For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.

  • Monster
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    32 years ago

    The last of us multiplayer made me a better sniper. Smash bros amplified my reaction time. And halo improved my hand eye coordination with grenades.

  • Ada
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    152 years ago

    Crusader Kings reminded me that losing can be fun

    • @[email protected]
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      82 years ago

      Nothing like castrating half of the family tree because of that one time your brother tried to break up your empire!

      • Ada
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        52 years ago

        You may have misread my post. I said losing the game. What you’re describing is clearly winning the game :p

      • @[email protected]
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        42 years ago

        Oh man, that brings back memories. All my Dwarf Fortress games were horrific dystopias. Full-on police states optimized for the production and export of lead children’s toys (they are enchanted by our more ethical works).

        Then new unskilled arrivals would wait in a room with retractable spikes before they met anyone. It was someone’s job to pull a lever all day. Then the clothes would be exported (they are enchanted by our more ethical works).

        Everyone left was either in the army or a skilled worker confined to a 2x2 room containing a bed, table, chair, and statue of the mayor. The doors locked from the outside.

        Newer versions have made this strategy less productive I think – I haven’t really kept up. At the time a single death could send your fortress into a fatal spiral of depression and it worked pretty well though.

  • Dandroid
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    52 years ago

    Well, I can tell you this. I grew up playing Mega Man. People say those games are hard, but I have them all memorized, so they’re all pretty easy for me.

    Sometimes I play platformers that people consider hard, and I’m just disappointed by how mind-numbingly easy they are. Celeste is one example. I kept thinking, surely it must get harder. Maybe when I do the B sides. Surely there must be at least one part I struggle on. There never was. I never found anything hard about the game. The story was amazing, though.

    So anyway, my answer is Mega Man. Not Mega Man X. Those games are amazing - quite possibly my favorite platformers of all time - but they’re too easy to fit into this category. The classic, 8-bit mega Man games from the NES (Mega Man 2 excluded. That one is also too easy).

  • hitagi
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    42 years ago

    StarCraft II made transitioning to League of Legends easy. I also played a lot of Kovaaks which made my aim generally better in FPS games and it helps with osu! too.

  • @[email protected]
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    2 years ago

    DOOM 2016 on Nightmare (not ultra)

    Sniper Elite

    Hotline Miami

    Dead Cells

    Dying Light on Nightmare

  • @[email protected]
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    2 years ago

    Elden Ring.

    I didn’t love the learning/difficulty curve of Soulsborne games until this one, but it got its hooks in me hard.

    I usually spammed most boss fights and played everything a certain way, but here I had to learn the boss’s moves and dodge, parry and use power ups to bring them down.

    Worth it. While frustrating, it made me return to other genres and play them again but differently. Hitman, sniper elite, roguelites/likes, anything that rewards patience, really. These now had a whole new facet I didn’t see before, or I did and I was applying it to these games.

    I’ve since tried other soulsborne games, and while I now appreciate the difficulty and find them a lot more fun, the exploration and world of Elden Ring was the difference maker for me. It was being able to forge my own path and choose my challenges.

    • Deconceptualist
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      2 years ago

      Similar answer and probably cliché, but for me it was the first Dark Souls. I finally played it about 2 years ago after avoiding it for a long time and thinking it wasn’t my thing. I thought I hated games that didn’t allow animation cancelling because they weren’t “responsive”. If I hadn’t heard so many people insist it’s great I would have given up because the character doesn’t react to every wild button mash.

      Boy was I wrong. Once I understood the combat it was like Zelda (my OG favorite franchise) but better. And brutal. Playing through it subsequently made Elden Ring much easier than it probably would’ve been otherwise. Exploring every nook and cranny and overleveling helped a bit too I’m sure.

      On PC with mods for upgraded resolution and textures (and dsfix) DS1 was a quite good experience. There’s still a bit too much BS like hidden paths and even NPCs that are way too obscure, and the game falls apart near the end, but learning to navigate the platforms of Blighttown and besting all the different bosses sharpened my skills like nothing had in ages.

  • @[email protected]
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    52 years ago

    Breath of the Wild helped with my willingness to explore and discover in open world games.

  • ∟⊔⊤∦∣≶
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    2 years ago

    Bayonetta, and Burnout 3. I got really good reflexes and timing.

    And way way back when I was super absorbed playing Manhunt I got uncannily good at spotting dark shadows at night to hide in.

  • @[email protected]
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    52 years ago

    Unironically old school runescape. Playing it for years ingrained the concept of efficiency into me. Now I’m able to do well in games where mechanically I’m still shit because I’m constantly trying to use my time as efficiently as possible.

    • @[email protected]
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      32 years ago

      It also taught me how to type (albeit not 100% correctly because I use my right pointer finger to hit the space bar rather than my thumb)

  • NikkiNikkiNikki
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    52 years ago

    If you think Super Meat Boy is hard oh boy do I have one for you.

