For me it’s Diablo II. Granted I’ve played my fair share of D2 since launch, and also recently on a private server with a comrade from hexbear, but I still feel like years later the game didn’t grab me as much as D1 did.
Granted I don’t hate D2, but for a game that I keep coming back to, D1 takes the prize.
I love the original Halo trilogy but tbh I don’t care for any of the Halos after ODST
I beat Halo 1 yet to beat 2. Used to play it at parties at my cousins house couch multiplayer.
Dawn of War 1 & 2 were both great games in their own respective ways, then 3 came out and somehow combined the bad aspects of 1 & 2.
I remember. Relic saw that people generally liked the first game (and expansions) better but could not stick to a direction and came to an unsatisfying compromise between both. And because of that flop, we’re still resorting to modding DC and Soulstorm.
I’ve been holding onto hope for another shot with the successes of Space Marine 2, Darktide and Mechanicus showing that W40K has a future in games, but RTS as a genre has been mired for the past decade. Relic’s less than stellar reception with CoH3 hasn’t helped.
RTS as a genre has been mired for the past decade
Seriously though a 40K game has the potential to break out of the mire by turning towards the tabletop for inspiration. Imagine if it was kind of like Total War - build and customize your army, have your units gain experience and become elites, have a persistent online league where you can fight for territory with your guild (remember guilds?), etc. Based on how successful Commanders was in Starcraft, I would make a PvE campaign mode the banner feature and advertise it hard to people who like RTS as a concept but don’t go in for competitive PvP.
Personally, I think a campaign interface that’s the Dark Crusade and Soulstorm campaigns combined with aspects of Total War (like unique buildings suited for that province, separate from the main RTS battle buildings) would be ideal. Could expand the scope to be multiple star systems to really get the “grand” scale.
And by guilds, do you mean Avatar Conquest from TW Shogun 2?
Yeah that’s what I was thinking of, it was more interesting than just grinding the ladder IMO.
Dying Light 2 is one of the worst sequels I’ve ever played. The first game was excellent, they just fucked everything up in 2.
The Far Cry series was good up until 6. 6 is utter pish.
There was so much I loved with New Dawn, but then they padded out the gameplay to MMO levels of grinding and refused to add a NG+ to play with all the superpowers. Shame, I actually liked the basebuilding, but running oil back and forth sucked.
Command and conquer 4
Dead Rising just got worse and worse with each outing. I eventually came to like DR2 (thanks to Off The Record) but I couldn’t bring myself to care about 3 and when they changed Frank for 4, I gave up on believing the series could be good again.
Love DR1 but I wasn’t wowed by what I saw in 2 so I never continued on with the games.
Castlevania Lord of Shadow. I only played about 2 hours of 2 but it was such an awful departure from LoS. We’re due a new Castlevania…
Lords of the Realm 3. I have no idea what they were thinking making everything real-time. Custom games were still fun for pitched battles, but the city management portion was yucky. They even had cool mechanics going on like different lords to put in charge of counties giving different abilities.
Heroes of Might and Magic VI. Five was one of the series’ best entries. I couldn’t even get VI to load without crashing. My fault for buying Ubisoft.
Call of Duty was a breath of fresh air when it came out in 2003. CoD2 improved the campaign, but had some mid multi-player. CoD4 was a decent “not Counterstrike.” Everything has been downhill since. Moving from WWII to present day was also a mistake and I blame CoD for white supremacists taking over online spaces. At least in Battlefield, people used to get banned for slurs. By CoD4, servers weren’t even bothering anymore.
Speaking of Battlefield, 1942 was GOAT. Vietnam was okay, but felt more like a mod (chasing America out of Hue was based, tho). Battlefield 2 limited how many bots you could play with…which defeated one of the main reasons to play. It’s all been downhill from there and they jumped on the “Modem
WehrmachtWarfare” train after CoD started getting that DoD fed money.There’s more, but these were my main focuses of hate.
Yeah what the fuck happened with HoMM 6?
Five was one of the series’ best entries.
Second only to 3.
liked Final Fantasy 13 and 13-2. Lightning Returns is trash.
13 defenders unite
Lightning’s main theme slapped.
The whole OST is banger after banger. I always come back to Sunleth Waterscape and Serah’s Theme. It’s so beautiful.
As someone who literally started the series with 13, I can say it wasn’t bad but I can’t really say I liked it either lmfao. After picking up FF4 on the DS I understood somewhat, but FF13 as a game is fine, but the story is pretty unfortunate.
Its a situation where I’m not sure I can truthfully say that I like the story, though its fine, but I do really, really like the characters and their development.
But yeah I mean 4 is a much better game lol.
Dungeons Keeper.
That mobile game thing… UghWar for the Overworld is a modern Dungeon Keeper if you’re looking to scratch that itch.
Thanks!
That was such a horrid early example of how phone games were self-sabotaged into grifty monetization as standard practice.
Dragon Age: Origins was a fantastic game and one I play to this day. Dragon Age 2 was hot trash. Dragon Age Inquisition was also hot trash. Why BioWare couldn’t just leave the formula alone and improve upon it is beyond my comprehension.
