I’m not quite sure why they’re so concerned. I suspect they’re actually not and this is just things “analysts” say.
I suspect that the release of GTA VI is going to be lukewarm compared to the release of GTA V, because everyone remembered what Rockstar did to GTA V. People are going to wait around and see how they handle GTA online because they need to do better than last time because last time was ridiculous.
I’m certainly not all that interested in getting it day one and I know a lot of other people aren’t either.
GTA5 is more than a decade ago,.
The older gemers may remember but there is a whole generation that has spung up since.
Edit: a quick look shows there were 1.7 billion people born between 1995 and 2007 i.e. born in the period that would have trurned 18 between 2013 and 2025… This corresponds to 20% of the global population.
born between 1995 and 2007 i.e. born in the period that would have trurned 18 between 2013 and 2015
Nice of you to assume there are no underage players of GTA V
because everyone remembered what Rockstar did to GTA V
Released a fantastic game worth replaying multiple times?
GTA Online =/= GTA V
Oh yeah with all that DLC oh wait
controversial take, but I hope they do delay it. Better a good game late than a bad game early. As big as this release is, it HAS to be good.
Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”
Funny how CDPR themselves then had a major fuck up with Cyberpunk
…and they followed it with Cyberpunk 2077’s disastrous launch but ultimate success. So I wouldn’t hold CDPR as a high standard.
I’d argue that is just another example of why delaying games isn’t a bad thing. 2077 clearly wasn’t ready at launch, and would have benefitted from a delayed launch.
I feel like that one was also due to awful development practices, they had the whole scrapping the entire first 2 years of work thing due to a control freak lead dev who was ultimately releaved of his position (though not until after release iirc)
You realize that rockstar basically invented this strategy right? Almost every release since vice city or San Andreas has been delayed by 6 months to a year to be the best game possible.
I just assumed game companies had been doing that since the 1800’s.
Take your console exclusive bullshit and shove it up your ass. I’ll play it when it’s on PC. And only on PC.
I just don’t have the patience to wait even more. I have a PS5, so why wouldn’t I play it on release??
Because I don’t want console level performance when I play it for the first time
Because I don’t want to play full price for a 1080p upscaled experience at 30fps. If it’s a good experience then it will be worth the wait and that much better when it runs smoother, looks better, and loads faster. Plus it will have most of the bugs worked by then.
Because of backlogs and eventual price drops /sales
Why would you want to pay $70 for a pay to win game at all?
Or $100 ,as some people are predicting
There’s a single player game people are pretty jazzed about, too.
Huh? For £70 I’m getting -
- Huge open world
- Very fun and emergent gameplay
- Likely a world with multiple competing systems and subsystems to play with
- Incredibly detailed world to get lost and immersed in
- Given the RDR2 writing, likely a really well written story
But you’ve decided to latch onto one aspect of the previous game (the Online mode) to try to be as contrarian as possible?
I sure as heck will pay £70 for the above. And so will many millions of others. Sorry if that does a poo on your hate-train.
You hope you’ll get those things. It’s Rockstar though so who really knows. I mean we do know we’re going to get a single player that’s been confirmed by Rockstar but everything else is just a guess. The map leak people seem to suggest that the map will include NASA and Disneyland which will be cool I guess, but we don’t know that that’s just a prediction and I don’t quite understand how they can predict that.
I just don’t trust Rockstar not to screw it up with GTA online 2, now with more irritating flying bikes
Well, to be fair, you don’t know you’re getting it for that. As far as I’ve seen, they haven’t announced the release price yet. And a lot of studios are hoping that Rockstar will take the fall for being the first $100 game so publishers can start charging used console prices for AAA games from then on.
Either way though, I won’t be paying anything for it.
Huh? For £70 I’m getting
Based on what? You don’t actually know until it gets released. Sure, past history and reputation are certainly things to factor in, but we’ve seen plenty of major gaming companies shit the bed, despite their reputations.
Wait until it launches and the reviews come in.
