• @[email protected]
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      184 months ago

      Old games were also typically steaming piles of shit. It’s just that the ones people still remember are the worthwhile ones, because the bad ones have gone into the dustbin of history.

      https://en.wikipedia.org/wiki/Survivorship_bias

      Survivorship bias or survival bias is the logical error of concentrating on entities that passed a selection process while overlooking those that did not.

      There were so many bad platformers for the Super Nintendo, but nobody is ever going to go back and play those or dredge them up.

      • @[email protected]
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        44 months ago

        Yeah that’s a good point. As a kid I felt like when I bought a game it’d at least be complete, but there were plenty of terrible games back then too.

        • @[email protected]
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          34 months ago

          Yeah, I’ll grant the completeness point. Internet access everywhere has kind of lessened what it means to “release”.

  • @[email protected]
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    34 months ago

    I’m playing a new old game, because i’m playing the Suikoden Remaster. There for I have beaten the system by simultaniously playing both an 20+ year old game and a brand new game thats a few weeks old.

    • @[email protected]
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      4 months ago

      I got a steam deck on the way and I’m so stoked to use it for Suikoden. I hope they remaster number three!

      • @[email protected]
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        14 months ago

        The Steam Deck is actually wonderful for retro games. EmuDeck makes setting up emulators a breeze, and the roms can easily be found online legitimately ripped from your own copies of the game and loaded onto a MicroSD card.

      • @[email protected]
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        4 months ago

        Suikoden 3 needs far, far more than just a remaster.

        It needs a full blown remake, both of the story, and the game, to get rid of that trinity sight mechanic. cause the constant shifting perspectives absolutely kept me out of the game, cause every time I start to get invested boom rip me out of it and make me control someone else for a long period. I understand what they were trying to do, but it was one of the most fundamentally bad game design choices i’ve ever seen.

        Suikoden 4 has a similar problem. They would need to remake that, too… and create a ton of new story and side content… because S4 is like a 7 hour game, that only takes 40 hours to play because of the absolutely ludicrously insane encounter rate… which is very blatantly used to pad game length time.

        Suikoden 5, Hell… I dont even need a remaster. Just wrap the PS2 version in an emulator and release it on PC and I’ll be happy as can be.

  • @[email protected]
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    115 months ago

    Was just now in another thread having nostalgia about this game: Reamlz.

    It was distributed as freeware/ shareware back in the 90’s. You had to physically mail the producers cash if you wanted to get the expansions. I played through Balders Gate III recently and honestly, it doesn’t even come close to the replayability that Realmz had.

    • Pennomi
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      25 months ago

      Curious what makes Realmz so replayable. BG3 has so many unique storylines and endings you’d be hard pressed to play them all. Not to mention character classes and subclasses.

      • @[email protected]
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        So Realmz is truly open world in a way that BG3 only pretends to be. In BG3, they create the sensation of this huge diversity of endings and paths you can take, but its all pretty much a fugazi: the illusion of choice when actually only a small number of endings are possible. In BG3, the choices add “color” along the way, but they don’t fundamentally change anything about the game, or what its about (like what even is the point of the game?). I have a whole essay of criticism I’ve developed on it, because I truly did enjoy it, but it was so… it pointed in the direction of how much possibility it could have but didn’t execute on it. Its really only an impression of what it claims to be.

        There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less. Then you get into some corner of the map in Realmz, and you find some cave or castle or dungeon to explore… and it just keeps going. And going and going and going. And instead of it being one monolithic story like BG3, its a world in which many BG3’s happen. The spider tower. The kobald army invasion. The castle in the clouds. The necromancers tower.

        Another thing is, predictability/ “jail breaking”. Modern games have this expectation that we “know” everything that is possible for an item or method or whatever. This is a big departure from early games where we would often “find out” about what is possible. In modern games when something unexpected happens, the dev’s patch it and change the game. In old games when something unexpected happens… well… thats just part of the game. Dota is a great example of this, where basically, finding ways to break the game to come up with a new strategy was quite literally how the game was played. Its now devolved into a poor impression of itself. In realmz, I remember beating some adventure and its final wizard and getting a wand of polymorph. I used it on one of my characters and it polymorphed them into a red dragon and it killed the entire party. I highly doubt the game developers planned that as a possibility, but game development then was often about creating possibilities, not limiting them. Whenever anyone figures something like that out in BG3, they patch it and the game becomes a little more sterile, a little more boring.

