• @[email protected]
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    20 days ago

    Steam has this crazy concept where as a game gets older, you don’t have to pay as much for it as when it was new! Pretty wild, I know.

        • Natanox
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          519 days ago

          Indeed, it’s not their main goal either. Unfortunately tools like Lutris, while doing awesome work, are utterly overwhelmed by both the influx of people as well as the amount of games. And while most GOG games work with the auto-generated installers, many do not and require custom installers that are often unmaintained and quickly become outdated.

        • @[email protected]
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          117 days ago

          True. But for the most part I game on a Windows box. Most games don’t have Linux support and I don’t want to bother trying to run things through Wine. I have 2 seperate comps for Linux and Windows. I pretty much use my Windows computer for for gaming and blender because it has the better graphics card and processor.

        • @[email protected]
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          219 days ago

          Gog stopped their own linux launcher and instead unofficially partnered up with heroic (heroic got their own affiliate link). Until now it works pretty well.

          • Nils
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            219 days ago

            Gog stopped their own linux launcher and instead unofficially partnered

            Stop spreading this nonsense.

            Heroic added affiliated links to their software that anyone can apply for (without notifying the users at first).

              • Nils
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                219 days ago

                I am not sure if you replied to the wrong thread, good for you that it works for your needs, but

                My point is that GOG did not drop Linux support and instead partnered with another company. Not about the quality of the software.

                1. Gog waning Linux support is completely unrelated to Heroic
                2. Gog did not seek partnership
                3. Heroic devs just applied to a program that anyone can apply to.

                That said, it is shady to inject links and not notify it on the release note or change log. I think there was a message on their mastodon at some point, and the implementation crashed for some people with more restrictive firewall on their network, there were some discussions on the issues page of their code repository.

      • @[email protected]
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        2619 days ago

        GOG is also DRM-free and lets you download the game installer as a backup, even if they’ve been pushing hard for their GOG Galaxy clients as of lately.

        • Cethin
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          1819 days ago

          Yep. In the case of Factorio, for now at least, it’s evergreen. It’s priced cheaper than it probably could be honestly and it’ll only get better. Likely anyone not interested with the current price tag isn’t interested at all. Not going on sale means you never feel the need to wait for a sale. You just buy it when you want to.

          • @[email protected]
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            719 days ago

            Same thing with RimWorld. They only go down like 10% because they want players who want the game for what it is, not just a cheap bargain. I respect it. A lot of love put into that game.

            • @[email protected]
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              419 days ago

              I wonder when the next Rimworld expansion is coming, presumably not too far off by now? Curious to see what new warcrimes it adds.

          • @[email protected]
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            719 days ago

            Even though I bought the expansion and haven’t even played a single second of it yet (factorio burn out is real). It’s still the cheapest game I’ve ever legally acquired in terms of £/s

            • Cethin
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              119 days ago

              I never agree with the $/time metric being used, but it is the easiest. I prefer (enjoyment/time)/$. If a game drags itself out just to keep me playing, I don’t value that.

              With that said, Factorio is great for this too. Even with the current price (which is not the price I paid), it’s an amazing value. Once you consider the mods that are available, it’s easily worth the price.

    • @[email protected]
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      119 days ago

      I think it depends on the developer sometimes, for example when Microsoft announced they were going to delist Forza Horizon 4 (June of last year) they put it on sale multiple times at 80% until it was delisted on December 16

    • @[email protected]
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      219 days ago

      My experience is that games on Steam are still far more expensive than their pendants for PS4 or similar on ebay (new).

  • Baggins [he/him]
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    15020 days ago

    steam voice chat

    PC exclusive games

    Get every GameCube game for free instantly by pirating them

    • Programmer Belch
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      5619 days ago

      GameCube, Wii… Even switch if you can find an emulator fork that still works

      • @[email protected]
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        4419 days ago

        Switch emulators are still just as easy to find as they always were. Most people include them with the game.

      • Sixty
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        619 days ago

        Sidebar in my community has links for the surviving Switch emu forks, but I haven’t tried installing them on Linux/Deck yet.

        Assume it’s going to be far more manual than a Flatpak or whatever for the time being :S

        • @[email protected]
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          19 days ago

          It literally is just install a flatpak, then configure the control scheme in the emu, maybe tweak some settings, add it to your steam library, map the steam controls to the emu controls in game mode.

          EmuDeck/RetroDeck automate most of this or you can just find the individual emus in the Discover software center.

