Doom. Was on more PCs than Windows, defined a genre and is still referenced today.
Continues to have a large following, ported to everything thats powered. This is the answer for me!
I have been gaming since 1980. I have never had a more visceral blown away reaction to a game than the first time I played Doom. We even setup a LAN in our dorm so that we could play it multi-player. The only other computer experience with a similar impact was seeing web pages for the first time and realizing that my parents would be able to use the internet with them (no need to learn usenet, ftp, archie, gopher, and all of the command line utilities that I used). Doom felt so revolutionary.
… and why it’s World of Warcraft.
Do I want that to be the answer? No.
Sadly, that’s actually a decent choice, as much as I hate to admit it.
Oh, it’s a “type your pick”, not a list of choice. Interesting
Gamey McGameyface it is then
Most of all time. GTFO.
Doom.
I was there way back in the 8-bit times, and yet I still agree. There is only pre-Doom and post-Doom.
One of the proof points would be how the existence of Doom on x86 was the perhaps single most influential factor in the demise of non-x86 home computers (Atari ST, Amiga). We (myself included) just sold off what we had to get PCs.
Yep doom and pong
I can’t think of anything that really competes overall. It could be argued games like Pong, Pac-Man, Quake, Half-Life, WoW, ect. all were pivotal points in gaming, but I don’t think anything has had as direct and widespread influence as Doom.
I’d say Wolfenstein 3D is right there. Without Wolfenstein there wouldn’t be Doom.
Wolfenstein 3D was an evolutionary stepping stone to Doom sure, but you can say that about any game which came before.
Doom really was a huge step up over and above Wolfenstein. Game play, visuals, realism, mood. I remember as a kid playing doom late at night in the dark and actually feeling a bit scared. Nothing before could ever do that.
Might be biased but not only does the FF7 story hold up close to three decades later but it was also the catalyst for introducing Japanese RPGs into a western market.
Chrono Trigger predates FF7 by two whole years, and is, objectively, one of the best Video Game RPGs of all times, while also being a JRPG in itself.
Bad rats.
The intersectional apex of interactivity and storytelling
I would have said Doom, but I think in the long run it’s Minecraft or Skyrim.
I don’t think either of those two are in the top 10
I see a lot of downvotes from people. Listen, it’s okay to disagree and we can have discussions about it. None of the comments so far are offensive or anything. Tell these people why you disagree.
can someone help me describe ‘most influential’ for me here?
pardon my english
I suppose it means the game that had the largest impact on the gaming industry and/or society in general. For example, almost all games have red represent health and blue represent mana/magic because diablo was super popular and everyone copied it.
ooo i see.
okay thanks for explained that to me… very appreciated it.
and maybe if i have to answer that question i pick, metal gear for stealth games… just my opinion correct me if im wrong
cheers
Minesweeper.
I’d argue Rogue at this point.
Probably the first game to spawn a genre of its own, which still exists to this day and is still referenced with the original moniker, in a world where most gamers don’t even know what was “Rogue”, but they certainly know what a Roguelike or Roguelite is. Very feel games in history have been so massively impactful to give birth to new genres. Doom also did it for some time, there were doomlikes going around, until the lingo shifted to just calling them FPS.
Half-Life for me. The moment games really became an interactive storytelling medium.
Of course it’s Half Life. Sad to see that people have forgotten the impact it had
And it’s not just that. Half-Life also spawned Counter-Strike, one of the foundational pieces of e-sports (if not also the modding scene in general today). Not to mention being a precursor to today’s digital distribution model in the industry.
I also said half life. Doom was a leap forward, but Half life actually set a technological and story telling bar, on a budget, in 1998. Many videogames drew inspiration from its innovations, storytelling or themes.
Since it is BAFTA I will limit myself to a UK game. Tomb Raider with special mention for Elite. My main memories of my 3dfx card was low poly Lara, not Quake. The mix of story, setting, problem, solving and combat lives on in a lot of popular titles. And I can’t look at space sims like NMS today without thinking of Elite miraculously shoe horned into an 8bit micro.
I bet noone’s gonna mention the great grandfathers of modern RPGs. Bard’s Tale, Ultima, Dungeon Master… all modern games are standing on the shoulders of giants.
While they’re important, I think they’ve also aged poorly in many ways something like Doom has not. I’d compare their importance more to something like Pong or Galiga. Good games, that pushed the limits of the medium for their time, and are foundational, but more acted as a steping stone rather than something other games were widely inpired by or modeled after.
I wouldn’t disagree that Doom is a very good choice here too. The fact that it has become a tradition and challenge to try to run Doom on all kinds of hardware alone proves how influential Doom is. However, I wouldn’t say Dungeon Master has aged more poorly than Doom. Both games are really fun today I think. Dungeon Master is just way more niche, it’s older, it had fewer players and the franchise has died a long time ago, while Doom is going strong. It’s a tough choice and I admit I’m a bit biased here anyway - Dungeon Master was my first true love when it comes to video games.
“Aged poorly” was a bad choice of words. My point was more that the industry has moved on from them, and while some of the conventions are the same, its largely stuff that predates them. If you go back to retro RPGs when you’re used to Skyrim, Dark Souls, Final Fantasy, ect. you’ll be unfamiliar with much of how the game plays. Not much was carried over from these games specifically. I’d argue that the influential RPG, that would be the genre’s equivalent to Doom, would be D&D. While not a video game, thats the model everything referenced, and still references, moreso than even Doom. It’s what codified core mechanics like HP, classes, character stats, and more, in the same way Doom codified modern first-person mechanics, ammo management, and exploding barrels.
Mario? Tetris?