        Also, BG3 is just kinda… empty. Which I was really surprised by, considering how many studios create amazing, populated worlds with complex day night cycles and economies. In BG3, once you’ve pretty much cleared an area, thats it. Not much more to do other than advance to the next area. In Realmz, you had to watch your ass if you were really out there, because no-matter what state your party was in, a random encounter can happen at any time, and in that game, death is permanent. Also, wtf is with there not being a day night cycle in BG3? Like wth. I’ve got a damn vampire and they aren’t weak during the day and OP af at night?

        • @[email protected]
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          There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less.

          Just to comment further, if you’re not a big fan of Baldur’s Gate 3 (or the Paths of Exile series, to name another popular modern RPG) for that reason, I wouldn’t recommend the Avadon series in the Spiderweb Software bundle, as it has the same sort of streamlined “move you through the world to the right places” thing. The Exile/Avernum series has the Realmz-style “go wherever and stumble onto stuff” model that you’re referring to.

          Kind of reminds me of the difference between Fallout: New Vegas and The Outer Worlds. Like, both are…technically open world games, but there’s very little reason to ever backtrack in The Outer Worlds, and not much placed content to stumble on outside of cities, whereas in Fallout: New Vegas, I’m running all over the place and running into all sorts of stuff, without having the game really drive me in one direction.

    • @[email protected]
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      35 months ago

      That’s a high bar to clear, but if you add it to the GOG Dreamlist, I’ll vote for it.

        • @[email protected]
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          25 months ago

          Thanks. I gave it a search before asking, and I didn’t see it, but with the link you posted elsewhere, I just voted on it.

    • @[email protected]
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      Realmz was out about the same time as Spiderweb Software’s games (Exile series, later re-released as Avernum series). Both were popular RPGs for the Macintosh (though I believe both had Windows releases as well).

      While I did play and enjoy Realmz back in the day, I personally preferred the Spiderweb Software games. More complicated interaction with the world, and I preferred the writing. Less-pretty, though the Avernum re-release was isometric and had new graphics. Have you ever tried them?

      I don’t know if I can recommend them in 2025, but if you’re still enjoying Realmz, I figure that the Spiderweb Software stuff might also be something of interest.

      EDIT: The current Steam sale, which runs for another two days, appears to have a bundle of all of their games on sale for 60% off. I didn’t personally enjoy the Geneforge series as much as the Exile/Avernum series, and the Avadon series is considerably simpler, and didn’t really grab me. But a lot of the games are also on sale individually, so…shrugs

      EDIT2: It looks like Realmz has not seen a Steam release; thought I’d check to see if it was on Steam too.

      • @[email protected]
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        Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.

        I might buy that bundle on just your recommendation. I never tried those but if its vaguely like Realmz, I want to try it, since I pretty much only play on my steam deck these days.

        • @[email protected]
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          Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.

          Hah! That’s some hardcore effort to make that game multiplayer!

          I never tried those but if its vaguely like Realmz, I want to try it,

          I mean, there were a bunch of RPGs in roughly that genre out in those years; IMHO, Realmz and the Exile series were the best out on the Mac.

          goes poking around

          https://en.wikipedia.org/wiki/Fantasoft

          Hah! I didn’t know this. Back when Jeff Vogel — the Spiderweb Software guy — was just starting out, Fantasoft, the company that did Realmz, published the first three Exile games too.

          goes through the rest of the list

          I don’t think that anything else they published were RPGs, though I’ve played some of the non-RPG games.

        • @[email protected]
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          It looks like there were also a bunch of scenarios released for Realmz. I’m trying to remember…I definitely remember playing City of Bywater. I don’t know if I’ve played the other scenarios, though.

          If you haven’t played them and can round them up, might be that you’ve only played about a fraction of the content out for Realmz, if what you’re after is Realmz-like stuff. :-)

          https://en.wikipedia.org/wiki/Realmz

          While new scenarios were released throughout the game’s history, also typically packed along with the game in the next Realmz release, the game ultimately ended up with 13 official scenarios:

          • City Of Bywater (developed alongside Realmz by Tim Phillips)

          I’ve definitely played City of Bywater.