    The End Is Nigh is also an Edmund McMullen platformer, but with a much higher emphasis on precision. The game is technically short, but there are just so many easy ways to die that you have to get good to beat it.

    It also has a little modding community that has produced some even more nightmarish levels to go along with it.

  • sadbehr
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    222 years ago

    Counter Strike: raw aim, how to outsmart opponents, perfect practice makes perfect and if you put enough hours into anything and do it correctly/good, then you can get good at almost anything.

    Path of Exile: Taught me about being efficient. If you’re repeating the same action 10,000 times, if you can cut even 1 second off each time you do that action, it adds up over time to a significant amount. And then you can try and cut another 2 seconds off…then another second.

    • @[email protected]
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      92 years ago

      It took me 1038 hours to get out of silver in csgo. It took me 10hrs to get to DMG, one day something just clicked.

      • Gamma
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        32 years ago

        Knowing the maps puts you at such an advantage, those hours add up

  • @[email protected]
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    162 years ago

    This is admittedly kind of an oddball interpretation of “better gamer”, but my personal take on that is being able to enjoy games more, as opposed to any measure of skill in playing them (and also understanding that there’s a lot of overlap there, but humor me for a sec :P).

    Perspective: currently in my mid 30s, peak gaming for my childhood was competitive shit like the N64’s Smash Bros (which is the best Smash Bros. Fite meh.) or 007; fast forward to some racing type games, COD… the thing those all have in common was that the fun was in defeating your opponent, and any aspect of the game that wasn’t competitive just kinda automatically felt not fun. Nor was getting stuck in a losing streak from playing against people better than me; or winning streak from playing against people who weren’t challenging to beat. The window of potential to actually have ‘fun’ was shockingly narrow.

    The game that kinda pulled me out of that was Halo CE. Right out the gate, it looked like any other shooter, and it had a rapidly growing community and the competitive elements that caught my initial attention. Fire it up, and it IMMEDIATELY stood out as something special. Up to that point, videogame music was pretty much exclusively simple digital sounding jingles, so the Halo CE login screen music hit like a fucking truck. I start up the campaign, and experience another first: the story had me hooked. Campaigns in shooters only ever felt like a tutorial you have to sit through to not be terrible in multiplayer, but Halo CE was like a full-blown movie, with each scene supported by a literal symphony.

    It made me look at games differently - things like Zelda had flown under my radar, cuz what’s the point if there’s no multiplayer?? Not even score to compare?? Got myself a copy of OOC, and “…oh, that’s why.”

    So, long story short, Halo CE was my gateway drug into RPGs.

    More in tune with OP’s question though, it kinda yanked off the blinders that stopped me from fully enjoying parts of some games, or entire genres of games.

    …and that whole spiel is ofc relative to my subjective experience to the gaming industry circa …idk, 1995+? So, Halo CE probably won’t hit the same against today’s gaming industry: but keep an eye out for games that blend elements you know you enjoy with material you haven’t really dabbled into - you could unlock an entire new genre of awesome experiences.

    • yesdogishere
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      2 years ago

      a little bit like that for me. Early on, I always loved pvp. The question was which mmorpg would be worthwhile to me to invest the thousands of hours to grind a character. I didn’t want to end up grinding up and hating the game, which would be a huge waste of time. Studying all the candidates, I realised I wanted some key elements which would assure enjoyability:

      1. It had to have a commitment to RvR open team pvp;
      2. The devs had to show that commitment, preferably playing the game themselves regularly;
      3. It had to have combat abilities like my favourtie pvp game, NWN from 2002, which meant tab targeting; and
      4. The game had to prioritise gameplay and fun pvp balance, over gfx.

      Only after finding an mmo meeting all the the above, did I slowly play the game and over time, realised that a solid RvR open pvp game actually taught a player about real life and its challenges. How to win, how to lose, how to have the right attitude to challenges, how to endure tough times, succeed during good times, what it meant to defeat an opponent, what it meant to die in battle, and so on. Hence, I have been playing Champions of Regnum for more than a decade, and still love the game.

    • @[email protected]OP
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      22 years ago

      I’m in the same boat. I had a PS1 when I was a kid and didn’t rediscover video games until a few years ago in my early 30s. I definitely appreciate games more as a form of self expression as an adult.

      • @[email protected]
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        22 years ago

        I definitely appreciate games more as a form of self expression

        If Enderal isn’t already on your radar, I can’t give that game a high enough recommendation.

        Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT’S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.

        Steers away from common story tropes to the point that there isn’t really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.

        This game is an absolute passion project by the devs, which is something we don’t see often now-a-days.

        Note: link above is to the version that uses Skyrim SE’s assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/

        Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.

        Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.

  • @[email protected]
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    32 years ago

    It’s not really in the spirit of the prompt, but learning the NMG speedrun of LttP has really improved my movement efficiency in games simply because I’m always thinking about it now