• @[email protected]
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    4010 months ago

    It’s because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.

  • Lvxferre [he/him]
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    5110 months ago

    Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

    And they still don’t get the picture. People won’t buy your games if they’re boring, if they’re too expensive, or if they think that you’re an arsehole. Roughly in this order. That’s it.

    • @[email protected]
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      2210 months ago

      Or how about they start making games people want to actually buy?

      How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?

    • xep
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      4110 months ago

      It’s the players’ fault for not buying our game.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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    10 months ago

    Two reasons:

    1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn’t automatically make a game good.

    2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

    I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

    • @[email protected]
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      3310 months ago

      Ultimately it is about the money and effort being put into the wrong parts of the game, which coincidentally is the part that is easiest to show off to investors and C levels.

    • @[email protected]
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      5410 months ago

      When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.

      • For real! I have the biggest issue on that with the PlayStation store. The main list of titles only shows the most expensive version and you have to dig deeper to find the regular, lowest priced option. I swear, when I first got my PS5 and was interested in getting NHL23 I damn near had a heart attack seeing it priced over $100. Ended up just going to GameStop and picking up a used physical copy for $10.

      • @[email protected]
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        69 months ago

        It’s like the corporate world has made gaming into a twisted version of THEIR game. How do we grind money out of these idiots?

        Well, I think that they will probably work it out in the end by going bust. Every CEO - in the end - blames the consumer, not the product nor the service.

    • @[email protected]
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      1210 months ago

      I wish I could get it through to my dumbass friend. She says that a game must have good graphics or else she won’t play it.

      Stardew valley? Nope. It’s too blocky. Undertale? Nope. Might as well be an NES game.

      • Tywèle [she|her]
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        1110 months ago

        Your friend is entitled to her own opinion and I somewhat get her. Good graphics are really nice and can add greatly to a game.

      • @[email protected]
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        10 months ago

        While I understand your feelings (I have such a friend myself), if graphics are most important to them, they are perfectly entitled to that opinion! I always interject, that my friend is missing out on great gameplay experiences but it is on them what they like and value most.

    • Zagorath
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      2110 months ago

      Yeah honestly AA games deliver the experience AAA games gave 15 years ago, and that’s what I want way more than whatever AAA is today.

  • @[email protected]
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    459 months ago

    I’m gonna take a wild guess that the games with high budgets that aren’t “selling”, are just not selling “enough” to cover the “costs” of the executives. I guess it wasn’t much of a guess:

    and they’re not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong

    Do they think that these other games “going incredibly strong” are making the money they hope to make? They’re probably making much less but managing it much better. The savings are almost infinite when you don’t approve every executive bonus pay package.

  • @[email protected]
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    11110 months ago

    Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

    • @[email protected]
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      410 months ago

      They don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.

    • @[email protected]
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      9 months ago

      I also don’t want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.

      If I want to use EGS, GOG, or Steam, that should be my choice, don’t force me to switch to something else just because you want higher margins.

  • @[email protected]
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    10 months ago

    Company that makes its money from fraud screams at customers for not being suckers.

    News at 7.

  • @[email protected]
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    9 months ago

    I don’t see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?

  • @[email protected]
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    189 months ago

    ‘A lot of games are released with high budgets, and they’re not selling’

    The good ones are.