          • Prelude To Pestilence (1995, Sean Sayrs)
          • Assault On Giant Mountain (1995, Tim Phillips)
          • Castle in The Clouds (1995, Jim Foley)

          I seem to recall the above names, though I don’t remember the scenario content, if I did play them. Nothing after this rings a bell at all.

          • Destroy The Necronomicon (1995, Tim Phillips)
          • White Dragon (1996, Jim Foley)
          • Grilochs Revenge (1997, Sean Sayrs)
          • Twin Sands of Time (1999, Sean Sayrs)
          • Trouble in the Sword Lands (1999, Pierre H. Vachon)
          • Mithril Vault (1999, Tim Phillips)
          • Half Truth (2000, Nicholas T. Tyacke)
          • War in the Sword Lands (2000, Pierre H. Vachon)
          • Wrath of the Mind Lords (2002, Pierre H. Vachon)

          EDIT: There’s also apparently a pretty-inactive Realmz subreddit at /r/Realmz. No GOG Realmz release either, though. Some abandonware sites appear to have it.

          • @[email protected]
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            24 months ago

            I’ve definitely played City of Bywater.

                Prelude To Pestilence (1995, Sean Sayrs)
                Assault On Giant Mountain (1995, Tim Phillips)
                Castle in The Clouds (1995, Jim Foley)
            

            Same. I also definitely played City of Bywater, and I know I had both Assault on Giant Mountain and Castle in The Clouds (this one was giants right?)

            • @[email protected]
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              I’m stretching my memory too far. I remember the City of Bywater world map, but I can’t even remember the world maps for the other scenarios, if I indeed played them.

              This abandonware site appears to have a Windows release:

              https://www.myabandonware.com/game/realmz-bce

              I have no idea what scenarios might be included, and I’m always a little leery about running binaries from random sites outside of a VM — abandonware can be a vector for malware — so I don’t know if I should recommend using it, but it’s there. There are serial numbers to activate what looks like all the listed scenarios in a comment there, so maybe it comes with all of them.

              The company appears to have been defunct for the past 20 years, so I suspect that there isn’t going to be any legitimate re-release.

              • @[email protected]
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                24 months ago

                This abandonware site appears to have a Windows release:

                Yeah I downloaded it while we were chatting. I’m going to try and get it running after work.

  • @[email protected]
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    205 months ago

    Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.

    • yeehaw
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      55 months ago

      For me, definitely older and indie (old and new). I don’t get a lot of time these days to sit at my PC. Using my steam deck primarily these days is part of the reason I’m playing older games, but seriously I have a problem with steam/gog/name a storefront/ backlogs. I have so many games already, great time to review what I bought because of hype but never played.

      • @[email protected]
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        45 months ago

        Yeah that whole conundrum, if you have the money to buy new games you don’t have the time to play them, if you had the time, you wouldn’t have the money to buy them.

  • @[email protected]
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    175 months ago

    Oh, I’m sorry, I thought I just didn’t like games/am depressed/games are getting BETTER, actually.

      • snooggums
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        Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?

        We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It’s kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.

        90% of every entertainment medium tends to be terrible, but when we look back we mostly remember the 10% that were good and only a few of the absolute worst to laugh at.

        • greenskye
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          114 months ago

          AAA games are legitimately worse now than before, but the gulf isn’t as big as people are claiming.

          • @[email protected]
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            I think they’re both better and worse.

            In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.

            In more recent times I think we’ve actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they’ve ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.

            • greenskye
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              34 months ago

              I feel like a huge number of franchises were started back in the day, but everything now is just sequels and remasters of old games.

              How many of the current biggest AAA titles got their start in the 2005-2015 era vs the number of new franchises in 2015-2025?

              Creativity seems to be mostly dead and games all have to be mega hits or they’re considered a failure. There’s also a distinct lack of AA games (the successful of which often later became AAA titles).

      • mesa
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        385 months ago

        Indies are so good right now, and most without crazy DRM!

