Steam has this crazy concept where as a game gets older, you don’t have to pay as much for it as when it was new! Pretty wild, I know.
GOG is cheaper. Steam does have more franchise deals though.
Sadly GOG isn’t even close to as good as Steam for Linux support.
Indeed, it’s not their main goal either. Unfortunately tools like Lutris, while doing awesome work, are utterly overwhelmed by both the influx of people as well as the amount of games. And while most GOG games work with the auto-generated installers, many do not and require custom installers that are often unmaintained and quickly become outdated.
True. But for the most part I game on a Windows box. Most games don’t have Linux support and I don’t want to bother trying to run things through Wine. I have 2 seperate comps for Linux and Windows. I pretty much use my Windows computer for for gaming and blender because it has the better graphics card and processor.
Gog stopped their own linux launcher and instead unofficially partnered up with heroic (heroic got their own affiliate link). Until now it works pretty well.
Gog stopped their own linux launcher and instead unofficially partnered
Stop spreading this nonsense.
Heroic added affiliated links to their software that anyone can apply for (without notifying the users at first).
I have been using the Heroic launcher a ton on my Steam Deck, it is great!
I am not sure if you replied to the wrong thread, good for you that it works for your needs, but
My point is that GOG did not drop Linux support and instead partnered with another company. Not about the quality of the software.
- Gog waning Linux support is completely unrelated to Heroic
- Gog did not seek partnership
- Heroic devs just applied to a program that anyone can apply to.
That said, it is shady to inject links and not notify it on the release note or change log. I think there was a message on their mastodon at some point, and the implementation crashed for some people with more restrictive firewall on their network, there were some discussions on the issues page of their code repository.
GOG is also DRM-free and lets you download the game installer as a backup, even if they’ve been pushing hard for their GOG Galaxy clients as of lately.
It’s not Valve that makes the decision, check how many times Factorio was on sale.
I respect their integrity.
Yep. In the case of Factorio, for now at least, it’s evergreen. It’s priced cheaper than it probably could be honestly and it’ll only get better. Likely anyone not interested with the current price tag isn’t interested at all. Not going on sale means you never feel the need to wait for a sale. You just buy it when you want to.
Same thing with RimWorld. They only go down like 10% because they want players who want the game for what it is, not just a cheap bargain. I respect it. A lot of love put into that game.
I wonder when the next Rimworld expansion is coming, presumably not too far off by now? Curious to see what new warcrimes it adds.
Even though I bought the expansion and haven’t even played a single second of it yet (factorio burn out is real). It’s still the cheapest game I’ve ever legally acquired in terms of £/s
I never agree with the $/time metric being used, but it is the easiest. I prefer (enjoyment/time)/$. If a game drags itself out just to keep me playing, I don’t value that.
With that said, Factorio is great for this too. Even with the current price (which is not the price I paid), it’s an amazing value. Once you consider the mods that are available, it’s easily worth the price.
I find it absolutely hillarious that you measure it per second lmao
You never played a free game even for a second?
Sometimes you don’t even have to pay for games. 😇
Lemmy instance checks out
Innuendo aside, Steam has some awesome F2P titles
And discounts, including $0 ones.
Hell yeah it does!
Escept for red dead redemption. RDR2 is actually cheaper for some reason
I think it depends on the developer sometimes, for example when Microsoft announced they were going to delist Forza Horizon 4 (June of last year) they put it on sale multiple times at 80% until it was delisted on December 16
My experience is that games on Steam are still far more expensive than their pendants for PS4 or similar on ebay (new).
steam voice chat
PC exclusive games
Get every GameCube game for free instantly by pirating them
GameCube, Wii… Even switch if you can find an emulator fork that still works
Switch emulators are still just as easy to find as they always were. Most people include them with the game.
Don’t forget Wii U! Oh, right, they ported everything worthwhile to the Switch.
Yoshi’s Wooly World
So cutee
True, it got a 3DS port, but not Switch!
something sonething those people who want wwhd/tphd
What Would Hellspawn Do?
Tony Pawk’s Pro Dater?
Tony Pawk’s Pro Dater?
Sounds like a parody porn game
For people who didn’t get it: he’s talking about Zelda Wind Waker HD and Twilight Princess HD.
If this is what I think it is (The second touch screen)
There is a youtuber working on that in android.
Two notable exceptions!