          … They might actually perform better if you compiled the entire thing from source on your Deck, which is possible to do, but is significantly more of a hassle, gotta set up a root pw, turn off read only mode, hope you can actually find all the sources for the dependencies, know how to tune/tweak the compile parameters to optimally use the Deck’s hardware…

          Ive gotten Ryujinx working via flatpak… but uh… lets just say I’d have to delve into OCing/PowerToolsing my Deck to get it to actually run many Switch/WiiU games at a playable framerate.

          It works, its stable software wise… but the Deck isn’t quite powerful enough.

          … Also, it could be that most modern emus are designed to map consoles onto traditional PC architecture, and ironically the Deck uses an APU which is closer to many consoles, so it doesn’t actually perform as well as it could with better support.

          • Sixty
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            219 days ago

            I’m just referring to possibly outdated package repos which may not have kept up with the forks and all the drama, but I could be easily wrong with outdated info. I haven’t touched my steam deck in a couple months :p

            • @[email protected]
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              919 days ago

              EmuDeck isn’t letting you auto install Yuzu anymore…

              But it does install Ryujinx for you.

              But it doesn’t provide BIOS or prod/title keys, gotta find those on your own.

              There’s also Citron, but EmuDeck just lets you know it exists and won’t auto dl it.

              Ryujinx has a flatpak (though its a fork) in the base Discover store on a Deck running SteamOS, so its just on mainline flathub.

              Yuzu and Citron appear to no longer be on flathub.

          • @[email protected]
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            219 days ago

            How does 3DS run? I have a hacked Switch so can just run Switch games on that, but 3DS is beyond the Switch’s capabilities.

            • @[email protected]
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              19 days ago

              So, I have literally never used a 3ds emulator before, ever.

              EmuDeck set up Azahar in a few minutes, a few minutes more for me to find an OoT rom, a few minutes more to dl it…

              …a few minutes more to figure out that the EmuDeck parser thing either isn’t working at finding 3ds files … or I am a moron and you just install the .cia (what a file extension name) into the Emu, in Desktop mode.

              Add the Azahar emulator itself into steam library via EmuDeck which launches Steam Rom Manager…

              Back out into game mode, launch Azahar, launch OoT, and yep, it works, also wow I forgot the 3ds has two screens, Azahar’s default render screen sectioning for this is weird, but it works!

              Turn on performance overlay, looks like I’m getting a solid 60 fps, rendering the main game screen at double the DS’s native resolution.

              Start a new save file, go through the intro sequence, run around in my treehouse room a bit…

              All works, save for a few instances of the audio playing… a bit too fast, or too slow, for maybe a split second, in a few parts of the Navi flying really fast intro sequence.

              … So… seems to work just fine, basically?

              Probably I could tinker with Azahar’s settings a bit to see if I can iron out the mild audio quirks, but I’d say thats pretty good for a total elapsed time of about 30 minutes, and me having literally zero experience with 3ds emus, much less on a Deck.

              EmuDeck handled making up the control scheme layout in Game Mode, which worked fine in game, automatically, I just had to deal with some mild awkwardness of double clicking on OoT with the trackpad to launch it.

              • @[email protected]
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                219 days ago

                Thanks for trying it out! Sounds like it’ll require tinkering to get games running smoothly. About what I’d expect!

                • @[email protected]
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                  219 days ago

                  It might be worth noting that I was running Azahar through Vulkan… which … I think is currently listed as an ‘experimental’ level of support by Azahar’s website.

                  It recommends OpenGL for better support and stability.

                  I ran around more in Kokiri Village, no more audio spikes. I think its just due to how certain cutscenes quick load scene transitions.

                  Also, I completely didn’t expect this to just work, but it does:

                  The secondary screen, that’s touch sensitive on a 3ds?

                  Well the Deck’s screen is touch sensitive as well.

                  Worked just fine to navigate through the map and item menus and what not, just poking the Deck’s screen itself.

  • @[email protected]
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    5319 days ago

    We already know that the steamdeck plays switch games better than the switch. It would be hilarious if it also plays switch2 games better than the switch2.

