Fuck the stupid morons who defend Apple.

Imagine if Microsoft banned Windows users from installing the software they want on their computer.

Imagine if Microsoft required all software developers to give them 30% of their earning or Microsoft will ban them from Windows

  • @[email protected]
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    7 days ago

    Imagine if Microsoft required all software developers to give them 30% of their earning

    https://learn.microsoft.com/en-us/windows/apps/publish/publish-your-app/why-distribute-through-store

    Flexible revenue sharing options that let developers choose their own commerce platform and keep 100% of the revenue for non-gaming apps, or use Microsoft’s commerce platform and pay a competitive fee of 15% for apps and 12% for games.

    I guess their rates are lower. Currently.

    EDIT: And as @[email protected] points out, that’s for Windows, not the XBox. For the XBox, they do run an exclusive store and apparently do 30% there as well.

    continues using Linux

    • @[email protected]
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      17 days ago

      Big difference here is that Windows doesn’t REQUIRE developers to use the windows store or still pay them money if they use other methods of payment. Anyone can download an installer and install software without the Windows store and Microsoft doesn’t make developers pay them still to do that.

      Now if they could get away with it they absolutely would like on Xbox. That’s why Valve put so much effort into Linux.

  • Ogmios
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    127 days ago

    $568m is a day Apple will never get back!

  • @[email protected]
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    607 days ago

    Hating on Apple for their 30% cut is popular.

    Hating on Google for their 30% cut is popular.

    Hating on Microfot, Sony, and Nintendo for their cuts is popular.

    But somehow hating on Steam for their 30% cut is going too far.

    • @[email protected]
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      7 days ago

      I agree that the 30% cut is too much. The only reason I give them a pass is because Steam is really good (at least, as a user). But I still want them to lower it.

      • @[email protected]
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        57 days ago

        For a dev those 30% are very much worth it because Steam has tons of customers and very good recommendation algorithms, you gain more in additional sales than what you lose from the cut. Could they do with less probably but they’re not extorting devs. There’s a reason why Epic had to do stuff like guarantee sales and provide huge advances to get anyone onto their excuse for a platform.

    • @[email protected]
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      317 days ago

      Steam isn’t a monopoly.

      The PC is an open platform, you can use any game store or launcher you want - unlike the iPhone, Android (without sideloading), PlayStation, switch, or Xbox.

      • @[email protected]
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        27 days ago

        Yeah the comments about Steam being a monopoly are weird to me. Steam has a huge market share, but they don’t own the whole market and they don’t try to prevent you from buying your games elsewhere. Proton even works on non-steam games. I’ve used it to play WoW private servers on Linux.

        If Valve isn’t a pro-consumer company, then I don’t know what company could possibly fit the criteria. They’re not perfect, but they’ve earned the trust they have. I’ll trust Valve until they give me a reason not to.

    • This is fine🔥🐶☕🔥
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      177 days ago

      I’d like to see a game developer chiming in but as a user, 30% cut by Steam feels justified.

      They have helped me discover and buy many games that I wouldn’t have even heard of otherwise. Compare that to Google Play Store which is full of dogshit shovelware and Pay2Win games.

      And sometimes I’ve even bought Steam keys via Fanatical bundles, where I chose which games to buy by looking at their Steam store pages. Steam got nothing from these transactions as far as I know.

      This is without getting into other useful stuff like guides and forums hosted by Steam which I can look at whenever I get stuck. Or Steam workshop which allows users to easily mod the games.

      Call me a fanboy but I’m tired of this ‘what about Steam’ comments.

      Ask Sony, Microsoft, Google, and Nintendo to improve their stores instead.

    • @[email protected]
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      107 days ago

      Steam is not the only means of distribution anywhere, and you can often buy the same game both from Steam and directly.

      It’s too early to hate it.

      (Well, I mean, I want a FreeBSD native Steam client with native Proton and all infrastructure, but I can understand that it’s a small percentage, even if not that different from Linux support.)