Sidebar in my community has links for the surviving Switch emu forks, but I haven’t tried installing them on Linux/Deck yet.
Assume it’s going to be far more manual than a Flatpak or whatever for the time being :S
It literally is just install a flatpak, then configure the control scheme in the emu, maybe tweak some settings, add it to your steam library, map the steam controls to the emu controls in game mode.
EmuDeck/RetroDeck automate most of this or you can just find the individual emus in the Discover software center.
… They might actually perform better if you compiled the entire thing from source on your Deck, which is possible to do, but is significantly more of a hassle, gotta set up a root pw, turn off read only mode, hope you can actually find all the sources for the dependencies, know how to tune/tweak the compile parameters to optimally use the Deck’s hardware…
Ive gotten Ryujinx working via flatpak… but uh… lets just say I’d have to delve into OCing/PowerToolsing my Deck to get it to actually run many Switch/WiiU games at a playable framerate.
It works, its stable software wise… but the Deck isn’t quite powerful enough.
… Also, it could be that most modern emus are designed to map consoles onto traditional PC architecture, and ironically the Deck uses an APU which is closer to many consoles, so it doesn’t actually perform as well as it could with better support.
I’m just referring to possibly outdated package repos which may not have kept up with the forks and all the drama, but I could be easily wrong with outdated info. I haven’t touched my steam deck in a couple months :p
EmuDeck isn’t letting you auto install Yuzu anymore…
But it does install Ryujinx for you.
But it doesn’t provide BIOS or prod/title keys, gotta find those on your own.
There’s also Citron, but EmuDeck just lets you know it exists and won’t auto dl it.
Ryujinx has a flatpak (though its a fork) in the base Discover store on a Deck running SteamOS, so its just on mainline flathub.
Yuzu and Citron appear to no longer be on flathub.
How does 3DS run? I have a hacked Switch so can just run Switch games on that, but 3DS is beyond the Switch’s capabilities.
So, I have literally never used a 3ds emulator before, ever.
EmuDeck set up Azahar in a few minutes, a few minutes more for me to find an OoT rom, a few minutes more to dl it…
…a few minutes more to figure out that the EmuDeck parser thing either isn’t working at finding 3ds files … or I am a moron and you just install the .cia (what a file extension name) into the Emu, in Desktop mode.
Add the Azahar emulator itself into steam library via EmuDeck which launches Steam Rom Manager…
Back out into game mode, launch Azahar, launch OoT, and yep, it works, also wow I forgot the 3ds has two screens, Azahar’s default render screen sectioning for this is weird, but it works!
Turn on performance overlay, looks like I’m getting a solid 60 fps, rendering the main game screen at double the DS’s native resolution.
Start a new save file, go through the intro sequence, run around in my treehouse room a bit…
All works, save for a few instances of the audio playing… a bit too fast, or too slow, for maybe a split second, in a few parts of the Navi flying really fast intro sequence.
… So… seems to work just fine, basically?
Probably I could tinker with Azahar’s settings a bit to see if I can iron out the mild audio quirks, but I’d say thats pretty good for a total elapsed time of about 30 minutes, and me having literally zero experience with 3ds emus, much less on a Deck.
EmuDeck handled making up the control scheme layout in Game Mode, which worked fine in game, automatically, I just had to deal with some mild awkwardness of double clicking on OoT with the trackpad to launch it.
Thanks for trying it out! Sounds like it’ll require tinkering to get games running smoothly. About what I’d expect!
It might be worth noting that I was running Azahar through Vulkan… which … I think is currently listed as an ‘experimental’ level of support by Azahar’s website.
It recommends OpenGL for better support and stability.
I ran around more in Kokiri Village, no more audio spikes. I think its just due to how certain cutscenes quick load scene transitions.
Also, I completely didn’t expect this to just work, but it does:
The secondary screen, that’s touch sensitive on a 3ds?
Well the Deck’s screen is touch sensitive as well.
Worked just fine to navigate through the map and item menus and what not, just poking the Deck’s screen itself.
Thank you for your service o7
I’m sold
Well not instantly because you have to wait for your torrent client to download it
ultimate
A hacked Switch is a pretty good Nintendo piracy device, too.
If you can find one without the updated firmware
I got mine at launch. It’ll be the gift that keeps on giving since Switch games are going to continue to be released at least until 2026.
We already know that the steamdeck plays switch games better than the switch. It would be hilarious if it also plays switch2 games better than the switch2.
