Sure Todd, lol
I have no clue what people are talking about? I have beaten it twice and surveyed an entire solar system and there was plenty. You can fly around to any point in most planets and moons and have stuff generate at each landing, within hiking distance.
I feel like the game is so big and good, the haters are just hating and being stupidly immature about it.
Ng+2 ? Any more change at +2 over +1, apart from the item & ship? Does the suit even improve ? And the ship ?A good mantis still is better I found
Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Thats exactly what they were saying
Your point is?
Beaten it twice? like the main story? Honestly I forgot Skyrim had a story too. I always wandered for so long I forgot what I was doing.
I think here we are reacting to the colossally dumb reasoning in the quote from the article. Astronauts had a few things to be excited about that gamers… won’t
Didn’t this game come out like last week?
*Fast travel around to any point.
nice argument lol
Who needs logic and rhetoric when you have 💰
Lord knows there’s enough content creators now to self sustain shit games and businesses for all of time regardless of what genpop is interested in
Crazy amount of spin
Most of the planets are dull on purpose because my graphics card catches fire if there’s too much excitement on screen. Thanks for looking out for me, Todd!
Didn’t know anyone was still using Fermis.
Todd forgets this is a game and not real life where you have to train and study for 30 years to go to the moon. He forgot that the main intricacy is the stories you can make for the player.
Like assassins creed has big cities. Which feel dead, not enjoyable.
In RL most of the “excitement” in space comes from not wanting to fuck up and die. Games don’t have that, Todd.
Some do, but they make it their main draw. The reason Kerbal Space Program is fun, is fun because you can fuck up and die in a million different ways, and not doing so is chalenging and succes is rewarding while failure is hilarious(ly frustrating).
Not fucking up and dying in Starfield means pressing the Use Healthpack frequently enough.
for now, the gameplay-enrichment mods are well on their way
Imagine a realistic KSP with AAA graphics, like replicating historic missions and planned ones, etc.
You just described the KSP RP-1 modpack with high graphics and volumetric clouds mod
Then you have games that do space travel so well that I’m beyond scared shitless in them, like Outer Wilds. So many games have already managed to convey some of these feelings.
Perfect example. Handful of planets, each rich with hand-crafted purpose, space travel is big enough to feel epic, but small enough to not want to skip.
It nails the feeling of exploring a vast area of space, not by being realistic (it is not, by a long shot), but by just making certain experiences feel right.
…yes, they do. Soooo many fucking games have that. There’s a whole genre of games built around it. They’re called survival games. A relevant example would be No Man’s Sky.
I am kinda certain no game has dying. I haven’t died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.
…what? I can’t tell if you’re trolling. Death is basically the most common failure state of any game.
IRL the stakes are a little higher, don’t you think?
Games aren’t real life??!
No shit? That was the point
Astronauts aren’t bored in space because they’re busy trying not to die. games don’t kill you when you fuck up or something goes wrong
Yup, classic case of realism not always making the game better.
I went to earth to check it out, I know the lore of why it is a giant sand ball but that also disappoints me. I walked around the approximate area of where I am from and found a small cave. But there was nothing in the cave except some abandoned drugs. I couldn’t interact with the glowing mushrooms, mine any minerals, etc. I was hoping for a sprawling cavern or something and just… nope. I might go back to earth to explore it some more but it’s so bland.
What do you think is behind that rock?
Another rock.
I was hoping for at least some scattered ruins on earth. Like there are random generated gas tanks and buildings on most planets.
Just something a little unique.
Maybe I should try and learn to mod it and do that.
I still haven’t found a completely empty planet, there is always outposts, abandoned mines or caves with space pirates or other factions. Every time I walk to a point there is like 3 more points you can just explore endlessly
No! That’s impossible! I was told by people who played less than an hour if at all that you simply can’t walk or fly anywhere and MUST fast travel everywhere.
This particular point really annoys me, I’d love to have somewhere that actually feels remote, where I don’t have four more copies of the same mining and science outposts in visual range. No matter how large humanity has become it just doesn’t make any sense that you can’t find a single ~15km square without anything man made on it.
The best remote places I’ve found so far has been in some quest-specific areas, but even then there’s usually a facility somewhere within a kilometer of the quest location.
Yeah I had the same thought, the caves and stuff are cool but finding so many abandoned outposts full of people is kind of weird
Especially on planets supposedly never surveyed by anyone ever.
We came here and set up a secret medical research laboratory, and have since abandoned it, and not once did we have the area surveyed
I totally agree, I wish there were actually some barren planets without POIs.
That’s false as moving away from your ship a certain distance (I think 6 or 7 km), it’ll literally tell you you’ve reached the boundary of the area and you need to land somewhere else to get a new stretch of land.
Yeah but that’s a long walk, I usually do about three or four locations and I’m over encumbered, maybe once my ship is upgraded and can store more junk I can stay on planet longer
Looking at a boring planet on a screen and slgetting into a rocket and blast to a boring planet is obviously the same.
Glad I went with Bomb Rush Cyberfunk over this.
Did this game focus on anything in particular and do that well? Exploring isn’t it.I’m tired of being negative gamer. This game looks fun even if it isn’t mind blowing, but seeing as I’ve never played a Bethesda game I think I’m just as likely to play one of the older games because they look about as good.
Having tried a bit of it, this game is fun. It plays a bit like outer world but bigger and with a more mature tone.
