It looks like Nintendo have finished testing every game.

Summary:

category count percentage
cannot be used 6 ≈ 0.04%
issues that prevent progress or startup issues 162 ≈ 1.07%
issues that have been resolved, or are planned to be 185 ≈ 1.22%
require JoyCon 1 10 ≈ 0.07%
no known issues ≈ 14759 ≈ 97.60%
total ≈15122 100%
  • @[email protected]OP
    link
    fedilink
    English
    114 days ago

    Its a pretty good outcome but the games with “resolved” issues are not all good news.

    Some examples (all from different games):

    • Remaining on the title screen for 30 seconds will cause an error to trigger and the game will close. Please navigate away from the title screen before the error occurs.
    • Inputting a particular sequence of controls in a stage may on rare occasion cause the game to close.
    • Slowdown may occur in some parts of the game
    • Screen distortion may occur in some parts of the game
    • When Nintendo Switch 2 players battle Nintendo Switch players online, Nintendo Switch players’ character models will have distorted textures.

    Still, if they have identified these issues it says a fair bit about how though their testing was.

  • @[email protected]
    link
    fedilink
    English
    111 days ago

    I’ve had Wolfenstein Youngblood freeze several times so the list is not 100% accurate. But I appreciate the improved resolution and frame rate.

  • @[email protected]
    link
    fedilink
    English
    014 days ago

    I was skeptical about how complete this effort would be, but I’ll admit when I’m wrong. I’ve got to say that Nintendo has impressed me with their thoroughness and the fact that they completed this audit by launch. It must have been an enormous undertaking.

    • MudMan
      link
      fedilink
      214 days ago

      15K games is a lot to test thoroughly, for sure.

      • Semperverus
        link
        fedilink
        English
        0
        edit-2
        14 days ago

        I’m sure they have some kind of CI/CD pipeline that can run any game through a gamut of automated tests. They let it rip on a development switch or SDK that has access to the whole software repo and spit out the results in a CSV, with human investigation on games that flag negatively.

        • MudMan
          link
          fedilink
          113 days ago

          Hah. Sure. So does everybody else, even the games that launch on absolute fire.

          Some of the stuff in the broken/to be corrected file is fairly intricate. They almost certainly didn’t flag a handful of corrupted textures or a crash in later levels in a game via that process.

          Best guess they got all of these tested manually to some degree. There’s a decent chance that they got in touch with teams who had dev kits and asked them to self-report issues, too, but who knows how much testing was in-house and how much contributed by third party publishers. Either way it’s a TON of games to go through, even to hook for automation.

  • @[email protected]
    link
    fedilink
    English
    114 days ago

    I had to know what 6 games did not work and it’s like one game and…I know two of those streaming services! Interesting.

    • @[email protected]
      link
      fedilink
      English
      113 days ago

      They haven’t put every game that doesn’t work there. Crypt of the Necrodancer is unplayable right now, doesn’t pass initial loading.

  • kadup
    link
    fedilink
    English
    014 days ago

    The Nintendo 3DS is got three separate CPUs just to guarantee perfect backwards compatibility, and this shit console can’t work with a pretty much identical architecture from a few years ago?

    What’s even the point of buying a console over a PC if there are caveats to the software that will work? The entire point of a console is that if a game exists for it, it can run it. Not “1.07% of them boot but can’t be played!”