I’m responding to a comment assuming it’ll be nothing but a “pay to win” game, despite any real evidence of that - I’m pointing out the expectations of GTA VI.
This sub is like Reddit on steroids. Just a bunch of contrarian kids trying to start arguments on the internet. Bizarre.
I don’t see any horse balls physics in your list.
Utterly unplayable.
Dude thats crazy. I havent paod full price for a game in years, have a little patience and you can get a bunch more games for that much.
Games are always on sale.
Good for you! For GTA VI, I definitely wanna play it as quickly as possible and £70 is a pretty reasonable price for that.
Why the rush?
I’m with you on not paying full price in general, but they answered your main question before and you didnt acknowledge it.
This will probably be the last time it ever happens. They’re trying to get people to double dip, and plenty will, but the console install base isn’t what it was when GTA V came out at the end of a generation. Plus we all know full well that the PC version will happen, whereas in yesteryear, we weren’t sure.
the console install base isn’t what it was when GTA V came out at the end of a generation.
I had a look to check the figures.
From the PlayStation perspective February 2025 estimates put the PS5 at 74.9m, while January 2013 estimates put the PS3 at 77m.
However Xbox is really letting their numbers lag with 28.3m Series consoles sold by September 2024 vs 77.2m 360 consoles by April 2013.
If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5’s position as “fastest-selling entertainment product in history”.
A game like GTA is likely to drive console sales, but not enough to make up that deficit.
But also don’t forget that the amount of gamers is larger today than in 2013. Gaming is much more mainstream, and so even 97% of the install base is still disappointing considering steam grew by, what, 3x or something in terms of average monthly users?
Another source I found is that the amount of total gamers grew by roughly 50% from 2013 to 2025. But yeah, I just did a quick skin numbers are not precise
But still, 97% is disappointing considering the general demographic was supposed to grow. And then, in reality, it’s just 67% too
Yeah that’s a good point.
If gaming grew and the total userbase is the same now, then it’s smaller by percentage.
That must been that PC is just exploding in popularity over the time period in question.
K. You do that.
And only on PC
That’s going to be a long wait my friend.
I got nothing but time
I’d rather wait than buy a console for a single game that will barely hit 720p/30.
I think they mean it will never be PC only, so it’d be an infinite wait. Or maybe some future release version will be console only.
Also, “720p/30” lol
It’s been the same for… ~25 years, since at least GTA3.
You can still play them on both console and PC and not only PC.
I’ll go a step further and say only when it’s been vetted and discounted on PC.
K
Who cares when it releases, you know it’s gonna be crap.
What’s with half the commenters acting like GTA V isn’t a great game?
Y’all know GTA Online is a different game technically, yeah? The single player of GTA V is still there and even better now that Enhanced is on PC. Rockstar didn’t fuck Up RDR2s single-player Mode so why assume they would on this?
Even GTA Online was fantastic. There’s so much to do and the heists and races were a lot of fun. I think I had more fun playing online than in the single player mode. I definitely put more time into it.
Shark cards never bothered me because I never got one.
Weird vibes in this comment section.
They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.
The article is right about the impact for small studios. On the timeline for the game I’m working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.
The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that’s still attention that is not on other games.
I really didn’t know what to expect with this article. That being said, the industry holding their breath on GTA 6 is a bit much, to say the least.
Exactly this. I work in the games industry as well and even big studios are falling over themselves NOT to release anywhere near GTA6.
Nobody believes there won’t be people playing other games at that time. But it’s going to dominate the media cycle for a month, especially if it is either better or worse than fans hope. And the reality is that many, many people have limited gaming budgets. If you’ve only got $100 to spend, GTA6 is very likely to be the default pick at that time.
It’s a behemoth in terms of grabbing attention from both the media and players. All the best laid plans for a successful release can be completely derailed by a game like GTA6.
Wait, do people still get excited for GTA? I thought GTA V online killed a lot of goodwill for the series.
It did. I’ve been a GTA player since the first one kn PS1.
