Einstein that worked in the patent office.
              (Obviously not software)