• Farid
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    312 months ago

    In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

  • Davel23
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    302 months ago

    And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.

  • @[email protected]
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    2192 months ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • Christian
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        172 months ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

        • @[email protected]
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          62 months ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

      • @[email protected]
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        2 months ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • @[email protected]
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          182 months ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • @[email protected]
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            2 months ago

            Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

          • @[email protected]
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            82 months ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

    • @[email protected]
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      72 months ago

      I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.

      • @[email protected]
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        2 months ago

        I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.

    • @[email protected]
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      52 months ago

      Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.

      I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol

      • @[email protected]
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        32 months ago

        “But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”

    • @[email protected]
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      32 months ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

    • @[email protected]
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      2 months ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • @[email protected]
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        2 months ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

      • @[email protected]
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        22 months ago

        I have a bachelor in game design btw…

        This is why I like saying “average person” when I talk about specific topics.

        People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.

      • ArxCyberwolf
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        142 months ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • @[email protected]
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      392 months ago

      I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

      Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.

    • @[email protected]
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      22 months ago

      Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.

    • PhobosAnomaly
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      32 months ago

      James Pond 2 springs to mind.

      Didn’t one of the Spring Yard acts in Sonic 1 have a spreedrunner-friendly red spring too?

  • @[email protected]
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    262 months ago

    That’s what’s bugging me about Ready Player One the most. You can’t tell me it took YEARS for gamers to figure out the secret about the racing track.

      • @[email protected]
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        112 months ago

        Yeah the movie really didn’t do the book much justice. The message was the same, but the movie completely undermined itself. Saying ‘Real life is more important than the digital world because it’s where real connections and food is.’ doesn’t hit as hard when it’s the very fact that it was Wade’s obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it’s Wade’s actions in the real world that really set’s him apart from the sixers and gunters.

      • The Menemen!
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        2 months ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

        • @[email protected]
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          152 months ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

          • @[email protected]
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            12 months ago

            Depends on the pie though, dogs are still somewhat omniverous so something like a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

            • Jim East
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              32 months ago

              a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

              Wolves have been observed to subsist on almost exclusively blueberries during the height of the season in Yellowstone, so I’d say the glyphosate residue in the flour is much more of a risk than whatever fruit is in the middle.

          • @[email protected]
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            2 months ago

            my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).

            Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.

            seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.

          • @[email protected]
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            72 months ago

            Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?

            “A pie” is a meat pie around here

    • ...m...
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      52 months ago

      …i’ve always considered that a game gear title first, even though both formats were released nearly simultaneously…

      • spirinolas
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        42 months ago

        I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

        The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

        • ...m...
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          12 months ago

          …i’m pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms…

          • spirinolas
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            2 months ago

            The games are mostly similar but there are a few differences.

            The Game Gear has a lower resolution so most games had to have slight changes to account for it. There was a MS adapter for the Game Gear but games would look too small since they weren’t made for a tiny screen. The other way around was not possible without altering the games themselves because the GG had a different color palette with more colors.