I’ve bought every GTA game.
I have zero interest in GTA6.
Same here. GTAV, while I liked it, was a minor disappointment for me and I burned out on it. Plus after seeing how GTA Online went and how greedy they got with it, I’m just not interested in Take Two/Rockstar games anymore.
not to mention they decided to block Linux users back in October. I had very little interest in it in the last 6 or 7 years, but I decided when a friend played it I would try to join, just to be met with performance issues and getting kicked offline due to their anticheat. So stupid. It worked for years in Linux, then they just decide to boot it.
I lost what little interest period in anything GTA from that.
yeah not really interested to buy it outside of a sale when its obvious they will go overdrive on online revenue in 6
Are you seriously questioning whether there is any hype for GTA?
GTAV Online may have hindered Rockstar’s goodwill for fans of the single player mode, but the Online mode rakes in cash.
RDR2 released in 2018 and is widely considered one of the best single player games with one of the best open worlds, strongly signalling to fans that Rockstar hasn’t lost its mojo.
GTA VI is, unquestionably, the most anticipated game of the year. To suggest otherwise is to be insanely disingenuous on your part.
No, I’m honestly surprised. I’ve barely heard anything about GTA VI. Seriously. I don’t care about it, none of my friends have talked about it despite being the kinda game that they’d be into, and I’ve only seen one or two articles on it.
You sure it’s that highly anticipated? My observation is that people have gotten really sick and tired of AAA games, and this is a shift that’s occurred since RDR2 came out. Very few of the people I know still regularly play AAA games, and those who do almost never buy them on launch. I haven’t seen anywhere near the same amount of hype for GTA VI as I saw for GTA IV or GTA V.
You’re accusing me of being disingenuous? Maybe you’re the one who’s buying into the hype and overestimating public interest. Or perhaps the true answer is somewhere in the middle. Who knows. I was not intentionally downplaying your favorite series though.
The article you’re commenting on is literally about the game’s unsustainable hype and its impact on the industry.
It won Most Anticipated at TGA.
This is far from my favourite series, just enjoy shining a light on insane takes on Lemmy!
shrug Idk if it’s really that insane. Tbh I’m not convinced the hype isn’t being manufactured. I have a cousin who’s a pretty bog standard, flavor-of-the-month gamer, and he’s said nothing about GTA VI.
Not saying you’re necessarily wrong, I guess, just that something seems off.
Grand Theft Auto V came out 12 years ago and has been in the top ten best sellers almost every single month since then. It’s not manufactured; you’re just very out of the loop. It’s one of the biggest money makers in all of video games. They spent an estimated $2B on GTA6 and will almost certainly make it back within days, not years.
just a reminder that you live in a different culture than the average video game player. I haven’t even completed GTA5 and aren’t in the circle of GTA players. Hell, the funnest part for me is driving in a really big circle while listening to music, but as out of touch as I am, I know it’s really REALLY hyped
The main writers have since left Rockstar. Dan Houser left in 2020. I feel GTA will lose it’s charm with this next entry, I hope I am wrong, but something just feels off. Either way, won’t be buying it until it’s on a good sale, reviews dependent too.
They lost Lazlow… There goes the greatest radio DJ to ever grace the gta airwaves.
When they added purchasable clubs into online and you could get Lazlow to come to your club, I made it my entire goal to make him happy, I spent so much cash keeping him dancing, always made me sad seeing him sitting there alone as the reality of it all hit him.
All they ever did was riff on popular (crime) movies, and they were already scraping the bottom of the bin on that with 5. What popular movies in recent times has 6 even got to be inspired by?
Really only Once Upon a Time in Hollywood comes to mind, but it’s not Scarface level popular.
It’s certainly going to be interesting how this game is received. Rockstar is one of those studios that burns all its goodwill with things like Online, the “Definitive” editions, RDR2 Online closing early, yet despite that it’s the largest studio with one of the largest, most successful franchises.
