Eeeyyy cousin, let’s go bowling

  • @[email protected]
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    841 month ago

    I guess AAA studios are hollywood now. Unable to create something new, put a new coat of paint on something from the attic. Milk the audience with nostalgia.

    • @[email protected]
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      101 month ago

      I have no issues with them remastering old games for newer platforms. I have a problem with remaking old games instead of making new games.

      • @[email protected]
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        31 month ago

        Such a thin line, but that’s exactly what I’m saying. That on top of stop charging full new game price for something that I played 10+ years ago that’s only a remaster.

        • @[email protected]
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          11 month ago

          Yeah, I’d much prefer they make it a DLC or something for the existing game instead of a new entry entirely. I’d ideally be able to toggle between old and new in the same game.

      • @[email protected]
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        1 month ago

        My comment isn’t just about Rockstar, although they did also do some milking with GTA3 as well. Recently there was TES IV, plus all the Skyrim editions, from Bethesda. Now Gears of War is getting a remaster. In recent years, remakes and remasters from AAAs seem to have increased. Last of Us is another example.

        And to be clear, I’m not necessarily against the remakes/maintaining the classics to be playable on modern hardware. Really, it’s the price tags.

      • Echo Dot
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        11 month ago

        What universe are you from where it’s coming out next week.

        • Victor
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          11 month ago

          The time of release is kind of irrelevant. They’re working hard on a new game.

          Having said that, it’s the same game with a different story, so… Neither side has much of a point. 😆

  • I Cast Fist
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    71 month ago

    Meanwhile, PC players can still buy and play it off steam. Or just pirate it

  • @[email protected]
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    41 month ago

    Only reason I haven’t modded HDR for this game is because it’s DX9 and a pain to mod. (I already did GTAV - Enhanced and GTA Trilogy Remastered since it’s UE). If they make a new port for PC it’ll be able to complete the set.

  • @[email protected]
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    81 month ago

    GTA IV is currently backwards compatible on Xbox, so you can already play it on there. If you have your old 360 disc that works you can use that to get the digital version.

  • @[email protected]
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    101 month ago

    GTA IV reoptimized to run in modern hardware with less or at least more reasonable piss filter would be a nice upgrade. None of the visual mods could get ride of the weird haze around everything.

    • Victor
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      11 month ago

      I read this as with a comma: “no fucking, thanks”.

    • @[email protected]
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      51 month ago

      The original will probably run better, too. I bet this is another TES IV situation where they stitched UE5 on top of the original game engine. The release pattern of being completely quiet, then random leak, then it drops is eerily similar.

      • @[email protected]
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        21 month ago

        Played it on Xbox series X last year and have no desire to go back to it. I enjoyed the story and I’m done with it

    • @[email protected]
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      121 month ago

      Been playing it on PC. Performs better at 1440p that 1080p for reasons I don’t understand

      • @[email protected]
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        61 month ago

        Hope you’re running on Vulkan, for me it went from 30ish fps to an illegally high number for some ungodly reason.

          • Victor
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            61 month ago

            Then surely it’s via Vulkan? Is Proton able to use anything else under the hood?

            • @[email protected]
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              1 month ago

              Well there is d9vk and dxvk which translates directX 9, 10 and 11 to Vulkan and vkd3d which translates direct3D (directX 12) to Vulkan. So it’s all Vulkan on the Linux side, Proton ‘just’ uses one of these to translate the game into Vulkan or passes it through if the game is already Vulkan.

              I don’t think there is a native (to GTA IV) Vulkan renderer in game though and therefore there isn’t anything more you can or have to do on Linux.

              On Windows, some older games actually get performance improvements from the translation to Vulkan.

              • Victor
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                11 month ago

                Can you use Proton on Windows too? Cool if so.

                • @[email protected]
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                  11 month ago

                  No, not Proton, but the dxvk stuff works on Windows too. You just need to replace some .dll files

      • @[email protected]
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        11 month ago

        It’s probably because things get janky on high FPS. I wasn’t able to complete the game until I capped the FPS in the final mission (helicopter scene).

  • ChuckTheMonkey
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    91 month ago

    I hope they could re release a PC version as well. Current GTA IV PC version is laughable on modern hardware. The optimization mod works ok most of the time. But sometime it stutters like crazy and I need a hard PC reboot to fix it.

  • @[email protected]
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    511 month ago

    Ok but don’t fix the swing set of doom. A significant portion of my playtime was trying to best my longest launch.

  • @[email protected]
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    141 month ago

    Just keep Grove Street Games as far away from this as possible.

    No one wants to see them butcher another entry in this series with their lazy, AI-upscale slop.

      • @[email protected]
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        31 month ago

        They are still hiring, according to their website - so unlikely they’ve been shut down.

        • MrScottyTay
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          11 month ago

          I must’ve heard wrong then. I swear I saw that they got shut down and then a different team came in to do those extra fixes on the shitty trilogy collection

    • @[email protected]
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      11 month ago

      To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.

      The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.

      No wonder it released in the state that it did.