• @[email protected]
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    354 months ago

    Another runner played a Mario game on switch using motion controls strapped to his head and feel and then played the in game music on a keyboard at the same time. GDQ was wild this year.

    • @[email protected]
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      4 months ago

      Sekiro has a very heavy emphasis on every boss having a “rhythm” to their attacks. Would probably need some post processing (playing the same string on a guitar endlessly will never work but swapping out the “instrument” every so often would) but I could see that actually making a nice melody.

    • 🔍🦘🛎
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      14 months ago

      That would be an interesting challenge: to play a game suboptimally, intentionally rhythmic.

    • @[email protected]
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      14 months ago

      Honestly, an entire rhythm game could be made out of that idea.

      I wouldn’t expect it to happen naturally, though. The game would have to be built around it.