If the switch 2s hardware isn’t better than the Deck, then of course it will.
Do we know what the switch2’s hardware is yet?
If the leaks are correct its:
Full specs:
CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing cores RAM: 12 GB LPDDR5
Handheld Mode:
CPU: 998.4 MHz GPU: 561 MHz (~1.72 TFLOPS) Memory Frequency: 4266 MHz Memory Bandwidth: 68.256 GB/s
Docked Mode:
CPU: 1100.8 MHz GPU: 1007.25 MHz (~3.09 TFLOPS) Memory Frequency: 6400 MHz Memory Bandwidth: 102.4 GB/s
I personally don’t know how that compares to other hardware though.
(Edit: Thanks for the replies!)Here’s the OLED Deck specs for comparison:
APU
6 nm AMD APU
APU power: 4-15W
(which contains:)
CPU:
Zen 2 4c/8t, 2.4-3.5GHz
(up to 448 GFlops FP32)
GPU:
8 RDNA 2 CUs, 1.6GHz
(1.6 TFlops FP32)
…
RAM:
16 GB LPDDR5 on-board RAM
(6400 MT/s quad 32-bit channels)
Storage:
Steam Deck 512GB NVMe SSD
Steam Deck 1TB NVMe SSD
Both include high-speed microSD card slot
EDIT: More details
https://www.notebookcheck.net/AMD-Steam-Deck-OLED-APU-Processor-Benchmarks-and-Specs.799065.0.html
So basically, the Deck and Switch 2 are roughly inverted in compartitive hardware power… the Deck has a more powerful CPU, the Switch 2 has a more powerful GPU.
EDIT 2:
also the Deck has 33% more RAM.
Consoles can also do more with less since the games are (unless they’re shitty ports) designed for that specific hardware.
Yep, this is always a factor, even with PC games.
For example: the Switch 2 uses an ARM CPU.
That is different in significant ways than an x86/64 CPU.
How the system allocates memory is also… a confounding factor.
Sometimes you have just one kind of RAM shared between the CPU and GPU. Sometimes there are different kinds of RAM for the CPU and GPU.
It looks like the Switch 2 is sharing LPPDR5 RAM between the CPU and GPU, as the Deck does… on the Deck, you can use CryoUtils to manually adjust how much is allocated to which.
The Switch 2 will… maybe have a standardized allocation for all games, or allow certain games to adjust the allocation.
And then if course there is port quality, and proton…
It gets pretty complicated to estimate just purely from specs alone.
Hence why the PC centric crowd is so much into empirical testing via benchmarks.
That low ram is going to hurt the new switch pretty quickly, I think. I wouldn’t get a newish pc/laptop if it didn’t have at least 16g ram these days. They’re going to struggle again with ports.
core count x clock speed hasn’t been a good metric for about 15-20 years, but if we go by that anyway then it looks like the switch2 will be slightly worse than a steam deck.
It definitely won’t play Switch 2 games better. The hardware is roughly in the same ballpark performance wise, but the steam deck needs to emulate Switch 2 games.
Please, you can argue all you want against Nintendo, but just straight up lying really doesn’t help.
Steam link to a desktop running an emulator though?
Is there even much competition between them though, I would have thought people considering one wouldn’t even think of the other.
Was $90 the minimum? I thought it was the maximum.
$90 for physical, $80 for digital. You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.
Pretty sure this was confirmed to be untrue, at least for US pricing.
yea, in the us it’s 80$ for both physical and digital games (at least the new mario kart i believe donkey kong is 70$)
which is still way too much, like, why make up numbers when the reality is already bad cmon
It’s not even way too much. Plenty of big games cost that much in the 90s. Accounting for inflation and the fact that games are way more expensive to produce nowadays, $70 is extremely reasonable.
Correct. UK and EU pricing has more expensive physical, I believe.
You get to save $10 so Nintendo can later take it off their marketplace, and remove your access to the game.
The shitty part is that I don’t think physical games are even exempt from that problem. Excluding whichever Switch 2 games are use the “key card” option versus “memory card” (key card basically just being a transferrable download code), we see games like Tears of the Kingdom being nearly unplayable without the day 1 patch. Or other games like Splatoon 3 that simply don’t include the full game on the cart and prompt you to download launch-day content after booting it up.
Neither of these games will be very playable even with physical cards once the Switch eShop servers go down for good.
