• @[email protected]
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    22 years ago

    How I feel now everytime I load up a new 8bit indie game. I want those kinds of game mechanics. I want those style of games from the perspective of playstyle. I do not enjoy 8bit graphics.

    • The Picard ManeuverOP
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      22 years ago

      My experience has been that 8-bit on the consoles in the 1980s is very different from 8-bit in most indie games right now.

      The art direction in old games felt more polished and easier to look at.

      • @[email protected]
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        22 years ago

        Yeah. I have a similar experience. Those developers were working pretty hard within the constraints of the mediums they were working with and they made some truly amazing stuff as a result. I feel like 8bit is an attempt at nostalgia in new games and it doesn’t land for me. I know I’m probably in the minority. That’s okay though.

  • @[email protected]
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    622 years ago

    No way would that kid be frowning. If this was legitimately in the late 70s or early 80s that kid would be ecstatic with the graphics.

    • @[email protected]
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      92 years ago

      It depends on the movie, og terminator VHS slip art is fucking great. Also honorable mention to monty python and the holy grail.

      • Flying Squid
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        62 years ago

        And the star of two of them, Miles O’Keefe, hates the ones he was in. He praised MST3K for being so merciless.

    • @[email protected]
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      52 years ago

      The VHS covers of the 80s-90s Godzilla movies were so good. I still have those tapes for the art.

  • @[email protected]
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    852 years ago

    I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!

    How horribly naïve I was.

    • @[email protected]
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      142 years ago

      My peak game i think it was F.E.A.R., my pc couldn’t run it at full but I remember thinking it couldn’t possibly get any better than that

    • @[email protected]
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      32 years ago

      I remember getting deep into that game, trying to make my own levels with megs of RAM and having things crash. Changing all the sprites on some of the mobs, recording my own sounds and replacing various noises in the game. I learned how to strafe using 100& keyboard (couldn’t look up or down in that game), and dominating the evil. Good time to be a teenager. I still think some of the secret rooms in that game were some of the best.

    • thingsiplay
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      72 years ago

      @lobut I thought Donkey Kong Country on the SNES was photorealistic and rivaled movies like Terminator 2, which used the same technology behind the scenes. I thought every game would look the same as Donkey Kong Country in future.

    • @[email protected]
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      112 years ago

      I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.

      • @[email protected]
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        22 years ago

        Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.

        Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.

        Maybe I’m just jaded by adulthood and have my rose tinted glasses on.

      • DefederateLemmyMl
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        2 years ago

        As I’m older now 10 year old games still feel “new” to me.

        It’s not just you getting older, it’s also diminishing returns.

        It takes more and more effort, both in manpower as in graphical processing power, to make graphical leaps, and the visible returns are getting less.

        You can compare it to video formats:

        • VHS => DVD: huge quality upgrade
        • DVD => 1080p HD: yeah that definitely looks better
        • 1080p => 4k: I guess it’s a little sharper?
        • 4k => 8k: Well it’s … more. Also: why is everything running so hot?
        • @[email protected]
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          42 years ago

          I actually liked 3D movies and I even bought the Nvidia 3D kit to play my PC games in 3D, it was amazing (to me)!

          But it was an imperfect 3D technology that gave many people headaches, so I can understand why it eventually got scrapped.

          I do have a VR headset too, but besides Half-Life Alyx, there haven’t really been any VR games I am so hyped for that I keep going back to play in VR.

        • @[email protected]
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          2 years ago

          Well, 8k is in allmost all home-usecases useless, 4k a better choice. Except maybe for video walls. Eye resolution is limited by angular resolution (visual acuity).

    • Flying Squid
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      142 years ago

      I remember feeling the same way with Myst. “It even has video!”

    • @[email protected]
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      132 years ago

      grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.

      Here’s the video: https://www.youtube.com/watch?v=5Jscuco8zEk

  • Queen HawlSera
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    252 years ago

    Remember the coverart for Phalanax and how it had NOTHING to do with the game at all? And when asked the company said they simply put a cover they thought would be eyecatching.

    Why a random old coot with a banjo on a rocking chair would accomplish that is beyond me

    • @[email protected]
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      92 years ago

      When everything is spaceships and big men with guns. You might ask whats this thing with old man and a banjo?

  • Dave
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    272 years ago

    Except in the case of the Sega Master System, where the simplistic 8-bit graphics felt like a massive leap up from the terrible box art!

    Ugh

    • @[email protected]
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      72 years ago

      probably the nostalgia talking, but it was satisfying having all your games look the same on the shelf

      • @[email protected]
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        12 years ago

        The common style is iconic, but that plain grid on a white background is a pretty boring style.

        That said it did evoke a little imagination, especially with the manuals.

