I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not better than the base game.
What about you? Are you more into RPGs, shooters, or something else entirely?
Age of Empires II is my all time favorite game. Gears of War 1 - 3 are a close second.
Baldurs Gate 3 anyone? I’m kind of shocked to not see it in here. I’ve never enjoyed a game more. Only sad thing is that there won’t be official dlcs or expansions… But then again there’s mod support! Other than that I really enjoy EU IV after 2k hours, but all-time-favorite? I don’t think so.
By played hours the Binding Of Isaac probably.
By impact in my heart Metal Gear Solid.
Probably Morrowind.
Properly distinct beast races, freedom to fuck up the world, really rewarding exploration, awesome scenery and concepts, great soundtrack, you can free slaves, and Argonians have never looked better overall.
Second place, probably Red Dead Redemption 2. Every single aspect of that game is outstanding. The pacing, the story, the characters, the combat, the exploration, the horse genitals, the music, the graphics, the massive scale of the world… Just truly a masterpiece of a game, and I think Rockstar will never surpass it.
Honorable mentions for Caves of Qud, Metal Gear Solid, Final Fantasy 7 (original AND remake/rebirth) and Starflight (mostly played on C64 but Genesis/Megadrive version is far better)
Oh, fuck, and Silent Hill 2, that’s somewhere in the top three. Both original and remake. Fucking exceptional works of art.
+1 on the Max Payne mention…great game!
Came out near the time of my favorite PC game, Unreal Tournament.
As far as arcade games, I’d say maybe Rygar or Dragon’s Lair…but those are so old (like I am) that I might not be remembering them so well?
The OG X-Com is probably up there as a game that I keep coming back to. Especially after I learned about some of the total conversion mods for it.
X-Com: UFO Defense (1994) is definitely up there for me as well, but I don’t think it can dethrone Baldur’s Gate (1998) which I have to give top spot.
That’s a tough one to answer. I have to say league of legends, because it’s always our friends fallback game.
But other favorites are:
- Terraria
- Subnautica
- Bravely Default
- Warcraft 3 - mainly the custom maps, we played so much of that
- Slay the spire
Gothic 2, Vampire: The Masquerade – Bloodlines, GTA: San Andreas and Arcanum are for og ny favourite games that are a bit too flawed to be all time favourite.
Final Fantasy 6 and 7 were so good, but I can’t play them alone, we used to pass along the controller.
I love point and clicks like Grim Fandango and Monkey island.
I played Planescape: Torment in 2006 and it left such an impression on me.
Of never games there’s Disco Elysium and The Obra Dim.
Not to mention Zelda’s, Illusion of Time, the Mana series, Mario’s, the old Blizzard games, Brotherbound games and other amiga games. Quake…
Maybe Day of the Tentacle?
Morrowind. One of the few games you can fail the main quest by going on a rampage or by selling the wrong item.
The spells in Morrowind are so creative & fun too! Levitate & recall were my favorites.
Night eye is amazing. Don’t even know what time of day it is when that spell is active.
Come on, now…
- Grind to gather resources.
- Make a potion to fortify intelligence
- Make a potion to fortify alchemy
- Drink potions
- While potions are active, make another set of fortify intelligence and alchemy potions, which - as a result of your potion-enhanced intelligence and alchemy skill - now fortified even stronger and longer.
- Repeat steps 3 and 4 a few times to become the smartest god-like being around for an infinite amount of time.
Game-breaking, but I would absolutely do it in real life if I had the option. I want the brains!
same deal, favorites change according to mood, but there are overall few mainstays:
Indiana Jones & The Fate of Atlantis.
It’s a childhood favorite I return to every now and then. It’s a point&click adventure, and to me it’s essentially the 4th (and last) Indiana Jones movie. :D
Apart from one or two bad bits the game pulls, it’s otherwise pretty logical from start to finish. 3 different paths from mid to late game, and mostly good voice acting (for the time). I know the game by heart at this point, but still it feels fun to play, every time. Nostalgia-goggles probably play a big part.
kinda spoilery descriptions of said bad bits
- there’s a “puzzle” where you need to go back and forth trading items between 2 characters, until eventually some hint from the recipient drops. Not hard, just… tedious.
- the hot air balloon controls are bad. Not impossible to use, but just imprecise for no real gameplay reason.
