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not one game at all, it’s pretty much tradition.
B^U
Ngl, I’m kinda surprised ol’ B^Uckley is still doing comics
What, like he has other useful skills?
Aladin had that extra life at the start of the first level.
In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.
Sonic on the game gear does this on the second boss
And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.
That movie was a cringe fest start to end.
I look at that less as a plot point and more as a nod to video game design. I really liked that movie.
This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”
“…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”
“…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”
“…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”
“…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”
WTF I don’t come here to be attacked like this
It’s ok. We’re all here for each other.
No we’re not. You two are on your own.
This is why I have 120 hours in 40 hour games.
I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.
this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing
This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”
This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.
Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…
Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.
Borderlands 3 added an “auto-sell loot below [x] rarity” option, and it is amazing.
…during the bg3 character creation
I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.
I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.
Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.
I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol
“But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”
Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.
In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.
I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
I have a bachelor in game design btw…There’s an old adage that says “doctors make the worst patients.”
I wonder if the same is true for game devs making the worst players.
Having a degree isn’t the same as being good at your job
I have a bachelor in game design btw…
This is why I like saying “average person” when I talk about specific topics.
People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.
Accidentally going the right way is so infuriating.
Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.
Every single waterfall I find I must check behind it, forever.
I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.
Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.
I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!
I hope so too!
Go play tunic!
Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.
Donkey Kong Country…
How about that roller coaster race level on DKC2? If you don’t go backwards as soon as the race starts, you miss that sweet speed boost.
Why can’t we go backwards? For once…backwards…really fast…as fast as we can…really put the pedal…
If I recall, DKC also had a secret INSIDE a secret.
I was following a strategy guide to get the last bits of secret and that one was a pain in the buttholes.
This is the one.
There is another.
Some of the skips are so fun, I love the cannon canyon level for it.
Replayed it the other week, soo many levels start this way
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Prehistoric had something on the left
Tons of games did this in the 2d side scrolling period.
James Pond 2 springs to mind.
Didn’t one of the Spring Yard acts in Sonic 1 have a spreedrunner-friendly red spring too?
That’s what’s bugging me about Ready Player One the most. You can’t tell me it took YEARS for gamers to figure out the secret about the racing track.
The secret that took years to solve was more obscure than just a special jump in a race in the book.
Yeah the movie really didn’t do the book much justice. The message was the same, but the movie completely undermined itself. Saying ‘Real life is more important than the digital world because it’s where real connections and food is.’ doesn’t hit as hard when it’s the very fact that it was Wade’s obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it’s Wade’s actions in the real world that really set’s him apart from the sixers and gunters.
How dare that person not plant some pies in there every now and then
Aren’t sweets like really bad for dogs?
Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.
They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.
Depends on the pie though, dogs are still somewhat omniverous so something like a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.
a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.
Wolves have been observed to subsist on almost exclusively blueberries during the height of the season in Yellowstone, so I’d say the glyphosate residue in the flour is much more of a risk than whatever fruit is in the middle.
My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old
That’s because Hershey’s chocolate isn’t actual chocolate, it’s milk mixed with vomit.
Good to know, I’m cooking chocolate chip cookies this afternoon, I’ll try your homemade substitutes per your suggestion 😁
FYI, the vomit thing is very real: https://www.huffpost.com/entry/hersheys-chocolate-tastes-like-vomit_l_60479e5fc5b6af8f98bec0cd
I also had a childhood dog that got into a bag of Hershey’s Kisses and was just fine. I’m nearly certain it’s because the amount of actual cocoa in it is basically negligible.
Oh damn, I thought you were just taking the piss out of Hershey
my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).
Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.
seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.
frankly, that just tells me about the quality of 80s “fancy” chocolate
Sweets are really bad for people too, but that doesn’t seem to stop them.
Doesn’t mean they don’t love them!
Same for humans basically…
Meat pie baby
Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?
“A pie” is a meat pie around here
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Sonic 1 for Master System…Bridge Zone, act 3…
…i’ve always considered that a game gear title first, even though both formats were released nearly simultaneously…
I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.
The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.
…i’m pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms…
The games are mostly similar but there are a few differences.
The Game Gear has a lower resolution so most games had to have slight changes to account for it. There was a MS adapter for the Game Gear but games would look too small since they weren’t made for a tiny screen. The other way around was not possible without altering the games themselves because the GG had a different color palette with more colors.