This is a weird one, but I’d love to see a reimplementation of the sensor bar. The gyro controls haven’t cut it for me. I like how the Wii U game pad had the sensor bar built in to the bezel. The real engineering nightmare would be squeezing IR cameras into the top of the Joycon

  • darcy
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    82 years ago

    button that spawns a hotdog because it would be tasty

  • zkfcfbzr
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    52 years ago

    A much smaller bezel. It’s so big on my original Switch, and the screen could be so much larger and prettier if it went nearly to the edges, without making the console larger at all.

    • Corhen
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      32 years ago

      This is half the reason I upgraded to the OLED. the bezels on the OLED is what the switch should always have had.

        • Corhen
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          12 years ago

          Love it. The colours are both brighter and darker, the screen is bigger, the speakers louder, the stand actually usable.

  • Erian
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    102 years ago

    Integrated voice chat, or even better, Discord support like PS and Xbox are doing.

  • @[email protected]
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    22 years ago

    I always thought having some sort of eGPU in the dock would be nice. Enough to let it run games at higher resolution and frame rates on a large screen.

    No idea how feasible that would actually be though.

  • @[email protected]
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    62 years ago

    Backwards compatibility is the big one, especially cloud saves. I’d settle for native Switch 1 performance as long as every Switch 1 game worked properly.

    • @[email protected]
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      12 years ago

      Yeah, backwards compatibility is the single most important switch successor feature for me.

  • @[email protected]
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    42 years ago

    I guess this is kind of cheating since Nvidia software engineers have already shown that it’s a supported feature set of the t239 soc, but cameras + Nvidias AI camera/video feed analysis features enabled by tensor cores.

    Combined with the accelerometer/gyro nintendos already been using since wii, this… this can enable some serious shit.

    Motion control Drift would be ridiculously real time mitigated, to the extent it might become completely inconsequential even over hours of play, as it can turn basically whatever static objects it sees into reference points, which can be used to auto correct and null drift from the accelerometers missing axis. The main one undoubtedly being the big rectangle with 4 corners that is the TV itself.

    Assuming a camera is put in the joycon(s) again, Effectively pointer controls would be back, on steroids, as in 3d spatial accurate, with no need for a sensor bar (any fixed structure in the room)

    If you are playing handheld, it can use eye tracking to let you aim by looking…

    Return of 3ds augmented reality stuff, except completely nuts in capability compared to what the 3ds could do…

    And considering it’s original use case as a feature for an automotive gpu, who KNOWS what bonkers nonsense they could do with that neat but ridiculously niche Mario kart RC peripheal thing now.

  • @[email protected]
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    22 years ago

    please have a headphone jack. idk if this is something we need to actually worry about…but i really dislike that newer phones keep omitting the headphone jack. bluetooth just isn’t the same!

  • @[email protected]
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    22 years ago

    I’d like the sensor bar too. Rail shooters just do not feel the same trying it with gyro, since the positioning is off relative to the screen without a reference point. Sensor bar made it more like using those arcade light guns.

    • @[email protected]
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      12 years ago

      I don’t think we’ll ever have anything like the switch V1, it’s not just very easy but also has crazy possibilities, I use Android on mine all the time, and it works perfectly like it isn’t even a hack, even seamlessly booting from one to another system, Nintendo will probably be a lot more careful next time, we’ll probably have cfw in the next one but I think it’s gonna take a long time and won’t be nowhere good as switch is

  • @[email protected]
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    242 years ago

    Backwards Compatibility. I want this so much so that if the Switch 2 isn’t backwards compatible, I’m very unlikely to buy one.

    • thermal_shock
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      52 years ago

      I’d go as far as making a dedicated emulator box with high end graphics just to avoid buying it.

  • @[email protected]
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    22 years ago

    I have multiple…

    • Like many others, backwards compatibility
    • and while we’re at it. Make games upgradable like PS4 to PS5
    • System level voice chat. Not depending on the game or smartphone app
    • better friend system
    • Focus on 1080p 60fps performance, games less than that are simply not allowed. When possible a ingame toggle to quality mode that gives 4K 30fps at minimum.
    • cloud save backup on ALL games.
    • controller with audio through aux or usb-c
    • try less to be different, try more to be better
    • actual functioning invite to game option for friends

    This is all I can think of right now.

    I honestly do not need a different new system. I just want something better than the current Switch in terms of performance.

  • @[email protected]
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    62 years ago

    Other than the obligatory backwards compatibility (I think if Nintendo screws this up again it would REALLY show in sales numbers), I would love the already paywall’d multiplayer feature to be somewhat useable on the next console (MM2’s multiplayer mode for example is like a bad joke on the switch).

  • @[email protected]
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    152 years ago

    For me it’d be analogue triggers. I think a scroll wheel could also be cool and unique controller input.

    • @[email protected]
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      22 years ago

      A scroll wheel could definitely help with totk nav. Especially if clicking it would allow you to navigate to the next page of items.