With the industry being so dire right now, where only huge behemoths like rockstar, or tiny efficient indie studios, can really compete, the outcome of GTA 6 might be quite consequential for the industry.
I’ll wait until it gets free on Epic and proceed not playing it, since i have better things to do with my life.
They want $100 for this. They are trying to make games expensive again.
In my mind, the bigger and more expensive the dev team, the more likely the business people are to be involved. Those business types really know how to suck fun and fairness out of games in an attempt to turn it into unbridled profits.
Buy a handful of games from small independent studios instead of this if you feel similarly to me.
$100 seems like a stretch to me as they have been giving the last game away for free several times on Epic. But who knows with the console crowd…
Was the $100 price ever confirmed? I thought it was just rumored?
The only thing Rockstar has ever officially released about the game is the teaser trailer. Everything else is pure speculation and rumormilling.
Gaming industry pundits are gooning so hard for the prospect of $100.00 standard games they keep parroting this out hoping it will become true
Are you asking me if I can predict the future?
Well since you’re posting “they want $100 for this” so matter-of-factly, you seem to believe that you can predict the future, Andy.
They’d ask $1000 for it if they thought people will pay it. No one at Take Two or Rockstar has said this. Most likely is they’ll do that $100 “advance access” thing that a lot of AAA games like to do, where you get the game a few days early. The business hasn’t gotten in the way of the fun or fairness of the campaign mode for Rockstar’s previous efforts, and if it did this time, we’ll certainly hear about it immediately.
Fun facts incoming!
Cost of “Mario 64” on release = $59.99
Development budget for Mario 64 = ~$1.56mil
Inflation adjusted Mario 64 cost in 2022 = $111.91
Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil
Cost of “Elden Ring” on release = $59.99
Estimated dev. budget for Elden Ring = $100mil-200mil
Mario 64 units sold = ~12mil
Elden Ring units sold = ~28mil
These details are provided without comment. You do the math and decide whether the fact that prices haven’t changed since 1996 might be the reason for some of the enshitification we continue to see.
And now for the comment:
Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we’ve seen. Development budget continue to rise, even on indie games, while consumers pay less and less in “real money value” over time.
It’s completely unsustainable and the very reason the “business types” get involved, forcing unpopular monetization schemes
meh, I don’t think that the reason AAA games are bad is because they cost less. I think it’s just greed and rushing the developers.
You realize that costing more does satiate the greed a little bit, right?
Like, yeah, we all know that line-goes-up capitalism isn’t sustainable, but there are still other reasons call of duty has loot boxes and battle passes now.
I never said anything about the quality of the games. I’m speaking specifically to the monetization bullshit.
As I said elsewhere: budget bloat happens in a lot of places. Greedy executive and publishers is one place. Overambitious design goals that get scrapped is another. There’s also bad tools workflows, mismanagement, and any number of other contributing factors.
But even indie devs are getting screwed on pricing and making far less than they deserve to be in many cases.
If people keep buying CoD and Assassins Creed, devs will keep making them. And if they can’t increase retail price to cover the budget they will find other ways to do it.
oh, in that case yeah that’s fair, I agree
Now throw in average incomes on the low, medium, and high ends and see if that makes any difference in your criticism of people not wanting to spend so much on a game they might get a hundred or so hours out of.
Hell, throw in the average housing costs and costs of consumables while we’re at it.
Oh don’t get me wrong, I’m not saying the capital structure is fair by any means. I understand all the reasons why people - especially right now - are struggling to justify big purchases.
And I will readily agree that inefficient and improper use of resources is one of the contributing factors to ballooning development budgets
That said, video games are - and I challenge you to disprove this - easily one of the best investments for entertainment. Dollars-per-hour of fun on a 20hr, $60 game is $3. For a live service game where people spend hundreds of thousands of hours playing it can get below $0.10 per hour.
EDIT: I also agree that demos need to make a comeback because I’m sick of wasting money. Though people also need to read some reviews before they buy occasionally :/
Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.
Digital storefronts do take as well their lion share though, but that’s on sales.