        • @[email protected]
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          19 days ago

          If the leaks are correct its:

          Full specs:

          CPU: Arm Cortex-A78C
              8 cores
              Unknown L1/L2/L3 cache sizes
          GPU: Nvidia T239 Ampere
              1 Graphics Processing Cluster (GPC)
              12 Streaming Multiprocessors (SM)
              1534 CUDA cores
              6 Texture Processing Clusters (TPC)
              48 Gen 3 Tensor cores
              2 RTX ray-tracing cores
          RAM: 12 GB LPDDR5
          

          Handheld Mode:

          CPU: 998.4 MHz
          GPU: 561 MHz (~1.72 TFLOPS)
          Memory Frequency: 4266 MHz
          Memory Bandwidth: 68.256 GB/s
          

          Docked Mode:

          CPU: 1100.8 MHz
          GPU: 1007.25 MHz (~3.09 TFLOPS)
          Memory Frequency: 6400 MHz
          Memory Bandwidth: 102.4 GB/s
          

          I personally don’t know how that compares to other hardware though.
          (Edit: Thanks for the replies!)

          • @[email protected]
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            19 days ago

            Here’s the OLED Deck specs for comparison:

            APU

            6 nm AMD APU

            APU power: 4-15W

            (which contains:)

            CPU:

            Zen 2 4c/8t, 2.4-3.5GHz

            (up to 448 GFlops FP32)

            GPU:

            8 RDNA 2 CUs, 1.6GHz

            (1.6 TFlops FP32)

            RAM:

            16 GB LPDDR5 on-board RAM

            (6400 MT/s quad 32-bit channels)

            Storage:

            Steam Deck 512GB NVMe SSD

            Steam Deck 1TB NVMe SSD

            Both include high-speed microSD card slot

            EDIT: More details

            https://www.notebookcheck.net/AMD-Steam-Deck-OLED-APU-Processor-Benchmarks-and-Specs.799065.0.html

            So basically, the Deck and Switch 2 are roughly inverted in compartitive hardware power… the Deck has a more powerful CPU, the Switch 2 has a more powerful GPU.

            EDIT 2:

            also the Deck has 33% more RAM.

            • @[email protected]
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              419 days ago

              Consoles can also do more with less since the games are (unless they’re shitty ports) designed for that specific hardware.

              • @[email protected]
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                319 days ago

                Yep, this is always a factor, even with PC games.

                For example: the Switch 2 uses an ARM CPU.

                That is different in significant ways than an x86/64 CPU.

                How the system allocates memory is also… a confounding factor.

                Sometimes you have just one kind of RAM shared between the CPU and GPU. Sometimes there are different kinds of RAM for the CPU and GPU.

                It looks like the Switch 2 is sharing LPPDR5 RAM between the CPU and GPU, as the Deck does… on the Deck, you can use CryoUtils to manually adjust how much is allocated to which.

                The Switch 2 will… maybe have a standardized allocation for all games, or allow certain games to adjust the allocation.

                And then if course there is port quality, and proton…

                It gets pretty complicated to estimate just purely from specs alone.

                Hence why the PC centric crowd is so much into empirical testing via benchmarks.

            • @[email protected]
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              319 days ago

              That low ram is going to hurt the new switch pretty quickly, I think. I wouldn’t get a newish pc/laptop if it didn’t have at least 16g ram these days. They’re going to struggle again with ports.

          • @[email protected]
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            519 days ago

            core count x clock speed hasn’t been a good metric for about 15-20 years, but if we go by that anyway then it looks like the switch2 will be slightly worse than a steam deck.

    • @[email protected]
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      919 days ago

      It definitely won’t play Switch 2 games better. The hardware is roughly in the same ballpark performance wise, but the steam deck needs to emulate Switch 2 games.

      Please, you can argue all you want against Nintendo, but just straight up lying really doesn’t help.

      • @[email protected]
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        219 days ago

        Steam link to a desktop running an emulator though?

        Is there even much competition between them though, I would have thought people considering one wouldn’t even think of the other.

    • drzoidberg
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      4119 days ago

      $90 for physical, $80 for digital. You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.

        • Chloé 🥕
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          1219 days ago

          yea, in the us it’s 80$ for both physical and digital games (at least the new mario kart i believe donkey kong is 70$)

          which is still way too much, like, why make up numbers when the reality is already bad cmon

          • @[email protected]
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            119 days ago

            It’s not even way too much. Plenty of big games cost that much in the 90s. Accounting for inflation and the fact that games are way more expensive to produce nowadays, $70 is extremely reasonable.

      • @[email protected]
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        2319 days ago

        You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.

        The shitty part is that I don’t think physical games are even exempt from that problem. Excluding whichever Switch 2 games are use the “key card” option versus “memory card” (key card basically just being a transferrable download code), we see games like Tears of the Kingdom being nearly unplayable without the day 1 patch. Or other games like Splatoon 3 that simply don’t include the full game on the cart and prompt you to download launch-day content after booting it up.

        Neither of these games will be very playable even with physical cards once the Switch eShop servers go down for good.

