• @[email protected]
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    5014 days ago

    The “experts” in this case are 2 teachers assistants in game design in one university weighing in on a whole swath of reasons such as financial impacts and other stuff, on which they are totally qualified to talk about.

    We have reached the stage where if my son does his math homework, he should be referred to as a “math expert”, article’s a joke.

  • @[email protected]
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    14 days ago

    Clair Obscur: Expedition 33 was the most creative game I’ve played in years and years. Amazing story, amazing characters, amazing art and world design, all topped off with a beautiful soundtrack. The gameplay was of course good-- not perfect–but, very satisfying when it hit its stride.

    All that to say: Yes, I want more weird and creative games of that caliber. I haven’t played Death Stranding 2 yet, but I definitely plan to at some point.

    • mohab
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      14 days ago

      Not really… only if you play indie genres. We get like one or two good indie action games a year.

      And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

      What about fighting games? I can probably name like 3 indies in the past decade that made it big: Skullgirls, Them Fightin’ Herds, and Melty Blood/Under Night In-Birth (And I’m being generous here by ignoring ASW’s involvement)

      Plenty of weirdness in the genres you play, maybe, but that doesn’t cover every genre.

        • mohab
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          214 days ago

          How about you drop the BS and name games if you’re that confident?

            • mohab
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              13 days ago

              No need for the hostility. Hope you have a great rest of your weekend.

              No hostility here. Just an appropriate response to your dolling out patronizing, unsolicited advice all while you’re misreading my comment and missing my point.

              And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

              Yet you proceeded to name a roguelike, two soulslike, and a zeldalike—all the games you listed play nothing like the games I listed (categorically different genres), but I don’t assume nuance is of factor to you if you’re going around being condescending to strangers online. Hope you have a great rest of your weekend.

              • @[email protected]
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                213 days ago

                Fucking G*mers, man…

                You can never be happy. You always have to be pedantic and condescending to people who actually answer your questions normally. You always have to move the goalposts and play semantics.

                “No, you didn’t give me games that are labeled exactly as I want them to be labeled, so you’re wrong and I’m still right.”

                You’re just as bad as Republicans nowadays.

                • mohab
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                  13 days ago

                  And to avoid any confusion: I mean action a la Bayonetta, Ninja Gaiden II, God Hand… etc. Not roguelikes, zeldalikes, or soulslikes.

                  This is from my original comment. What moving goal posts? More like the person who replied to my comment ignored my original goalposts because they didn’t fit their narrative.

                • mohab
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                  313 days ago

                  And telling me to “broaden my horizons” is not a normal answer, it’s a condescending one.

                • mohab
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                  413 days ago

                  If you think the difference between Hades and Bayonetta is semantics, like, holy shit. I don’t even know what to tell you.

                  Godspeed.

                • mohab
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                  213 days ago

                  Plenty of people do: they may call it “character action” or “spectacle fighter” or whatever meaningless name is hot nowadays, but technically speaking they’re just action games with no extra tags.

                  Every game you mentioned has extra tags that fundamentally change how they play: roguelike, RPG, metroidvania… etc.

                  You also do not even need to know any of this: I literally mentioned exactly what I meant in my comment, and if you don’t subscribe to the same definition, you could’ve just moved on. Not really sure why you had to stop and doll out unsolicited wisdom if you had nothing of substance to offer.

      • @[email protected]
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        213 days ago

        You need to find a reviewer who focuses on indie you jive with. They’re funnel points for these sorts of things.

        I like boomershooters, so Civvie11 and MandaloreGaming are my gotos.

    • defunct_punk
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      914 days ago

      Deep breath

      Mmm. Smells like the 2010s.

      At least its mostly timed exclusives these days.

      • @[email protected]
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        513 days ago

        Just about. I did an audit and about 90% of Sony’s games eventually hit PC. The largest one which has not made the leap yet is Astro Bot.

        • @[email protected]
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          113 days ago

          And I personally couldn’t care less about that one. I know others might want it, and I’d be lying if I said I didn’t want to check it out a little bit, but I’m not super huge on collect-a-thon platformers.

    • @[email protected]
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      113 days ago

      Kojima used their engine and helped him get his own studio get started when his old one wanted to chase mobile gaming.

  • Björn Tantau
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    8314 days ago

    Oh god, is the era of corporate weird games about to start?

    We don’t need more weird games, we need more people who like games in charge of making games.

    • mohab
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      1714 days ago

      IDK about western companies, but Japanese studios built their brand on weird, and I’m all for Capcom and Co. going back to their weird roots. That shit was fun.

    • doctortofu
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      2114 days ago

      Amen to that: I want to play games made by people who like games, by people who play games, and by people who want to make games. Not by MBA suits who like money and just want to make more money…

    • @[email protected]
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      1513 days ago

      We need both; even if passionate developers are put in charge of projects — they are still likely to be stymied by an overly conservative C-suite.

      Successful ‘weird games’ in conjunction with indies would lead to a positive feedback loop in the industry and allow for more creativity across the board.

    • SGG
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      14 days ago

      This is the kind of thing that AI hallucinations may actually be useful for? Have it make super weird shit from feedback loops.

      There was a video of AI trying to hallucinate quake, you would turn around and like you were in a dream sequence the entire world changed, that would be trippy as hell, but at the same time could be created by real people.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    14 days ago

    We just need to go back to weird. Games have always been some of the weirdest things in media I have ever seen. And I consume a lot of media. Books are certainly weird, but games tend to go a bit further in the weirdness than even Franz Kafka or Harlan Ellison.

    Mainstream AAA games avoid weird. They want to appeal to everyone, so they are, of course, getting to a point where they will not appeal to anyone. Indie games still experiment. Or at least work on some really weird ideas… They don’t always work, but definitely are out there lol

  • @[email protected]
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    14 days ago

    I’d be more excited about Death Stranding 2, if it weren’t exclusive to PS5. What we really need is more weird games that can be played on as many platforms as possible for that game.

    • rem26_art
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      514 days ago

      It might come out on PC at some point in the future. IIRC Death Stranding 1 was PS4 exclusive for about half a year until the PC version came out.

  • kratoz29
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    614 days ago

    Didn’t Yoko Taro said something similar regarding Nier?