• @[email protected]
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    21721 days ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • Christian
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        1621 days ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

      • @[email protected]
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        21 days ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • @[email protected]
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          1721 days ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • @[email protected]
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            721 days ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

          • @[email protected]
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            20 days ago

            Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

        • @[email protected]
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          419 days ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

    • @[email protected]
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      20 days ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • @[email protected]
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        219 days ago

        I have a bachelor in game design btw…

        This is why I like saying “average person” when I talk about specific topics.

        People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.

      • @[email protected]
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        20 days ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

      • ArxCyberwolf
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        1421 days ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • @[email protected]
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      520 days ago

      Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.

      I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol

      • @[email protected]
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        320 days ago

        “But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”

    • @[email protected]
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      721 days ago

      I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.

      • @[email protected]
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        20 days ago

        I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.

    • @[email protected]
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      321 days ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

  • @[email protected]
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    21 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

    • @[email protected]
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      2421 days ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

      • @[email protected]
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        320 days ago

        except there’s always someone that will pay the fee and try just about anything.

        Especially when the prize is that big.

    • @[email protected]
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      6521 days ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

      • @[email protected]
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        3221 days ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

      • @[email protected]
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        120 days ago

        I mean, how did he have the foresight to know that almost everyone would go to school inside his videogame?

        • @[email protected]
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          420 days ago

          He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.

      • The Menemen!
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        21 days ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

        • @[email protected]
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          1521 days ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

          • @[email protected]
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            119 days ago

            Depends on the pie though, dogs are still somewhat omniverous so something like a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

            • Jim East
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              219 days ago

              a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

              Wolves have been observed to subsist on almost exclusively blueberries during the height of the season in Yellowstone, so I’d say the glyphosate residue in the flour is much more of a risk than whatever fruit is in the middle.

          • @[email protected]
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            720 days ago

            Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?

            “A pie” is a meat pie around here

          • @[email protected]
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            21 days ago

            my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).

            Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.

            seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.

  • @[email protected]
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    9421 days ago

    Developer: here’s a fun little thing people will be excited to find!

    Player: I will never trust anyone again

    • Elvith Ma'for
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      2721 days ago

      I love it, when Devs anticipate that players might break their levels and reward them for it.

      E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.

      Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

      • @[email protected]
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        220 days ago

        Super Mario Odyssey is such an amazing game. If the sequel is anywhere near as good, I might get a Switch 2 just for that.

        • Elvith Ma'for
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          220 days ago

          IIRC the team behind SMO is the team that made Donkey Kong Bananza. So… Either another team is responsible for a new 3D Mario, or it will take quite a while before we get another 3D Mario. So far, there’s no announcement for a new 3D Mario (yet).

          But Donkey Kong Bananza looks dope. Also I like that Ceave Gaming video where he overanalyzes the Donkey Kong trailer and goes over all the bits that have been revealed so far https://youtu.be/xc_YjHqqTm0

          • @[email protected]
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            19 days ago

            I thought I recall them talking about working on SMO2 like several years ago (before Switch 2 was announced, obv). I’ll see if I can find a link…

            But I didn’t know that about the DK game, that’s good to know.

            Edit: ok, found what I was thinking about. Apparently, back in like 2019 or something, Nintendo confirmed on Twitter that they were hiring for a new 2D, and a new 3D Mario game (I imagine the 2D game was Super Mario Wonder).

            So they never confirmed or denied that the 3D Mario game was SMO2, but it seemed likely at the time.

            Maybe they ended up changing course and doing DK instead?

  • Quazatron
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    2521 days ago

    As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

    • @[email protected]
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      421 days ago

      There was some amazing stuff in some of those hidden passages. It was well worth it in that game. Doom/Doom 2 had a lot of that, too.

  • Cid Vicious
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    5121 days ago

    I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

    • Christian
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      1721 days ago

      It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

      • Cid Vicious
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        1121 days ago

        There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.

          • ArxCyberwolf
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            321 days ago

            And that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.

        • @[email protected]
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          21 days ago

          It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.

  • @[email protected]
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    2621 days ago

    For me it’s waterfalls - have to check behind every single one for a hidden cave.

    This has proven to be problematic in real life, like when I visited Niagara…

  • @[email protected]
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    18 days ago

    In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a “door closing” sound from behind.

    • ElectricMachman
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      520 days ago

      There’s also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup… which immediately spawns a whole bunch of monsters

      Fun times!

      • @[email protected]
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        2021 days ago

        Mario world has some secret exits you had to access by going under the goal and past the ending as well.

        • @[email protected]
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          20 days ago

          Super Mario World has to be one of the most creative when it comes to hidden exits and worlds.

          I remember when a friend showed me the “Super Secret Area” that you can mine for 1ups and capes and it blew my mind.

          Fuck, what an amazing game.

          • Davel23
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            320 days ago

            SMW is what got me, a hardcore computer gamer, to buy an SNES.

            • @[email protected]
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              19 days ago

              I was pretty into the kaizo romhack scene a few years back.

              I got surprisingly good at shell jumps and other crazy tricks… So fucking hard, but the rush you get when you put the work in and finally beat a level was amazing.

              Literally the only reason I was able to stick to it long enough to beat levels (seriously, have you ever seen SMW kaizo hacks? Shit is madness) is because From Software (specifically Sekiro being the first) trained me lol.

              It’s actually surprisingly similar to Sekiro, despite being entirely different genres.

          • @[email protected]
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            219 days ago

            Still my favourite nintendo title of all time, you can go back to it years later and its exactly as good as you remember it.

        • @[email protected]
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          1121 days ago

          Mario bros 1-2

          Some of the levels seemed like you could jump over the flag pole, but it would grab it from the other side. Then Mario lost levels had one where you could get passed the flag and it felt so good finally being able to do it.

          Tap for spoiler

          Until you got to the end and it turned out to be a warp zone that brought you backwards instead of forwards lol

          • @[email protected]
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            20 days ago

            Super Mario Bros. 2/Lost Levels is full of fucked up stuff like this. Probably why they initially didn’t release it in the US lol

    • @[email protected]
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      520 days ago

      Metroid.

      The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn’t let you go “backwards”