        We can only hope the current standard of backwards compatibility lasts indefinitely so all digital stores can basically be like Steam going forward and keep their content available across all future generations. But even that is a stretch when who even knows what the state of CPU architecture will look like in 15-20 years.

    • RejZoR
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      619 days ago

      Maximum is only limited by greed of corporations.

    • @[email protected]
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      719 days ago

      It’s neither. They have announced two game prices so far. One was $80 the other was $70. I’m of the opinion that they are going to start implementing a kind of tiered pricing, but that’s just a shot in the dark.

  • @[email protected]
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    2119 days ago

    Switch 2 also added a new button just to advertise their subscription, turns out that C button stands for “CASH PLEASE UwU”

  • @[email protected]
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    1019 days ago

    Sadly the trend of $80 for a digital copy of games will be copied by every major AAA studio in the following years if Nintendo succeed. The switch 1 games are not pricer than others at launch, they just never for whatever fucking reason become cheaper.

    • @[email protected]
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      618 days ago

      And then AAA studios will see their games stay on digital shelves indefinitely and pirating skyrocket and they’ll learn that they’re not nintendo and trying to be will bankrupt them.

    • @[email protected]
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      218 days ago

      I’m really interested in the reaction now that Nintendo has popped the seal, because I think GTA6 even if it launches a buggy mess, ive seen people say they would pay $100 for it.

  • Flax
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    1119 days ago

    The switch direct unironically made me want to get a steam deck. I guess no rush, though.

    • @[email protected]
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      1019 days ago

      I was waiting for the reveal to decide, and they did an excellent job getting me to choose a Steam Deck. I’ll be sure to put as many Nintendo games on there as possible just because I know they hate it.

  • @[email protected]
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    2419 days ago

    LMAO Nintendo buyers are not even part of this conversation. Their community is basically tied with the loyalty they have provided for years and now it’s time to cash it in

  • @[email protected]
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    3119 days ago

    If you want to (legally) play Nintendo games, obviously buy a Switch 2. You don’t have any other option. If Nintendo games aren’t that important to you, and/or if you already have a large Steam library, a Steam Deck is a great option.

    Personally, I love my Steam Deck, but I’m looking forward to a Steam Deck 2, or maybe a third party handheld, running SteamOS, that has a nice, big, 1080p screen, better controls, and better battery life. More power would be nice, but not if it comes with a louder fan and poor battery life. Honestly, I’d even be ok if the device was focused on local streaming, from my PC.

    • SendMeYourKinks
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      919 days ago

      Dude, I know you didn’t ask me but I 100% agree with your last part. I bought the deck. Loved it, still do. Then I bought an ally. I said, dang, game over deck, but now all I do with my ally is stream things from my gaming PC locally. Id love if the deck had vrr and 120hz/1080p screen but everything else was the same. I’d sell all of my other systems for that and exclusively just play PC games.

      • @[email protected]
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        319 days ago

        Yeah, as long as I can get low enough latency that I don’t have to worry about input lag, I prefer having my PC do the heavy lifting. The games look much, much better, but the battery on the handheld lasts much longer. I am really hoping that someone will release a great streaming handheld. When that happens, I will finally replace my Steam Deck.

        • Cethin
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          319 days ago

          Why can’t you use the Deck for streaming? Does it just need the software? I bet that’s out there.

          • @[email protected]
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            219 days ago

            Streaming is built in. Steam client supports streaming out of the box. I guess the only disadvantage the deck would have in that regard is its screen resolution.

          • @[email protected]
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            219 days ago

            Why can’t you use the Deck for streaming?

            Oh, I do, and it works very well, overall. I’m just hoping that someone will release a device that does streaming even better. I would like a better screen (I have a regular LCD Deck, not the OLED), that’s 1080p with a 16:9 aspect ratio. I have a 16:9 monitor for the PC, and I would just prefer that the aspect ratio on the handheld screen matched my PC monitor, so I don’t have to fuss with that. I would also prefer a lighter device, with better controller layout. I think the sticks could be improved, I might need to replace one of mine after a few years because of drift. Also, I don’t like the Deck’s D-pad, and I don’t like where it’s positioned. These are relatively minor things, but I think they would make the experience even better.

  • DFX4509B
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    1019 days ago

    I already made a joke similar to this in another thread in another community, but… SteamOS does! What Windon’t.

  • @[email protected]
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    2118 days ago

    Not a Nintendo fanboy. But their own IP games are truly fun. That alone is enough incentive to buy the switch