    • @[email protected]
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      105 months ago

      In general, I’d agree that games are getting better, if for no other reason that there are so many made these days that eventually you’ll find something great.

      • snooggums
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        85 months ago

        If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.

  • @[email protected]
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    5 months ago

    7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
    6.4% were in League of Legends
    6.2% were in Roblox
    5.8% were in Dota 2
    5.4% were in Fortnite

    That is a lot of people playing free-to-play competitive multiplayer games.

    • kionay
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      64 months ago

      I’m playing Counter-Strike 2

      … exclusively on a modded server hosting a Warcraft mod

      … that I found because I was searching for the same thing I played on CS:S over a decade ago

    • @[email protected]
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      14 months ago

      I don’t get how people are still into those old games. I like new experiences too much

      • Buelldozer
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        14 months ago

        The game may be old but that doesn’t mean a particular person has played it before.

      • AwesomeLowlander
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        74 months ago

        League of legends is two decades old now, so if you’re thinking it’s new, yeah that’s on you 😜

        • @[email protected]
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          64 months ago

          I’m going to be honest I just looked up the game for the first time and had no clue it came out in 2009. I hadn’t ever heard of it until a few years ago so I just figured it was some new game. The whole warcraft/dota thing was crazy to me.

            • @[email protected]
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              I just learned that DOTA was a wc3 mod originally like last month, so I’m assuming that’s what they mean?

              Edit: and how did I find out? Well, Basshunter’s “DOTA” music video of course. Which coincidentally I also learned was about DOTA the game lol.

              • @[email protected]
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                24 months ago

                Nope. I know about DOTA and how it has a bunch of spin offs. One of my best friends plays some weird betting game that is a mod of DOTA and he tried to explain the whole thing to me a long time ago.

              • RadimentriX
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                24 months ago

                @tacofox @AwesomeLowlander wasnt LoL made by some of the original DotA modders? But somehow valve ended up with the rights for the name so they made DotA 2 as a standalone game? It’s been ages since iv’e seen an article about the origins of those games :D

                • AwesomeLowlander
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                  14 months ago

                  There were many people who worked on dota back then. There was no official version to begin with, you could find a dozen variants in bnet on any given day. Slowly it got centralised. Some of the modders ended up at LoL, others ended up at Valve. The name wasn’t copyrighted, nobody really owned it. Valve kinda inherited it by virtue of hiring the guy running the mod team at the end.

            • @[email protected]
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              14 months ago

              So looking it up my guess is I played AoE over Warcraft, never understood DOTA, don’t really like battle area games, and have only ever watched AoE in e-Sports.

      • @[email protected]
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        124 months ago

        Apparently I’m old.

        Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:

        https://old.reddit.com/r/Realmz/comments/qoowgl/assorted_realmz_files_codes_realmz_character/

        These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.

        Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.

      • @[email protected]
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        24 months ago

        The amount of times I “finally sit down and watch that new Netflix show I’ve been putting off” and it’s 7 years old. My kid is into “newer Disney stories” I don’t know from my day… that are 25 year old films!

    • @[email protected]
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      4 months ago

      besides the lower bar of entry due to being free, Midias research has shown that the younger generation prefers online multiplayer, and as you grow older, you start to favor single player games more.

      • @[email protected]
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        24 months ago

        My personal hypothesis is that everyone likes online multiplayer initially because it’s pretty cool, then you get bored it when you realise playing with angry randos is no fun. It’s not that a younger generation prefers online multiplayer, it’s that they haven’t got sick of it yet!

    • @[email protected]
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      155 months ago

      Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.

    • @[email protected]
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      Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.

      • @[email protected]
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        I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”

        I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

        But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

        You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.

        If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

        • @[email protected]
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          44 months ago

          I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.

          But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.

          • @[email protected]
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            24 months ago

            3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.

            • @[email protected]
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              14 months ago

              Which ones ? Apart from CSGO, the others have always been free (on the technicality that Fortnite BR is different from the original game)

              • @[email protected]
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                CS was paid, Dota and Fortnite had “early access” packs before being released. Yeah fortnite is the odd one out here with keeping early access stuff to seperate gamemode and still costing money, but was originally planned to transition to f2p.