While that may be true, the costs and budgets we’re dealing with today are orders of magnitude higher than they were back then. Physical product manufacturing doesn’t even come close to making up the difference when you factor in digital storefront costs.
You’re very conveniently and likely deliberately leaving out that more than 1/2 the cost for Mario 64 was manufacturing the cartridge…
We’re still talking about ~3 mil to ~150 mil. If the software dev costs for Mario 64 were closer to ~1.5 mil, what does that have to do with the argument being made?
I almost replied from my inbox; glad someone said it before I even got to it haha
And yet, these days I am finding better games, made by smaller teams, for lower prices (usually between $30-40) from indie devs. The cost ain’t the reason for enshittification, and paying a higher price will not mean we get better games.
This is where it’s at now, ‘smaller’ teams that actually care about the thing they’re making.
We don’t need games made by teams of 19,000 people like AC:Shadows, it’s bloat. Skyrim was made with a team of less than 300.
If you like bigger games, and plenty do, them charging a higher price for it up front makes it more likely that they’re made sustainably. If a game costs $100M to make, the difference between breaking even on $70 versus $60 is hundreds of thousands of additional customers.
I simply chose two big, well known, and beloved titles for the sake of expediency.
This problem is not unique to big budget games.
Indie devs are getting screwed too. You saying that you’ve found great games for $30-40 from indie devs isn’t an argument against more sustainable pricing like you think it is.
If the dev budget for the indie game was 5% of the AAA game but the price was 50% then you’ve literally just helped prove my point
The fact is - and I challenge you to prove me wrong here - video games continue to be hands down the best dollar-per-hour investment for entertainment. Even a $60 game that only lasts 20 hrs is still coming in at $3/hr of entertainment, which is very hard to beat. When you look at live service games where people will spend literally thousands of hours after paying anywhere from $60-200 you’re looking at $0.10/hr in some cases.
More like the sphincter of GTA 6 am I right?
I still haven’t played GTA5. Does it hold up (single-player) all those years later?
gameplay-wise, yeah absolutely. writing-wise, pretty alright, some hits and some misses. kinda like south park.
I remember liking GTA4 but getting burned out on its archaic in my view mission design.
Judging by all the shark card crap they jammed into the last GTA, I fully expect them to shovel a bunch of crap in to make more money: $70 base games, deluxe editions, DLC, micro transactions, social club integration, required internet connections, all of it.
I miss the old GTAs before they got greedy.
As an optimist, I expect more expansions like Gay Tony and for them to simply make fun of microtransactions on the radio.
Ah, full expansion DLC. That’d be nice.
Also, actual singleplayer content would be sweet.
While at one point GTA was my favorite series and I was absolutely hyped for GTA V, I’m not for this one. I kind of feel like I’m getting a little old for GTA.
Maybe I’ll change my mind after it releases and there’s a good chance I’ll play it anyway, but right now… meh.
I’d pay over $100 for GTA6 personally. And microtransactions aren’t out of the question for me either. I don’t have nearly as much time as money these days. Not that I have a lot of money, but I’ll pay it if it makes the experience better
Comments like yours are why the overwhelming majority of video games these days suck.
Yup. “Please bend me over and fuck me for all I’m worth, corpo daddy!” type energy. Some people just can’t get enough of being exploited.
Even if I was a millionaire I wouldn’t want my games to have micro transactions in them. It’s not about the cost, it’s about the fact that as soon as micro transactions are included in the game, the game instantly becomes all about pushing those microtransactions, to the detriment of the gameplay.
Also you are mad if you prepare to pay $100 for GTA VI especially because we all know that it’ll be discounted at some point.
You have no time, but plenty of money, so you are willing to spend extra money just for the sake of having no time AND no money? Get that corpo dick out of your mouth.
big games get delayed, a lot
And yet so many of them still suck at launch.
That’s cause the business side keeps pushing for increasingly unrealistic deadlines and will only accept delaying so much before forcing it out.