    • @[email protected]
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      67 days ago

      The difference is availability of choice. On apple phones, Xbox, Nintendo, and PlayStation you are locked into a single source of software. On a PC there are myriad of game stores you can choose from. Sometimes you can even buy the software directly from the developer. Usually people are upset when this choice is taken away (for example epic exclusive games). Nobody would bat an eye if a developer offered their game on epic or their own platform with a ~20% discount compared to steam. But it is up to the developers to make their game available on any of the PC game stores.

      In conclusion, steam is not a platform holder, they could charge whatever they wanted. If the markup was too high, you could simply choose to buy your games elsewhere. For most people, this 30% is worth it for the features and buyer protection that steam offers compared to other platforms.

    • @[email protected]
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      217 days ago

      Steam gets a pass because they actually offer buyer protection, refunds if it doesn’t work, refunds under certain requirements which can be waved under certain circumstances, removal of day one season passes, refunds for dlc that gets delayed too long for example.

      If an actual competitor gave a shit about things that matter to actual players than they have a shot. Epic Game Store is a joke because no one wants a store that only focuses on what corporations want. GOG is good but just doesn’t market itself well, seriously outside of launching CDPR games I don’t see it at all.

      Getting companies to offer their games on platforms that offer a higher margin is easy. Getting players over to a platform that offers less protections and features is not going to happen.

      • Ulrich
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        127 days ago

        GOG is good but just doesn’t market itself well

        GOG’s biggest problem is also their greatest asset: no DRM.

      • @[email protected]
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        37 days ago

        I was denied a refund for a broken game on Steam Deck just last winter. I had never played or even installed it, but I had purchased it and let it sit in my backlog too long before trying.

        By comparison, I can’t recall a single time I’ve been denied a refund request from the iPhone App Store. They’ve also never sold me software that couldn’t run on the hardware they also sold me.

        I understand how it’s my fault according to steam’s ToS, but it still doesn’t seem right to me.

        • @[email protected]
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          57 days ago

          When you ask for a refund under Steam’s 2h/14d policy, it’s Steam offering the refund. Past that, the request is passed on the developer

          At least that’s how I’ve heard it described, idk for sure

          • @[email protected]
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            7 days ago

            Yeah I wasn’t entirely familiar and it’s not anything I got upset over (again, my fault). It’s just weird because they know I never installed or played it until I asked for the refund, and by nature of software, 14 days doesn’t mean I could have broken or destroyed it or something.

            The game was the Grandia HD Remasters. It didn’t even occur to me to scrutinize compatibility on Deck when I bought it because it’s just a 2D JRPG from the PS1 era that supposed had been modernized.

            • @[email protected]
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              17 days ago

              14 days, to the developer, means that you now know that you actually have the money and can plan with it. Months later, the money has either been spent, or earmarked for something in particular.

              Your best hope at that point is that the developer has allocated some money for people like you but otherwise, nope. Accounting would break down your door if you granted the refund.

              • @[email protected]
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                16 days ago

                It is actually Valve allowing or denying refunds, not the developer. When GTAV Online stopped working on Deck, some people with hundreds of playtime successfully refunded the game, iirc someone even refunded their Deck.

                • @[email protected]
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                  6 days ago

                  They absolutely can do such things but then the money comes out of their pockets, possibly with the option to sue Rockstar for breach of contract and money back. I wouldn’t even be surprised if Rockstar contacted Valve and said “don’t worry we’ll take the hit”, having calculated what it costs to continue supporting the deck vs. taking that hit. Certainly not a company which has to worry about cashflow a lot.

                  Sony also refunded CP77, IIRC without getting CDPR involved, and Sony generally has a shoddy return policy. At that point, to the store, customer goodwill is more important and they’ll figure out things on the backend.

