For me the main one is to run Blades in the Dark for the very first time and maybe play through the Pendragon starter adventure.
BitD or PbtA. Catch up to the hottest trends of 2013…
Lol same
My group is starting a Traveller campaign
I just started running Call of Cthulhu games which is super fun, but the goal is to find players who want to play more narrative games and try out Spire: The City Must Fall and Heart.
Wildsea looks awesome but I want to play rather than GM it.
I also bought the Free League Publishing super pack on Humble Bundle so probably any of those. Coriolis and Forbidden Lands are currently the most attractive to me and look super fun to run.
I hear that Mutant: Year Zero is a great engine also.
So, y’know, just most games. I’m excited to play most of the games this year.
Top of the list, I think, is… just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.
I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I’ve never actually ran a full dungeon or hex crawl.
Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I’ve Never Played. :P
Oof man, same on BitD, I read the book ages ago and loved the Haunted City actual play. Haven’t run it yet but maybe this year.
I’ve also just finished reading the delta green campaign Impossible Landscapes, as I was waiting for the Glass Cannon play through to finish up. I’ve run a fair few one shots of DG but hoping to find a group I can run this campaign for next year.
Otherwise I might run some more death in space which is kinda like Mörk Borg but sci fi. Great for a one shot
Honestly, too much. I’m going to be running a Pathfinder 2e campaign for the first time, so that’ll be something.
But I received Into The Odd and The Yellow King RPG for Christmas, so I’d love to run some one-shots in those next year!
Teenage Mutant Ninja Turtles & Other Strangeness is being rereleased soon (hopefully), it was one of the first RPGs I played at great length. I am excited to run it again.
I also am looking to give the new Werewolf the Apocalypse game a go. The old one is one of my most played games.
And one day I will finally play Pathfinder. Even with owning an FLGS I have been unable to find a group (all of the groups in town are either in multi year campaigns or play online).
3:16 and Mothership as a Gm. Always eager to try whatever else people in my group want to run.
I still want to play Fate. I just don’t have a group and don’t feel like doing the whole lfg+ interview people thing.
Technically not entirely new, but I’m hoping to introduce my group to Changeling: the Dreaming. It’s a personal favourite system, and I think it’s probably going to work better than D&D for what I personally want to run.
Slugblaster: Kickflip Over a Quantum Centipede
Blades in the Dark
FATE Core
Triangle Agency
In no particular order those are top of my list.
@Trumble Everspark and Windsoul
…invisible sun, so i guess sort-of-cypher?..
Currently playing Werewolf the Apocalypse and will likely be playing Hunter when this campaign wraps up. I’m also hoping to get a chance to play some Pathfinder 2e and maybe run a Delta Green game. Would love to play Mothership at some point. Hope you all have a great new year of gaming!
Savage Worlds. They call their fortunate hero inspiration point analogue ‘bennies,’ hehehe.
I imagine Benny from F:NV spinning around and saying “what in the goddamn” every time it comes up
Well that just gave me a flashback damn
Patroling the Mojave makes you wish for-
-a nuclear winter!
(i am shook that nobody else swept in to finish the line)
It’s great! I’m running a campaign at the moment (or trying to, hosting Foundry behind a CGNAT is a pain and I’m 4-for-4 on services that haven’t worked for me) and it’s been a breeze to run. We ran 5e before, and the transition has been buttery smooth.
Their main gripes about 5e was how slow combat was IRL, even with digital tools for dice rolling and calculations (mostly due to 5e’s HP bloat and action economy). My main gripe about 5e is that homebrewing feels like balancing a jenga tower of oddly shaped blocks. SW fixes both through sheer simplicity.
We’re running a low-fantasy western themed campaign set in the british isles circa 1900 atm, and I’ve already got a cyberpunk+vtm campaign planned, a star wars campaign planned, a concept of a witcher campaign (want to nail the themes and storytelling logic of the books), and a ragnarök campaign planned.
I was window shopping other systems when I got tired of trying to nail a cyberpunk red homebrew for 5e, and starting designing my own system, only to discover it already existed in the form of Savage Worlds, even down to how feats and antifeats work in it (edges and hindrances). As if it was tailor made for what I want to run.