Duck Hunt!
The first game I remember doing this is The Witcher 2. Not sure if that’s the first game to come up with the idea, but it’s the earliest example I can remember.
Just make it a toggle to highlight shit. On and off.
I used to play games that permanently highlighted interactive objects. I am playing a game, I don’t need realism.
I remember the first time I sent out a ping in the voxel-based action-adventure game Outcast (1999). I thought it was the coolest thing I’d ever seen.
There are good and bad implementations, but going to have to disagree with op on the whole.
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What about Satisfactory? It has that feature, but it also has alot more pros than cons?
The big differences for me in Satisfactory is that you are not pinging resources all the time, it’s a small fractional of the gameplay loop. Also, it doesn’t have a super obnoxious screen effect, so it’s more palatable to me
What I never wanna see again is a game having me hold a button instead of pressing it, for literally anything
Topical example would be apace marine 2
Toggle sprint, hold zoom, please and thank you
My god no man’s sky before they finally added the option was a nightmare.
Omg I had no idea you could disable it thank you!
Glad I could be of help lol.
Holding it is better than pressing it 10,000x as fast as you can. That shit is fun when you’re 12. Not so much when you’re twice that age.
This is about normal things like picking up an item, not a QTE. It feels horrible and a pretty big time waster.
They said “for literally anything” but yes, holding a button to pick something up gets annoying.
I’m positive I couldnt beat Metal Gear Solid 4 again 16 years later. One of the final sequences involves what felt like a 15 minute button mashing section that took extremely in shape 20 somthing me to my limit. My fucking forearms cramped like a really bad period
Most games these days have a setting in the accessibility settings section to change tapping to holding, and that’s always one of the first things I check.
God yes. It makes everything feel unresponsive and less snappy.
The Batman Arkham games kinda do that right? Except it was more of a toggle when you had it on or not?
That’s different. The detective mode is actually useful for when you have to clear a room. It’s so good that some of the last and hardest enemies in the game are not visible while using it.
Like in Hogwarts Legacy? Or your Witcher senses in TW3? Oddly I’ve only noticed it really with AAA games
That’s because it’s the easy way out for those studios. Can’t design the macguffins so they’re interesting to find no sir. They’ve got to be well hidden, but that makes it too difficult for the player and we can’t have that! Better implement the Macguffin Highlighter Pulse™ to lead them right to it!
Looking at you Horizon ZD/FW.
I think No Man’s Sky was my first brush with it. In that game the feature is entirely necessary, especially when starting out on survival, but that was ground zero for me.
Peter tingle.
I actually love this in videogames. It’s a really cool way to interact with the environment and literally see the world through a different lense with a level of control that no other medium of storytelling can achieve.
Maybe this dude should go watch a movie if he doesn’t want to interact with things.
I want to interact with things, I just don’t like it when you have to use it constantly to see the stuff you want to interact with
I played a student project game a long time ago that based itself around this kind of mechanic. It was a horror game set entirely in the dark, and the only way of seeing was by echolocation - you’d click to send out a pulse, and you’d get brief ghostly glimmers of your environment. Importantly, you couldn’t directly see anything moving - you’d have to send out another ping if you wanted to see something in motion.
Given that monsters could hear your pings too, it was a wonderful little game of cat-and-mouse deduction trying to figure out where monsters were with as few pings as possible, remembering their patrol paths in the dark, and so on. Really cool and I’d love to see that mechanic in a full game production.
(edit: apparently that full game exists, it’s called Perception, and I’m absolutely giving it a shot!)
Oh I remember seeing that in development a while back when I looked up what the BioShock devs were up to. I didn’t realize it released!
Another similar game in my backlog is Vale: Shadow of the Crown. Except instead of having a visual flash, the game relies entirely on audio cues to play and is completely blind-accessible. So completely different, but somehow feels like the same realm.
Oh! I remember watching someone play this game called The Voidness.
I love the idea of the scanner mapping the completely dark areas!
Like most things, there are good and bad implementations and seeing it too frequently can make it become annoying. I love it for things like Alien/Predator style games that are using something from the movies, or maybe a Batman game if used in moderation.
It does get to be tedious when you can only interact with certain objects by using it first and that kind of game play can be annoying. No, I can’t think of an example off the top of my head but I’m certain I’ve run into that kind of thing before.
Dragon Age: Inquisition. I can literally see the thing that I need to loot right there, but I can’t pick it up unless I press the little pingy button first.
Counterpoint:
P I N G
I see a lot of people saying that this is an accessibility thing, while also allowing you to not miss anything important
But a well designed, uncluttered environment can do both of these things while giving you a more immersive experience
But we can’t do that, because we’re in an endless chase to get the most realistic graphics, and how else are we going to show that off than overly detailing each pixel of stationary on a worker’s desk?
I also see a lot of people saying “just don’t use the feature if you don’t like it”
There’s a famous quote I like. “Given the opportunity, players will optimise the fun out of a game”. And you can bet your ass I do that. In any game with this “scan” feature, I’ll be tapping that like a relapsing porn addict, looking for any new quest npcs, missed collectables or just to see if I’m on the right path. I have a similar issue with minimaps, as they have a comparable effect on gameplay