                  OP didn’t describe that kind of case, though, but “I bought a game without checking whether it’s compatible with my hardware and didn’t bother to launch it for six months”. Steam isn’t going to refund that out of their own pocket that’s what the 14 days are for, so that they don’t have to do it out of their own pocket.

    • @[email protected]OP
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      Microsoft, Apple, Exxon, Meta, Amazon, JP Morgan or Saudi Aramco are the most powerful corporations in the world. They are empires more powerful than many nations. Their CEOs always travel with armed men. They have the personal phone number of Donald Trump and Xi Jinping.

      It’s healthy to scrutinize them. Steam is a problem, but Valve is nowhere near as powerful.

    • @[email protected]
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      107 days ago

      It would be more comparable if Apple, Microsoft (Xbox), Nintendo, or Sony allowed anyone to make a third party game launcher but they just keep sucking.

    • @[email protected]
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      157 days ago

      I’m less mad at Steam and Google because there are clear, simple ways to avoid their cuts.

      I have no basis to say whether they’re providing a service worth the 30% charge. I’m also less mad at Steam than at Google because they’re being less shady about trying to push people into their store too.

    • symbolic
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      Perhaps that’s because Steam doesn’t seem to be trying very hard to “lock in” developers to their platform. Devs are free to sell their PC games on Gog or Epic or whatever. Steam is popular because it’s a good platform. This freedom for developers or customers mostly does not exist on mobile or on consoles, except for the EUs efforts here.

      Even their “console” the Steam Deck can, relatively easily, run games from other stores. I’m not saying a 30% cut should be considered fair but they do seem to take a different approach to digital sales than the other large players.

      • @[email protected]
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        487 days ago

        Yeah it’s arguable that Steam is a monopoly but somehow billion dollar publishers can’t create a store to sell their own products without fucking it up with annoying bullshit. Pay the 30% to protect you from yourselves.

        • @[email protected]
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          237 days ago

          Yeah, Steam is pretty much a monopoly. But I haven’t seen what I’d call monopolistic practices from them. It’s just that everyone else appears to fall flat on their faces when trying to make a competing product.

          • @[email protected]
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            87 days ago

            It’s weird because steam isn’t even that amazing at what it does and even some of the features I like can be tempremental or downright buggy at times.

          • @[email protected]
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            17 days ago

            Valve is a private company owned by someone who is passionate about games and so unlike other companies with investors, they leave short term money on the table to make the best product for gamers. If its ownership model ever changes it will speedrun enshittification for the same reason other storefronts suck

      • @[email protected]
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        37 days ago

        When you’re in a monopolistic position you don’t need to do much for people to decide to sell in your store instead of going for alternatives, who would have thought?

      • Rikudou_Sage
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        67 days ago

        Steam is equally shitty, they just have the advantage of not being publicly traded which means they can create long term strategies and execute them successfully.

        Doesn’t mean they’re pro consumer.

        • @[email protected]
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          207 days ago

          Would not say equally shitty, otherwise they won’t have popular support they do.

          You are correct however that they are not pro consumer.

          They are just a smarter, wiser business with a sustainable business model that understands the importance of consumer trust.

          • @[email protected]
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            7 days ago

            You can find popular support for plenty of shitty things. I could point 70m people in the US supporting a very shitty thing!

              • @[email protected]
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                17 days ago

                And you think stupidity is exclusive to the US? Italy elected a fascist, Germany’s far right party is gaining ground…

                Popular support for something doesn’t mean that thing is good.

    • @[email protected]
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      You get value from Steam for paying that.

      What value do you get from Apple for paying the Apple tax? A higher price for a phone that could cost 500€ less?

      • @[email protected]
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        37 days ago

        You get value from Steam for paying that

        Are you crazy? You know how much money that is? And this isn’t taken from the distributors cut we get higher 30% prices because of it.

        • @[email protected]
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          7 days ago

          Do you have any example for this? Because in my experience, games on Steam cost literally the same amount as everywhere else and sometimes are even a bit cheaper than that.