    • The Picard ManeuverOP
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      42 years ago

      Ugh, yeah those identical cartridges. The cases they came in had some ok art sometimes, but it was always in the middle of that ugly grid.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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    2 years ago

    Always so kick ass

    Always?

    Have you seen the cover art for the first MegaMan game? lmao

    Even funnier with the boasting of “state of the art high resolution graphics” at the top. Though to be fair, the actual game looks infinitely better than that cover.

    • @[email protected]
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      142 years ago

      He does make a face like he doesn’t want to be seen in that suit and with his frog legs.

    • I Cast Fist
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      292 years ago

      On the other hand, the European box art is fucking awesome

      • NotSteffen
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        152 years ago

        I love bashing AI art but in AI art it’s usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.

        • @[email protected]
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          2 years ago

          Yeah true, AI art is more “looks OK at first glance, but smaller details are messed up”, while this one is the opposite of that so “smaller details are actually fine, but as a whole it looks quite messed up” haha

    • @[email protected]
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      142 years ago

      Even funnier with the boasting of “state of the art high resolution graphics” at the top.

      At the time, this want really that inaccurate. There weren’t many video games with the same quality.

      The only reason it’s laughable now is because it’s been 35 years since the claim was made.

      • AtomicPurple
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        72 years ago

        No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it’s second revision and other home computers were rapidly catching up to it’s capabilities.
        While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.

    • Queen HawlSera
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      2 years ago

      I don’t know which I love better

      1. This isn’t even the right color scheme for the character, so it’s not like they misinterpreted the sprite
      2. Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn’t.
      3. Mega Man doesn’t even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
    • @[email protected]
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      32 years ago

      Spanish developers using Alfonso Azpiri’s art for their games is actually genius. If I was a kid in the late 80’s I would have bought game over or R.A.M the moment I saw the cover.

  • @[email protected]
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    192 years ago

    Last panel inaccurate, games were vibrant and awesome

    Just like the ones today that will feel amateurish compared to future immersive games. Give it time

    • @[email protected]
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      22 years ago

      It’s a little less impressive when I got my 8-bit console after 16-bit ones were already out, but that didn’t stop me from playing.

    • Draconic NEO
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      22 years ago

      Games today (also games in the mid 90s) tend to focus on graphics and not as much gameplay, problem with this is that they tend to age poorly, which is why Atari, Famicom, and C64 games are well remembered and still being played to this day but Amiga games aren’t as much, they were primarily designed for graphics and thus look dated today.

      It’s also why many Indie games embrace the retro style and game mechanics instead of going for graphical wows. These games are just relevant and enjoyed for longer.

  • NumbersCanBeFun
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    192 years ago

    I’m making an indie game. The last thing I’m focused on is the graphics. Nobody gives two shits if the game looks dated or not. The most important factor is how the player FEELS.

    I want my players to feel like they are a master strategist as they make their way through my levels. I try to back this feeling up with some good music I’m having made for the game. The artist I’m working with has played a few levels just to get and idea of the vibe I’m going for.

    I know there is more to it than that but I’m just one dude and if I’m going to spend the time, I’d rather make it fun than pretty.

    • The Picard ManeuverOP
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      42 years ago

      Totally agree. A flashy light show will only keep people’s focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.

    • DontMakeMoreBabies
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      12 years ago

      Battlebit is a good example of this for me - graphics are super basic but it’s fun af and they get the important parts right.

    • @[email protected]
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      12 years ago

      I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.

      But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.

      The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.

      • NumbersCanBeFun
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        Mine looks like very early sega right now but that’s kind of the vibe I’m going for. I know what you mean though. The game is only in alpha but before I release it (if ever, it’s been years now 😅) I plan to spend a couple hundred on an artist to update it and clean it up more.

        I’m still actively developing it but the shitty part is that the game might only be like 4 to 6 hours long despite all this time I’ve put into it. So I’m not even sure if I’ll charge money for it with such a low amount of content available to the player.

        It’s very much a passion project so the goal was never to make a profit on it anyways. This is a story I want to tell and the game is my canvas.

  • guyrocket
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    92 years ago

    And later we were further deceived with cut-scenes that were so much better than the gameplay.

    • @[email protected]
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      32 years ago

      I never liked those FMVs. They age so badly too, those FMVs looked like a blurry mess when I was playing PS1 games on my PC using an emulator

  • @[email protected]
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    42 years ago

    I remember there being some sci-fi shootet game for the SNES that had some old fart playing a banjo on the cover. What was that game?

      • @[email protected]
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        2 years ago

        I just googled it, and what the fuck?

        It looks like the artwork guy got one order for a sci-fi videogame, and one order for a hilbilly folk band album, and was like “I think I know how to halve my workload!”

        • ElectricMachman
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          12 years ago

          It’s certainly a puzzling design… but I guess it did its job. We’re still here talking about it!

          …that said, I don’t know a darn thing about the actual game…