Feels like most shooter games these days are super fast paced, COD style games with 0.5 second reload times and Olympic sprinter running speeds. What are some games that have weightier gameplay mechanics and don’t make you feel like a superhuman?

  • @[email protected]
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    33 months ago

    Receiver 2, my dude.

    An awesomely weird firearm simulation/stealth game, with a storyline consisting of equal parts gun safety, mental health awareness, and cult reprogramming. Almost every function of the player weapon is a different key on the keyboard. Reloading a single magazine is like a 4-6 keystroke sequence. A suddenly jammed weapon is like being presented with a tiny puzzle to solve, while under fire from deadly turret drones. One shot from an enemy kills you. You can and will shoot yourself in the leg. There is fall damage. There is broken glass damage. You are not an action hero, you are a sentient range target. Every bullet matters.

    Anyways, it’s very paced, tense as fuck, and a decent challenge. The voice acting and soundtrack are also lovely.

  • @[email protected]
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    13 months ago

    I can highly recommend War Of Rights. Multiplayer only American civil war fps.

    You form a long line in a field with 20 odd men facing the enemy line. It takes around 25 seconds to reload your gun, while the enemy is firing at you.

    “Gentlemen, take aim, steady, steadyyy, steadyyyyyy, FIRE!”

    The whole team gets penalised if you die out of line or duck for cover.

  • prole
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    13 months ago

    RoboCop Rogue City maybe? I’ve only played like 30 min, but you are RoboCop so you move pretty slow and deliberately.

  • happybadger [he/him]
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    93 months ago

    https://store.steampowered.com/app/393380/Squad/

    This is my favourite shooter, based on the Battlefield 2 mod Project Reality. Everything feels, looks, and sounds realistic. Matches take several hours and have a lot of coordination between specialised squads. The maps are huge and detailed. I’ve played rounds where I only fire a couple bullets and like PUBG it’s so much more thrilling than an arcade shooter with nonstop action.

    • @[email protected]
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      43 months ago

      Great rec. Teamwork required, easy to learn but hard to master (especially the vehicles, which also require teamwork).

      Honestly squad is pretty strange for me. I’m not very fond of talking to people (SzPD at least, might be on the spectrum), but Squad does not work without teamwork and communication. Guess the difference is that I don’t really get casual communication but effective comms on Squad rely on briefness and exactness. Triple Ds, that kind of stuff.

      If you do end up jumping into Squad, expect some hiccups. The game is not terribly well optimized, and the community almost always picks the same factions and divisions. The devs have shown off a UE5 upgrade that’ll be dropping in the near future, so that might be good.

      In a similar vein, ArmA: Reforger is great. Completely replaced my Squad addiction. While Squad is more focused (which is good), ArmA is way more free and varied in objectives. Plus, I feel like it might be more easily moddable. WCS and RH feel almost like they were vanilla, while the most polished Squad mods feel like mods. Not a knock against the mod teams, maybe unreal is harder to mod.

      • happybadger [he/him]
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        23 months ago

        Does the new ARMA have a more intuitive UI and control scheme than ARMA 2/3? That’s what keeps me from recommending it instead. Squad is much more streamlined in that regard without losing the depth, like comparing Dwarf Fortress and Rimworld.

        • @[email protected]
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          33 months ago

          Oh yeah. They added contextual interaction promots. The closest thing I had played before reforger was DayZ though. But Reforger is very intuitive. Most everything can be done by looking at stuff and pressing F (entering cars, bandaging wounds, taking on and off attachments on weapons, etc.).

          It’s a bit more complex than Squad in the things you can do, but the approach is much more simple (like, in Squad you press f1-8 to switch seats, in ArmA you can freelook and look at the seat).

  • Ghost (he/any)
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    123 months ago

    Stalker games. Slow careful trudge through unforgiving environments. If you go in blasting and running, you won’t last long.

  • @[email protected]
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    53 months ago

    Indiana Jones. Stealth and hand to hand are gonna get you to the end better than trying to one man army it

    • @[email protected]
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      53 months ago

      Second. Performance should probably be better (I was struggling before I upgraded), but it is great fun. Very, very dark in subject matter.

    • @[email protected]
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      23 months ago

      Too bad the devs are copaganda pushing alt-righters. Was looking forward to a successor to SWAT but RoN ain’t it

  • @[email protected]
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    123 months ago

    S.T.A.L.K.E.R Gamma. Completely free if you don’t count the disk space and one of the funnest, and most difficult games I have played.

    Running around like most other FPS games will just get you killed. The AI is written in such a way that it correctly understands actual flanking, and when it peeks a corner, it does it exactly the same way a real player would - it’s actually scary.

    I snuck into some occupied buidlings and killed every enemy except one. I was in a barn which had a front entrance and a hole blown in the back wall. I knew that the last enemy was out the front, across the road, inside the window of a building there, so I went out the hole in the back of the building and around the side, intending to go behind a fence and then behind their building to get them. When I got to a place I should have been able to see them, they weren’t there. I turned around and they were behind me along the fence - I nearly shit my pants. When I had the idea to go around back, the AI apparently had the idea to run out the front of their building into the front entrance of mine, and take me from behind by complete surprise - essentially the same exact tactic I had thought of.

    It was then I realized how great the AI actually was and now every time I play I live in complete fear.

  • @[email protected]
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    43 months ago

    Depends on if you want to play multiplayer or not. If you do, maybe give Arma: Reforger a try. It’s pretty slow and tactical most of the time, as a single well-placed bullet to the dome will kill you.

    If you’re more into singleplayer games, then maybe Prey (2017)? It’s more of an immersive sim, so playing at your own pace is highly encouraged.

  • @[email protected]
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    163 months ago

    Not sure if this is what you’re looking for, but Hunt: Showdown is a pvpve experience set in a fictionalized horror-themed 1900s old west.

    The guns have few shots and are very slow to reload. Often your best strategy is to move very slowly and deliberately, looking closely for any movement from other players, taking care not to make any errant noises. Every single sound you make, including right clicking to aim down sights, is audible to your opponent if they’re close enough. One good shot is enough to down someone.

    The result is a unique experience that can hit both extremes: agonizingly slow build up of anticipation, or a fast paced chase through the woods to cut off an escape.

    • @[email protected]
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      43 months ago

      Also the sound in that game is absolutely top tier. It’s very easy to pinpoint a location of a sound, making noise a high priority while moving around.

  • @[email protected]
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    5
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    3 months ago

    Escape from Tarkov checks all these boxes.

    It’s by my definition dead tho, as its playerbase consists currently of highly experienced players and cheaters.

    I play it but I also got close to 3000h.

    Edit: It’s the polar opposite of cod, the only thing they have in common are guns.

    • Concetta
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      13 months ago

      I had quite a bit of fun on the PVE mode, but it’s not as fun as PvP. I just don’t have the time to commit anymore.