          • @[email protected]
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            17 days ago

            That’s part of the problem. If they charged the same to developers as Epic, I wouldn’t be so critical.

            For games primarily sold through Steam, Steam is often the most expensive part of the game. Is it okay that Steam’s take is higher than that of all the actual developers combined?

            Have you ever played a game that was actually worth playing and thought that the fucking storefront and game launcher were worth 30% of the game?

            Have you played a bunch of half-baked PC ports that could’ve used a bit more money on finishing the game?

            Developers decide to launch as-is partpy because they know Steam will be taking a massive cut and there will be no ROI for fixing the game.

      • Semperverus
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        37 days ago

        As a Linux gamer, valve making proton has launched gaming on linux into the stratosphere.

      • @[email protected]
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        17 days ago

        What exactly is the value that steam provides with its 30% cut that Apple doesn’t provide? Not defending Apple by the way.

        Openness of the hardware is a valid point but that isn’t exactly a feature of steam (nor a distinction between the other platforms in OPs comment)

        • @[email protected]
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          37 days ago

          Apple forces me to stay there.
          Valve offers me to stay there. The whole market and review system is incredibly important as I can see if it’s even worth it to buy. Where else can you see reviews besides comparing numerous comments under video reviews?

    • @[email protected]
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      37 days ago

      Steam’s 30% is the last of their problems, I would like them to finally start actually moderating Steam forums. Because devs of the particular game usually don’t care. Visit some forums of newly released popular game and it’s full of bigots, misogyny, trolls and hate. It’s unbelievable.

      Go check oblivion remastered

      • ZeroOne
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        7 days ago

        Bigots, Misogyny, Trolls & Hate is translation for I want people censored because I am on a power-trip. These are vague & nebulous & why don’t you & your buddies go counter them

        & Good one mate, because I have been there.

    • @[email protected]
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      7 days ago

      “Eat the rich!”

      “Including Gabe?”

      “Woooow there cowboy!”

      I hate the hypocrisy.

      • @[email protected]
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        37 days ago

        Gaben is a hardcore libertarian as well. And owns a billion dollar armada of yachts.

        No he’s one of the good ones /s

        • @[email protected]
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          7 days ago

          Valve’s response to George Floyd was to give each employee a certain amount of money and let them choose which charity to give it to (if they did give it to charity), which means they could just as well give it to an anti BLM movement if they wanted to.

    • @[email protected]
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      37 days ago

      I get why people like steam. But as a steam hater, if GabeN ever dies and the kids or whoever is heirs are decide to sell to VCs or private equity. That 30% will be just as oppressive as anyone else’s.

  • @[email protected]
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    287 days ago

    The EU seems to be the only entity left with a backbone when it comes protecting consumers.

    • @[email protected]
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      96 days ago

      Well, half a billion is still a lot of money so it’s great that the union got it so they can spend it on something useful. Half a billion USD is the entire yearly revenue of some fairly large companies in Sweden.

      And the fine is not intended to bankrupt Apple, it’s intended to punish them and as a show of force. If Apple still refuses to comply or even pay the fine, the fines would obviously escalate and the max fine on this offence is very very high.

      Also remember that the EU generally only cares what they do inside the EU, they care about how it affects EU citizens. So it doesn’t make a whole lot of sense to issue brutally high fines based on yearly global revenue yet.

  • @[email protected]
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    127 days ago

    Imagine if Microsoft banned Windows users from installing the software they want on their computer.

    Imagine if Microsoft required all software developers to give them 30% of their earning or Microsoft will ban them from Windows

    I think that’s exactly what Microsoft is aiming to do in the future.

      • @[email protected]
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        36 days ago

        Naw, you’re right. There are still ways to get a decent windows experience, but it will fall to the domain of power users.