                • @[email protected]
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                  14 months ago

                  Dota was always going to be f2p, and maybe you could buy the beta access, but I, like many others, never paid and just got invited. So I would not consider it to be a paid game going f2p

        • @[email protected]
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          134 months ago

          Free means a hell of a lot when you are a child with approximately $0 in expendable income.

          • @[email protected]
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            115 months ago

            Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.

              • @[email protected]
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                It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.

                • @[email protected]
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                  74 months ago

                  That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!

        • @[email protected]
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          24 months ago

          Love seeing another person with lots of hours in Caves of Qud. It’s rapidly climbing up my hours played list since 1.0 release. Bought it at 17.99, played for 220 hours so far. Math says that’s 9 cents an hour, and I’m still not done playing. Live and drink, friend!

  • @[email protected]
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    175 months ago

    Does “older games” only mean the initial public release? So world of Warcraft, Dota 2, Minecraft… all those games that are constantly updated etc. too?

    Because that would be a really useless statistic. Many games are not a one time release and done thing anymore. They evolve over time. The games I listed have large player bases.

    • @[email protected]
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      24 months ago

      Exactly what I was thinking. While it’s a great headline the article is nonsense. What about early access? Did those players play any new games? How much time was spent afk? Were those old games new purchases? This is a cherry picked statistic and almost certainly doesn’t paint a clear picture or tell any story except “live service games work”

  • @[email protected]
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    145 months ago

    I have a large backlog of five(?)+ plus year old games that are really good and I have yet to play. I’d much rather burn through those enjoying them on high settings instead of playing current games on low settings while trying to dodge crap monetization.

  • Sculptus Poe
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    465 months ago

    I have hundreds of games on steam.

    I mostly play minecraft.

    • Tony BarkOP
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      245 months ago

      My games library is so huge, and I suffer from choice paralysis all the time.

    • @[email protected]
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      54 months ago

      Terraria. Every time I fire up the deck to buy a new game, a few days later I am back to Terraria.

      • @[email protected]
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        4 months ago

        I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.

        • Sculptus Poe
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          4 months ago

          I die too fast in Noita to get too deep into it… I liked what I played of it though. Something about Starbound made it feel like Temu Terraria… I can’t put my finger on why it feels so … fake? Like physics or the way the player model moves and interacts with blocks is off or something. Maybe it is just too close to Terraria and the many hours I spent in Terraria makes anything close feel off.

        • @[email protected]
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          44 months ago

          This 100%. I looooove Noita and any deep systems-driven games where players explore, discover, and create content for years.

          One of my favourite things is the sudden discovery that a game is much bigger and more open-ended than I thought. Especially when it happens dozens of hours in.

          • @[email protected]
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            34 months ago

            I’ve been playing a lot of terraria with my son recently, it’s been a lot of fun going back to it. Coincidentally, I just saw the trailer for Noita for the first time last night, and thought “woah, that looks cool as hell…”

        • @[email protected]
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          14 months ago

          Have you looked at mods? I’m sure I saw an auomation mod for Terraria a while back.

          Same might be true for starbound. But I don’t know much about its mods.

      • Sculptus Poe
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        14 months ago

        I suppose in a few months, after this current round of Minecraft, I’ll be pulled into Terraria again. I had a pretty good head of steam on the way to finishing my 2 year old run of BG3 when I made the mistake of opening Minecraft… Terraria is about the only thing that could rival minecraft in addictive qualities for me. It has the added benefit that I can talk my wife into playing Terraria but she won’t touch minecraft.

  • Jo Miran
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    65 months ago

    I have been playing Galaga regularly since 1981. Still play it at least once a week.

  • venotic
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    64 months ago

    While I agree that some of the reasons are because of industry direction and affordability. I do have to mention also that it could also be because of nostalgia, familiarity, simplicity and people still chipping at their library.

  • dindonmasker
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    45 months ago

    Me a fraction of a fraction of the gamer community playing only recent PCVR games and also Noita.

  • @[email protected]
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    64 months ago

    Yep… lol I spend an embarrassing amount of time playing EverQuest 1 emulation servers.

  • @[email protected]
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    4 months ago

    900 million population is more than enough.
    (And that much better if they are all gamers :))