We can only hope the current standard of backwards compatibility lasts indefinitely so all digital stores can basically be like Steam going forward and keep their content available across all future generations. But even that is a stretch when who even knows what the state of CPU architecture will look like in 15-20 years.
We don’t know tariff cost yet
1 billion dollars
Maximum is only limited by greed of corporations.
It’s neither. They have announced two game prices so far. One was $80 the other was $70. I’m of the opinion that they are going to start implementing a kind of tiered pricing, but that’s just a shot in the dark.
Switch 2 also added a new button just to advertise their subscription, turns out that C button stands for “CASH PLEASE UwU”
They changed that other button so when pressed it takes a picture of your billing info
Sadly the trend of $80 for a digital copy of games will be copied by every major AAA studio in the following years if Nintendo succeed. The switch 1 games are not pricer than others at launch, they just never for whatever fucking reason become cheaper.
And then AAA studios will see their games stay on digital shelves indefinitely and pirating skyrocket and they’ll learn that they’re not nintendo and trying to be will bankrupt them.
GTA6: Hold my beer.
I’m really interested in the reaction now that Nintendo has popped the seal, because I think GTA6 even if it launches a buggy mess, ive seen people say they would pay $100 for it.
The switch direct unironically made me want to get a steam deck. I guess no rush, though.
I was waiting for the reveal to decide, and they did an excellent job getting me to choose a Steam Deck. I’ll be sure to put as many Nintendo games on there as possible just because I know they hate it.
I wonder if a Deck 2 is going to ever come out.
LMAO Nintendo buyers are not even part of this conversation. Their community is basically tied with the loyalty they have provided for years and now it’s time to cash it in
If you want to (legally) play Nintendo games, obviously buy a Switch 2. You don’t have any other option. If Nintendo games aren’t that important to you, and/or if you already have a large Steam library, a Steam Deck is a great option.
Personally, I love my Steam Deck, but I’m looking forward to a Steam Deck 2, or maybe a third party handheld, running SteamOS, that has a nice, big, 1080p screen, better controls, and better battery life. More power would be nice, but not if it comes with a louder fan and poor battery life. Honestly, I’d even be ok if the device was focused on local streaming, from my PC.
Dude, I know you didn’t ask me but I 100% agree with your last part. I bought the deck. Loved it, still do. Then I bought an ally. I said, dang, game over deck, but now all I do with my ally is stream things from my gaming PC locally. Id love if the deck had vrr and 120hz/1080p screen but everything else was the same. I’d sell all of my other systems for that and exclusively just play PC games.
Yeah, as long as I can get low enough latency that I don’t have to worry about input lag, I prefer having my PC do the heavy lifting. The games look much, much better, but the battery on the handheld lasts much longer. I am really hoping that someone will release a great streaming handheld. When that happens, I will finally replace my Steam Deck.
Why can’t you use the Deck for streaming? Does it just need the software? I bet that’s out there.
Sunshine/moonlight I’ve heard works great.
Streaming is built in. Steam client supports streaming out of the box. I guess the only disadvantage the deck would have in that regard is its screen resolution.
Why can’t you use the Deck for streaming?
Oh, I do, and it works very well, overall. I’m just hoping that someone will release a device that does streaming even better. I would like a better screen (I have a regular LCD Deck, not the OLED), that’s 1080p with a 16:9 aspect ratio. I have a 16:9 monitor for the PC, and I would just prefer that the aspect ratio on the handheld screen matched my PC monitor, so I don’t have to fuss with that. I would also prefer a lighter device, with better controller layout. I think the sticks could be improved, I might need to replace one of mine after a few years because of drift. Also, I don’t like the Deck’s D-pad, and I don’t like where it’s positioned. These are relatively minor things, but I think they would make the experience even better.
I already made a joke similar to this in another thread in another community, but… SteamOS does! What Windon’t.
Not a Nintendo fanboy. But their own IP games are truly fun. That alone is enough incentive to buy the switch
To emulate* on my desktop 😌
This.
Yeah, this is the only reason I have a Switch. I’m a sucker for their first party games, and I will probably buy a Switch 2 for Mario Odyssey 2 alone.
Have we really not grown out of this “console war” bullshit mentality?
I agree, that’s why I choose the Steam Deck, not a console, it’s a linux computer in the form of a handheld.
People can compare products you know.
People should compare products. Allegiance to one company gets you abused in the end every time.
Speed run all games pirated any %