        I personally see MS not really caring about their windows users. With more than enough revenue from enterprise to keep them going for decades, they will lose grip on gamers and older casual users, who remember windows before the marketplace and preinstalled adware.

        With all the flavors of Linux (and a proper walled garden like Apple), I’m thinking Windows will follow Skype in the next decade or so.

          • @[email protected]
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            26 days ago

            Only being used because someone is paying you to do it, then snuffed out after an extended death throe.

      • Romkslrqusz
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        16 days ago

        Getting out of S mode is a few clicks away though. There’s a certain kind of user who actually benefits from it, and nobody is locked in.

        RT’s restrictions were primarily architecture based (ARM)

  • 🌶️ - knighthawk
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    287 days ago

    except only loosing 568m is just “the price of doing business” for them and it’s not much of a deterrent to make them stop. they made more than that by doing this so it’s still a net profit

    • Rikudou_Sage
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      197 days ago

      While true, 568m is a significant cost of doing business. Also remember that a punitive action should not make the company go bankrupt, it should make them rethink.

      And if they don’t, the fines will go higher, until they do rethink.

    • Ulrich
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      67 days ago

      I mean that would imply they stood to gain $568M by not allowing 3rd party app stores. Seems unlikely.

        • Ulrich
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          37 days ago

          How much money do you think Google loses to 3rd party app stores? Considering they’ve been allowed from the beginning and are also one of the most profitable companies in the world?

          • chingadera
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            37 days ago

            Companies don’t do shit that costs them money for no reason.

            There are only two reasons a for profit company would do something, for profit or because the law is making them.

            • Ulrich
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              Well I think it’s fair to assume that they not only didn’t know for certain that they would be charged/fined but also how long it would take for that to happen or how much it would be. And they rolled the dice. They’re definitely greedy but they’re not omnipotent.

              • chingadera
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                27 days ago

                Likely. I guess I should clear up what I’m trying to get at, companies that large and monopolistic spend immense amount of resources doing everything they can to stifle competition because it’s profitable to do so. They made the move knowingly approaching if not downright crossing the line, because their analysis showed them it would turn out to be profitable. Will we be fined? Probably not. If we do, can we afford it and still turn a profit?

            • Ulrich
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              17 days ago

              Sorry, I don’t understand how that’s supposed to answer my question?

              • chingadera
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                27 days ago

                I missed. Meant to be aimed at your first comment up there

    • [email protected]
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      Yes but I don’t believe consoles are a target of the DMA or this investigation. While would be nice if consoles were opened up and forced to allow side loading and alternative stores, I think there’s an argument that they’re single purpose appliances - a PlayStation is sold to you with the intention of it being a gaming box and not much else.

      A smartphone or tablet though is at this point a general purpose computer, and it’s reasonable to expect to have the same freedoms and open environment that you would on a PC. And Apple’s argument that they can’t open up the iPhone because security or whatever doesn’t really hold water, because the Mac exists and is both secure and open.

      • @[email protected]
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        7 days ago

        The original argument compares windows to iOS, but gets weaker when comparing windows to macOS, which is still pretty corralled, but more or less open.

        I asked about Xbox because Microsoft doesn’t sell a phone, and Xbox is an example of a Microsoft-run closed ecosystem. So I was curious about how their closed ecosystems compared.

        If Microsoft sold a phone, I wonder if it would actually be more open like windows and Mac, or closed like their own XBox and the iPhone.

        • [email protected]
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          16 days ago

          Well, they used to sell one, right? Windows Phone used to be a thing. As I recall though, it was equally locked down with an app store as the sole distribution method.

    • imecth
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      37 days ago

      Microsoft is actually the least problematic of the console racket (Sony, Nintendo and MS), games release simultaneously to pc and they offer cross compatibility. Maybe the EU will address it eventually, but i guess mobile takes precedent given that everyone has a cell phone.

  • @[email protected]
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    16 days ago

    For a company like Apple, that’s “cost of doing business” rather than a genuine deterrent.