- if you didn’t LOOK at one specific Atlantean cupboard’s door, you have no clue how to solve a later puzzle. Though, you can return to the cupboard, but nothing hints there being instructions for the later puzzle on it.
Cyberpunk 2077
I know it’s a divisive game, don’t care, works for me. The bleak vibes of the game just speak to me. Have played it through several times since launch, occasionally still find new things here and there. Not the deepest rpg around, but a good action-rpg with neonlights.
Unnamed Space Idle
I’ve been on this idle/timewaster for way over a year, slow progress raising the numbers all the time. Sure it’s a bit low on gameplay, but absolutely neat little game to occasionally click few times when watching some longform content or so.
Happy to see an idle/incremental here as a lover of that genre. Wish the Mbin side of incremental.social worked, I’d love to participate on [email protected] or use my account there.
I don’t see any new posts since 7 months ago. (Unless my instance stopped federating.)
RISK OF RAIN 2
Dark Souls.
It fundamentally changed me as a person. All of the other fromsoft games are great but none of them really encapsulates the experience that is the first Dark Souls game.
You can’t say something like that without elaborating! How did it change you?
So I first played Dark Souls when I was 17. As a kid that was going into my senior year of high school, completely obsessed with games like Call of Duty: Modern Warfare 3 and Uncharted 2 - Dark Souls was such a drastic change in how you interacted with a game. No constant ADHD flick shots in a cod game, no mindless story based progression with a complete lack of difficulty.
Dark Souls taught me three things: Slow down, think critically, and never give up.
Looking back on it, it’s some real basic knowledge to impart on someone. But I feel like they apply to everything in life and nobody around me seems to think the same.
It kinda blows my mind when you look at YouTube and see the absurd amount of videos there are of people describing how dark souls made them a better person mentally. The game is clearly special in a way no other game is to a lot of people and not to mention it popularized a whole new genre.
If anyone reading this hasn’t tried Dark Souls or has tried it once and bounced off of it quickly. I really recommended giving it a(nother) shot.
Pathologic 2!
It’s a rich world & narrative that throws you in the midst of an incredibly stressful seemingly impossible scenario and asks you to try your best. I love how the intense survival mechanics caused me to compromise my morals, starting the game trying not to kill anyone and then playing day 8 seeking out people to kill & steal stuff from. The mind map is also one of the most genius “quest logs” I’ve ever seen, giving you a feel for your characters emotions and providing hints on what to do next. The fact that anyone can die of disease & end quest lines makes it that much more important that you do your best to save them.
Gunz: The Duel was my first competitive online game and it’ll always have a soft spot in my heart.
My nostalgia faves are still The Longest Journey and Grim Fandango. My love of stories told with games started here. I do need to think about what my all time favorites are, though. That’s a big question.
oh man, The Longest Journey has been on my todo list for eternities. Ages ago I was being a pixel-peeping-perfectionist and I hated the aliasing on the character models - but now that ScummVM does the game perfectly I really have no reason to wait… but… here we are.
Since the game is dear to you, how about some motivational sales pitch for it? Why should I drop everything else and go play the game right now? :D
One thing I really loved about it was even though the character models were as weird looking as you’d expect from the era, the backgrounds were beautiful and when i played it years later with more modern sensibilities, I still was fond of them. The story took advantage of the fact that the main character was an artist, so there were a number of colorful or visually interesting segments.
The whole experience felt so vast, and even not being a child any more (which can make stories seem vast because of your own imagination), there still feels like there’s a lot to both worlds. And history to characters, just out of view.
It also lives up pretty well to its name. There’s a lot of it. A lot of lore and locations and puzzles. Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.
It’s tough to say what’s nostalgia and what’s my preference and what’s genuinely great. You’d probably have to play it to find out!
the character models were as weird looking as you’d expect from the era
Oh sure! Love the lowpoly/pre-rendered backgrounds aesthetic. The aliasing thing I mentioned earlier is just a “petpeeve” of mine, I can’t stand the jagged edges / lack of antialiasing. The rough pixel edges of the modes look so out of place when the pre-rendered backgrounds are so smoothly antialiased.
Though, there’s an argument to be made that when playing in modern high resolution, the character models are a lot sharper than the upscaled/blurry backgrounds :D
Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.
I guess same goes for pretty much every point&click adventure game, sometimes you just need to be in the same “headspace” as the puzzle designer to get it, otherwise you just don’t.
But, sure I’m down for some history of a bad puzzle! I love obscure tidbits of old games.