Honestly I fucked with DA2. I liked the idea of having the whole game center around a city, and playing through vignettes of a major person in that city’s life. Where it fell short for me are the same places DA1 fell short - the writing was fine when it was building up a conflict, but fell to pieces when it came time to resolve that conflict. Oh I’m sorry did you think that this was all about how some institutions dehumanize their victims and cause the very problems they seek to resolve? Actually it’s just a demon and every single bigoted person gets totally vindicated.
I didn’t mind it being smaller in scope either. I liked that. The main issue I had was with the gameplay. It was action oriented and really removed the strategy from the game aside from a few minor things. Spawning enemies out of nowhere and constantly using the same map over and over and over again. It was a half-baked game unfortunately.
It was rushed af… it was completely developed in like 16-18 months. Given that, it’s pretty good.
At least they follow up with the story, Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored, I just give up on Bioware after this.
Veilguard will change the game completely and kill your worldstate, meaning all your choices will be ignored
Could you elaborate on this? I believe you, but I haven’t been following Veilguard’s development at all.
DAO, DA2, DAI are somewhat CRPG with action, and your choices carry over(mostly, they cheat quite a bit actually) to the next game.
DAV will be an Action-RPG with a gameplay similar to the Guardian of the Galaxy game with companion doing shit and they will not carry over any choices, actually they will let you create the protagonist of DAI and let you choose 2 things that affect the antagonist of DAV. They will bring old characters like Morrigan and Varric but whatever happens with their questline in the previous game will be ignored OR they will make a headcanon, is not clear yet. For example, Morrigan has 2 personalities depending on whether she had a son or not, but the game will ignore that choice.
What is most infuriating is that in DAI you have a lot of choices that they seem really important and groundbreaking but don’t directly affect DAI so almost everyone was expecting that these will have a purpose in DAV, but oh well too costly to do that, let’s just do the bare minimum.
Sounds like the Gordian knot cutting that Mass Effect 3 did regarding previous game world decisions. UGH.
Worse, if I recall ME3 had 8 choices or something like that, this game has 3 and 2 just impact the villain.
Edit: And ME3 is a ME, same gameplay, same art direction. Veilguard looks nothing like the others.
WHY?
Something something, new public, something something profit
To be fair, I have no interest in that one.
maybe not “came to”, i disliked the old republic when they said it would be an mmo and destroyed all hope of a third single player bioware rpg
does new vegas -> fallout 4 count?
Overwatch 2. How they fucked up the maps, the matching, the ranking system are all case studies on how to not make a sequel.
But that’s not the worst fucking part that shocks me.
The worst part that shocks me to this day, is how they got me to actually miss loot boxes.
They fucked up with the prices for skins and hid all the semi valuable stuff behind a season pass that is always 20$.
I’m not paying ~1/4 the price of an entire AAA game for one season pass.
They didn’t even put the coolest skins in the season pass, those are like 10-15$ on their own.
Dead Space 3 had impossible sales expectations because of corpos and had a bunch of brobro bullshit that was injected in like the shitty second brobro player and the ex-girlfriend angst, too.
FUUUUUUUCK Star Fox Zero and its rehashing of Star Fox 64 story, removal of characters that came around after Star Fox 64, and especially FUUUUUCK that forced “innovation” of janky Wii U second screen gunnery controls.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
HOT TAKE: Star Fox Zero is the best entry in the franchise since 64. It delivered on every single thing the fans of SF64 wanted but because it got bundled with a controller gimmick that’s all anyone could talk about, even though every other game that has motion aiming gets praised to high heaven because it’s objectively a better way to aim a gun than a second thumb stick.
It was hard for me to experience the better gameplay you’re talking about because the controller gimmick was mandatory and very unfun for me to play with. I wasn’t particularly fond of other games using that second screen as a mandatory inclusion, either. Also, because it’s a story rehash, it felt more like a pretty but clumsy SF64 remaster than a new game.
The opening cinematic was amazing and should have been its own movie/show, though.
I mean it’s all subjective but I personally liked the controls and I’m sad about how hard they were rejected by the masses
I do dream of a Switch port that makes them optional though, because I feel like the game itself deserves a second shot. There’s a lot to like in the campaign (except for that helicopter level).
I don’t want to yuck your yum there, so I’ll just share frustration that Star Fox is probably mothballed indefinitely now.
Dead space 1 is perfect and has no flaws and is one of the most visually striking games of the generation that doesn’t feel like it aged a day since it came out.
Dead space 2 was meh and 3 is turbo poo
Dead space 2 was meh
I give them credit for giving Isaac a voice and not thoroughly ruining the game’s atmosphere because of it.
Stomping around yelling FUCK and SHIT as a properly frustrated and traumatized technician was great, as was
spoiler
“FUCK YOU, AND FUCK THE MARKER!”
Yeah his cursing was really cathartic. Particularly after being abused by necromorphs that were unkillable.