But i am really glad that after getting hyped in spring i actually forgot it was coming out. My gpu was not prepared.
Personally it feels like a lot of the promise of Mass Effect: Andromeda was channeled into Starfield and they took the launch version of the story in No Man’s Sky and ran with it. It definitely stands on the shoulders of other games but it is a reasonably solid iteration.
It’s a pretty entertaining crafting-shooter, but it’s not an AMAZING one.
counterpoint: there’s not a single “amazing” game of this genre. Elite Dangerous does the space sim perfectly, but it’s boring apart from that. No Man’s Sky has the wonder and exploration, but every planet is functionally the same. Starfield expands on No Man’s Sky with a comprehensible story and actual gameplay. Star Citizen will never come out. Did i miss anything?
The game is good, I have fun with it more than Oblivion and Skyrim, as well as Fallout 3 and Fallout 4.
People are just complaining to complain.
The only Bethesda game I like more than Starfield is Morrowind.
There does seem to be some people out there who are just radiating negativity about this game even more so than most.
I played a good few hours last night and it’s Skyrim in Space which is what I wanted.
I don’t know if it’s the Xbox console exclusivity that’s bringing fanboys out the woodwork or just that people like to attack a big, hyped up release like they did with Cyberpunk, but it’s brought out the worst in people.
Wasn’t Cyberpunk actually catastrophically bad at release, and then got fixed later?
Depends on your platform, PC and Current Gen machines were pretty good from day one, bar a few little bugs.
Only the bugs are gone. Weird design decisions and some horrendous mechanics are still here. It’s still isn’t an incredible game, but not a bad game either.
Why don’t they just have Skyrim level of detail on all 1000 planets, smh!
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
You people want to hate this game so bad 🤣
To give an impression of what it’s been like for me:
I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.
I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.
The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.
That sounds pretty fun, actually!
Sounds like work tbh
Yeah I literally do all of this stuff near daily in my 9-5 bounty hunting job.
Why are they selling it as a fantasy action adventure game when it was a moon simulator all along.
Starfield sounds like an okay game but all the PR responding to complaints sounds like an absolute disaster. Stop letting Todd answer these things directly
I’ve flipped flopped my consensus about the game a couple times, but my conclusion is this…
Starfield is not going to be what you expected from Skyrim in space, at first. It will seem weird and claustrophobic and broken.
But if you give yourself a bit to acclimate to the world they’ve built, there is a surprisingly engaging game underneath.
I believe they’ve left most planets barren on purpose, so they can easily shove DLC wherever they want for the next 10 years.
“New facehugger planet, 20 hours of exciting quests and valuable loot! - $29.99”
That’s 100% going to happen.
How can one person have a consensus?
It’s only a problem when they can’t.
deleted by creator
So far, Starfield is exactly like Skyrim in space to me. There’s as many carefully crafted cities, and quite a few carefully crafted locales. There’s just a lot more space in Starfield (estimated about 500x more. Skyrim is 15sq miles, and those 1000 planets are each a couple square miles ingame). Sounds like there may be less hand-crafted content in Starfield than Skyrim, but that’s hard to tell.
I’m definitely not finding Starfield to be claustrophic. On the contrary, a bit agoraphobic.
I think there’s definitely more handcrafted content in Starfield than Skyrim, there’s also tons tons more dead space with nothing at all.
Some folks say there’s only about 25 hours of handcrafted stuff. I’m not late enough in to know for sure.
Yeah no way. I’ve played longer than that and I haven’t even done the main quest.
I’m approaching that, but I have to admit I take my time and revisit towns a lot.
I’ve only gone to a dozen dungeons so far that were hand-crafted. There were literally hundreds of them in Skyrim. I’d love to get real numbers.
So far, I am enjoying the hell out of the game, if my lack of twitch reflexes is hurting that a lot. I keep having to juggle between ship upgrades (my Mantis keeps dying to small fleets more than 10 levels lower than me) and face-to-face. Usually by now in other Bethesda games, dying is rare. I’m too stubborn to drop the difficulty, though, so I suppose that’s on me.
There’s a pirate fleet in orbit around the planet I want to build my first output. Last 5 times I tried to go there, fleet keeps showing up and killing me. That’s somewhat annoying.
Save in space often. There’s a semi common bug I’ve just run into that will cause your ship to vanish and it somehow retroactively removes it from all previous saves. No recreateable way to get it back. The only thing that saved me was a previous save where I was in orbit, still lost a few hours of progress.
Are you certain that you know what Agoraphobia is? Tip: it is not the opposite of Claustrophobia.
I had agoraphobia growing up. I know exactly what it is. And I had moments of it exploring the planets. I found myself hugging to keep buildings in range and not wanting to stray out into the great wide open. For some odd reason, I got more of that in Starfield than in NMS.
I’m also still fairly early into the game, so perhaps I’ll spend more time indoors than I have so far.
EDIT, also, it kinda is the opposite of claustrophobia in some ways. There are some overlaps and nuances (both fears sometimes include fear of crowds). I had a grandparent with really bad claustrophobia who never used an elevator in her life. Ironically, we could relate on a lot. But they were still opposite issues.
I don’t know, been agoraphobic for quite some time. Never had problems in elevators (alone), but trains or tunnels are the worst. Guess that’s why it’s hard for me to imagine how a game could ever transport that.