I’ve gushed before about how much I enjoy the Watch_Dogs games, even though there’s very few similarities between Watch_Dogs 1 and 2. Hacking with a cellphone is just a fun game mechanic. Plus, they’re making a Watch_Dogs movie which apparently finished filming in September. Of course, we’ll see if the movie ever gets a release. Who knows anymore.

  • @[email protected]
    link
    fedilink
    1615 days ago

    I couldn’t get over the idea of installing spyware to play a game about how survailence is bad

      • LiveLM
        link
        fedilink
        English
        2
        edit-2
        13 days ago

        I got a copy of 2 for free on the Ubi Launcher.
        Dealing with it was not worth the free game even on Windows, on Linux bashing my head on the wall until I start hallucinating the game would’ve been a better experience.

  • @[email protected]
    link
    fedilink
    915 days ago

    I loved both for very different reasons. I loved the serious story of the first one and the flamboyant positivism of the second. I haven’t played the latest, but I watched someone play the dlc and loved the closure of Aiden Pearce.

        • @[email protected]
          link
          fedilink
          414 days ago

          I finished it, but the whole random npc to protagonist pipeline left it feeling too generic, especially when the first two games had strong central characters. Not likely a game I’ll bother replaying.

          • m-p{3}
            link
            fedilink
            314 days ago

            On the other hand, to me it felt like that the movement was more important than the individuals themselves.

          • @[email protected]
            link
            fedilink
            2
            edit-2
            14 days ago

            What I did was to wait at MI6 building at the start of the game to have a « full » spy (watch, suppress pistol and spy car) and pretend s/he was the protagonist

  • @[email protected]
    link
    fedilink
    415 days ago

    My issue with WD1 was that it tried to get you to play as Batman bjt have you all the punisher weapons. And the shitty driving.

  • @[email protected]
    link
    fedilink
    English
    515 days ago

    WD2 my beloved :3… one of the few games I put major hours into after finishing the main story, and basically all the sidequests

  • @[email protected]
    link
    fedilink
    2
    edit-2
    15 days ago

    If I remember correctly the second was written by a black writer and he try to bring is own story into the game … he was let go after because this was too woke before woke

    • @[email protected]
      link
      fedilink
      English
      11
      edit-2
      14 days ago

      It wasn’t before “woke”. It was before morons learned the word existed and used it completely wrong and forced it to fit their culture war nonsense.

      Edit: if you’re in a cyberpunk community complaining about “woke”, you definitely don’t understand the themes of the genre.

      • @[email protected]
        link
        fedilink
        214 days ago

        Nah! My point being that Ubisoft let him go because his cultural representation and the political he inject into the game clutter the gameplay and blah blah blah

        It was bullshit, two or three years later they had said that his game was too woke.

        English not my first language so maybe my idea was lost in translation

    • @[email protected]
      link
      fedilink
      214 days ago

      I can’t find anything to substantiate this, think you may have dreamt it up or fell for a 4chan goof.

      • @[email protected]
        link
        fedilink
        114 days ago

        At the time he seems to have been critical of game producers because they didn’t want gay/lesbian protagonists for economic reasons. But, yeah, you will not find a termination notice anywhere.

  • @[email protected]
    link
    fedilink
    314 days ago

    Enjoyed the first one more than the second. The gritty story of the first one matched better with the gameplay available. It really irked me in the second one how the characters would keep keep saying they were the good guys while I murdered everyone in a building. No attempt in matching the gameplay availble to what the characters stood for.