• @[email protected]
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    126 months ago

    In my day we played like men!

    Also me:

    I could complete Robocop and Midnight Resistance though.

    • @[email protected]
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      146 months ago

      I’m going to pretend you only used that for the pause feature and taking screenshots. Otherwise, we’re going to have a problem.

      – Video Game Police

      • @[email protected]
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        26 months ago

        The best feature was being able to back the entire memory up to disk so I wouldn’t have to wait ten minutes to load it from tape.

        Even with infinite lives, half these games were close to impossible to beat.

    • @[email protected]
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      76 months ago

      Well, there’s your problem. You’ve plugged a Romantic Robot into the place where your Kempston joystick should be. Never going to win at Daley Thompson’s without perfecting your waggle. Also, the Speccy will probably crash from hammering the keyboard if you try.

      Midnight Resistance is one of those weird games where the first level is the hardest; it’s not too bad to finish it if you do the first bit. Fair play on Robocop, though - that’s a hard game.

  • @[email protected]
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    6 months ago

    It’s impressive because after dropping all those coins into arcade machine he could still afford some smokes.

  • Lad
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    546 months ago

    Billy Mitchell after using emulation software

  • @[email protected]
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    6 months ago

    And your little brother got peanut butter on the manual so your mom threw it away.

  • @[email protected]
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    856 months ago

    I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.

    We just got gud and abused the turtle shell stair 1up.

    • @[email protected]
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      6 months ago

      Which button?! Tell me!

      Edit: ah, nevermind, someone just did. Sorry for the reaction.

    • @[email protected]
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      316 months ago

      I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It’s actually possible to beat one of the Mario games (can’t remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs

    • Maestro
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      216 months ago

      Wait, what? Which button?

      Edit: apparently hitting start + a on the menu screen after you lost your last life.

      • JackbyDev
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        96 months ago

        Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.

        • Amon
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          56 months ago

          I don’t understand why they did that. Does anyone know why?

          • JackbyDev
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            26 months ago

            Press start to start playing. Press select to select which mode. Makes sense to me.

            • @[email protected]
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              16 months ago

              Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. “Press any button” style screens make a lot more sense. Although I’d rather be sent to an actual menu immediately when opening a program.

              • JackbyDev
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                26 months ago

                I get what you’re saying and I’m not disagreeing. I’m just trying to view it through a lens of a generation that doesn’t have the accumulated life experiences of operating such screens.

    • @[email protected]
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      6 months ago

      After completing the game, when you’re sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.

      I can finish the game on one life without warps, but I’ve never once been able to get the 1ups from a Koopa shell.

      Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play “weird worlds” like 63-1 that are generated from non-level data. Reset doesn’t clear all RAM. 😅

  • Capy Santo
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    46 months ago

    And here’s me replaying some of those and using save states like a mad man

  • @[email protected]
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    6 months ago

    This is bullshit.

    I was there and we sure as fuck didn’t use pussy ass filters until we were old enough to understand the health benefits.

    • @[email protected]
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      86 months ago

      and a swig of Maddog 20/20 was also in order. Or some Night Train Express if one of your buds was already in their 30s.

    • Alex
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      86 months ago

      There are no health benefits to the filters, they only keep you from getting tobacco in your mouth.

    • frustrated_phagocytosis
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      106 months ago

      Wouldn’t this depend on your source? If you’re raiding the parents’ packs and they have filters so do you. Lots of wannabe badass underage friends smoking their mom’s Virginia Slims in my time

  • @[email protected]
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    6 months ago

    Once Inwas bored and started playing Contra, without the Konami Code. On a NES.

    Its one of those games that just loops when you finish it.

    I finally stopped a few hours later after like the 4th or 5th loop.

    Another fun one was finishing GTA3 100% on PS2, without saving or dying or getting arrested

  • @[email protected]
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    96 months ago

    Super Mario Bros in the NES for me, the excitement if you reach a later level for the first time, only to die and have to try it al over again.

  • db0
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    6 months ago

    I was one of those kids. I now play roguelites and roguelikes instead

    • The Picard ManeuverOP
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      166 months ago

      Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.

      This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can’t get enough.

      • db0
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        76 months ago

        Xcom Ironman is the true achievement 😅

        • The Picard ManeuverOP
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          26 months ago

          I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!

          • db0
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            36 months ago

            I never bothered with legendary Ironman either. It just feels it would be too frustrating unless I’m willing to dedicate my life into it.

      • db0
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        86 months ago

        Funnily enough, I couldn’t get into the souls likes until now. The need to memorize boss patterns doesn’t appeal to me me

        • @[email protected]
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          36 months ago

          have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?

          this perspective allowed me to enjoy soulslikes more

          • db0
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            46 months ago

            The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.

            • @[email protected]
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              26 months ago

              that’s fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can’t be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble

              • db0
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                6 months ago

                Yea, that would be OK if I also didn’t dislike the concept of “levels” and “winning” by over-leveling or grinding 😁

      • @[email protected]
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        56 months ago

        You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.

        Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.

        https://youtu.be/q0lJ9A4AtFo

    • tiredofsametab
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      146 months ago

      I was one and went the complete opposite direction. I don’t like most rogue-likes or games that are difficult just to be difficult. I don’t get that “wow, I bashed my head against it 70 times and this feels rewarding!” feeling. I just get annoyance and a feeling of wasted time.

      • @[email protected]
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        96 months ago

        Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”

        Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.

      • @[email protected]
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        26 months ago

        I don’t really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on “ironman” though). Being able to retry from a recent save isn’t too frustrating, and you can finish many games without even learning or using various mechanics if you don’t use the highest difficulty.