For me, anything 25 FPS or higher is 100% fine and I’ll be enjoying my time. I never play competitive online shooter games ever, though. All single player ones like GOW and the likes. I game on a 60 Hz 4k monitor. GPU is AMD RX 6600 alongside Ryzen 7 5700G and 32GB RAM. My games are set to meduim most of the time at 4k. Demanding titles are on low. Surprisingly, GOW and GOW Ragnarok are both set to ultra and I still get around 40ish FPS.

  • Ada
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    163 months ago

    It used to be 60Hz. Then I played at 144Hz. The change in responsiveness of the mouse converted me

  • @[email protected]
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    3 months ago

    I’m old enough that I remember when 28FPS @ 320x200 was considered a target, and my vision isn’t as hot as it used to be. So long as I’m not noticing any obvious issues, I don’t really care enough to check.

  • LostXOR
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    112 months ago

    I think I’m a bit spoiled with my 144 Hz monitor; anything below maybe 120 FPS starts to bug me. Thankfully my PC is pretty powerful and I don’t really play graphics-heavy games (mostly just Minecraft) so my framerate is usually quite stable.

  • @[email protected]
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    3 months ago

    I don’t have one.

    I have a very simple process for dealing with all of this - I never check my framerate in the first place, so I never know what it is.

    I just play games If there’s noticeable stuttering or lag then I maybe try to do something about it, and if there’s not, then I just play and don’t worry about it.

    • @[email protected]OP
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      23 months ago

      That’s actually a good way of doing it. I used to be this way, but I don’t know how and why I started using a team’s built in FPS counter and mangohud. I’m going to stop using it so I don’t have to keep glancing it all the time. Thank you.

    • JackbyDev
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      22 months ago

      It’s not like I notice it more when I have a frame rate counter turned on, I’m just not questioning how bad or how often the drops are when I have it enabled.

  • @[email protected]
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    113 months ago

    In this day and age, anything below 60FPS 1080p is unacceptable. If a new game can’t hit that target on 3 year old hardware, the game is unfinished.

    • @[email protected]
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      42 months ago

      I know OP has a point that they weren’t asking your opinion on games, but I really like your stance of demanding performance from the game devs especially on older hardware. There is a culture of "must have newest hardware to run everything maxed " that’s just dumb consumerism.

      • @[email protected]
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        22 months ago

        I think 60FPS is totally fine. 30 is only OK on slower moving games or era-appropriate consoles; Halo on the OG Xbox for example.

  • missingno
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    43 months ago

    If it’s a fast-paced action game, 60 is a must. If it’s turn-based, or otherwise just slow enough to not matter, I’ll sometimes accept a stable 30 - but only if it’s truly stable, any dips below that are not okay.

  • PopeRigby
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    72 months ago

    I’m hypersensitive to framerate and have a 170Hz monitor so 60 FPS is minimum for me. But even that’s a bit too low. Yes, I’m a snob.

    • ...m...
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      2 months ago

      …back in the CRT era i needed at least a 72Hz refresh rate to not feel any discomfort; that doesn’t exactly correlate with framerates on modern LCD displays but i think it’s a good proxy for the threshold of general perceptiblity…

      …are greater framerates smoother?..sure, especially in my peripheral vision, but 72 FPS is generally good-enough beyond which returns start diminishing…

  • Mossy Feathers (She/They)
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    43 months ago

    Weirdly enough, I actually care more about framerate on “pancake” (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.

    That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.

  • osaerisxero
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    42 months ago

    Anything VR really needs to be 90 or more, but around 60 is good for most things.

    I actually think the choppy framerates in Cyberpunk is actually really immersive so it’s cool all the way down to 30 or with the smearing of dlss-performance, but most games don’t give you progressive brain damage in the first 2 hours like it does

  • Ulrich
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    72 months ago

    The average frame rate isn’t nearly as important as the stability. I’ll gladly take 30FPS over 60 + frame drops.

  • @[email protected]
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    63 months ago

    My monitor dynamically adjusts it’s refresh rate to match what my GPU is spitting out within reason. Anything above 40ish is fine, though competitive stuff does benefit from more. Below that even if my monitor is matching frame to fame I definitely notice.

  • @[email protected]
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    63 months ago

    When I play it’s usually solo games, and I never had an issue with 20fps+ . If performance drops below that, I’m visually ok with 16fps, but usually at that range my system is struggling with game mechanics and that’s the deal breaker for me

    • @[email protected]OP
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      43 months ago

      I feel like 20 FPS would be OK for me if I had absolutely no ability to get at least a 25. But 15? 16? That’s like very jittery. I remember that happening on Alan wake 2 and it was playable, but to be honest I was kind of annoyed with it.

  • Cyv_
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    33 months ago

    Most of the time, 60. But it depends.

    Competitive FPS/action games I want 120, story games with FPS 60, anything turn based or slow paced is probably fine at 30 or 40. It also depends on a lot of other factors. On my handheld (steam deck like) I aim for 30 or 40, but my main PC always shoots for 60 or higher.

    That and I usually tune my settings so I get a bit more than 60, then lock the framerate to reduce stutter.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    3 months ago

    If it’s not 60 or higher, I can’t stand it. But it has to be consistent. Even constant fluctuations between 120-140 are felt even if not necessarily seen. I generally just try to get 60 since my display is 60hz. What’s annoying is that I could be doing 1440p at 60 with my specs, but for some reason setting the display to that specific resolution locks it to 30hz.

    The display is 4k, and has 60hz available at 4k and every other resolution. My PC can’t handle 4k @ 60 for most things, though.