• kingthrillgore
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    452 years ago

    Too late. Everyone I know is deep into their Godot or Stride projects.

    • @[email protected]
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      172 years ago

      This is a weird way of saying “I don’t know anyone developing games in unity over the last few years”.

      Switching engines of this scale isn’t something you do in a week for any project past inception.

      • kingthrillgore
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        2 years ago

        Most of my network is hobbyists who have no loyalty and are not bound by existing commitments

        Those who are, are probably going to ship their last Unity game and bounce. At least that’s what i’m hearing.

      • @[email protected]
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        22 years ago

        Depends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.

  • @[email protected]
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    822 years ago

    This seems to be a case of start with a horrible plan that they know will make everyone angry only to roll it back to a plan that still sucks but isn’t quite as bad to try to reduce the sting. The thing is, I don’t think their customers are that stupid.

    • phillaholic
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      102 years ago

      I hear this accusation a lot, but how many times does it work out for the company? Maybe the second plan doesn’t get any press and that’s proving your point?

      • @[email protected]
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        242 years ago

        Worked with reddit when they hired Ellen Pao as a scape goat to implement harse changes then they rolled it back after to what they wanted

        • phillaholic
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          22 years ago

          I don’t remember what they were trying to change, what they ended up concluding with and what it was like originally.

            • phillaholic
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              32 years ago

              Maybe? I don’t recall ever doing anything about it back then. I stopped using it now because I can’t use Apollo and interacting with Reddit on mobile now sucks.

      • @[email protected]
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        52 years ago

        People keep comparing this to how WotC had to give up more gorund than they started with after announcing their DnD bullshit. As someone who plays Magic I can tell you they do and get away with stuff like that multiple times a year and the DnD thing was a rare exception of people holding them to account. They’ve shown no signs of having changed things either.

        Businesses who act like this know that in the long run they get very slightly more profit out of it than they lose from the times people stand up to them.

      • @[email protected]
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        22 years ago

        Oh, I don’t think it often works out. But a business person can make the data show what they want to do while ignoring what is likely to happen.

    • Echo Dot
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      342 years ago

      They underestimate their customers. They keep forgetting they’re business to business, not business to customer.

      Developers are other businesses, even if they’re a business with an employee of one, although often they are small but not tiny teams. The relationship that they have with unity is a business relationship and it can end at any time should that relationship cease to be productive, for we don’t have random undying loyalty to one platform, that wouldn’t be financially sensible.

      • @[email protected]
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        22 years ago

        Good luck porting over a 10 year old game you released on Unity to some other engine in such a way that your overall costs are lower than just sticking with it and eating the fees.

        • Echo Dot
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          32 years ago

          For a 10-year-old game I probably wouldn’t (unless it was Minecraft level popular) but for a 1-year-old game I might, and for a game I haven’t developed yet I definitely will.

          If the game is old not being played that much anymore then the fees probably are not going to hit me that much but if it’s old and popular it’ll be a big financial hit.

  • @[email protected]
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    1892 years ago

    Developers remain critical of this latest statement from Unity. “There wasn’t any ‘confusion’,” said Trent Kusters of Jumplight Odyssey studio League of Geeks. “In fact, the exact opposite is the concerning issue here; That we all, very clearly, understood the devastating impact and anti-developer sentiment of your new pricing model far better than you ever did (or cared to) before rolling it out.”

    That’s the exact point. The apology is a joke.

    • r00ty
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      422 years ago

      Indeed. They had the whole chart showing exactly what would be paid by who. Their original post was designed not to be confusing and it wasn’t.

      • @[email protected]
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        102 years ago

        The confusion is that they want more money and are confused why developers don’t want to give them more money.

    • @[email protected]
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      162 years ago

      I’m surprised this fact hasn’t been repeated more often. This guy is the Grim Reaper in that meme where he goes from door to door killing off various companies.

  • Obinice
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    442 years ago

    I read it, it’s clearly not an apology. Companies don’t ever apologise. Ever.

    Nobody in charge there is sorry whatsoever, they’re just looking out for their wallets.

    They’re busy trying to figure out the best way to spin this to get what they want. That’s it.

    • @[email protected]
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      112 years ago

      Dominos apologized for having shitty pizza and using misleading product photos, then improved their quality and nearly doubled their market share.

      I’m sure it was motivated by profit and PR, but that doesn’t change the fact that it had all the hallmarks of a genuine apology.

      • @[email protected]
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        52 years ago

        That really upset me. Domino’s was my favorite pizza, but then after they changed it. I don’t like it anymore. ☺️

        • @[email protected]
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          32 years ago

          Customer taste preferences are definitely odd. I liked their pizza before the change, and really liked it afterwards.

        • @[email protected]
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          22 years ago

          If you haven’t tried their “Brooklyn Style” crust, I’d give it a try. I don’t like their new regular crust at all. Brooklyn Style only comes in large and extra-large, though.

  • @[email protected]
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    852 years ago

    We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

    Allow me to translate:

    We’re now publishing the terms that we were actually going for from the very beginning. We’ve always known that the flaming bag of shit that we laid on your doorstep was unreasonable. If it worked, it worked, but if it didn’t, it can stand in contrast to the new less shit terms that you’re either supposed to agree to or rewrite your whole game. Not like our PR was great before this gambit. What have we to lose?

    • El Barto
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      162 years ago

      Correct. The right course of action would be to backtrack this per download idea completely, fire the person who thought of this, and add a clause on their ToS that such bullshit will never happen again, and that of they broke that agreement, they will refund everyone affected by it.

    • Chariotwheel
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      282 years ago

      I mean, they have a lot to lose. There are strong alternatives. Unreal and Godot are at the doorstep. Godot doesn’t take anything at all, Unreal takes, but in a reasonable manner and it’s of course on 3D a lot more powerful and also offers an asset store.

      The games already developed and deep into development are unlikely to jump, but future games will have a huge argument against Unity now. Unreal could completely snap their necks now by putting into writing that they never do such move.

  • BudgieMania
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    82 years ago

    The vampire had his fangs to your neck, and you’re gonna believe him when he goes “sorry, I will only feed on bloodbags from now on I swear”?

  • Chaotic Entropy
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    212 years ago

    A resounding “fuuuuuck yooouuu” from all quarters is due for this pathetic apology.

  • stopthatgirl7
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    2 years ago

    It really is like they looked at what Wizards of the Coast did and said, “Hold my beer.”

    No one is going to trust them after this.

  • @[email protected]
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    542 years ago

    How to be a company in 2023

    1. Make a controversial move to please your shareholders without caring about your loyal customers.
    2. Don’t use a proper PR team, just use the same apology template on Twitter that everyone is using.
    3. People are angry… Could anyone seen that coming? 🙈
    4. Undo some changes without addressing the root problem.
    5. ???
    6. Profit (if by profit, you mean loose every inch of respect people had about you)

    Rinse & repeat, because we’re all humans and we can’t learn from our mistakes. Surely, this won’t happen again… right?

    • Thom Gray
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      102 years ago

      Companies don’t desire to be treated as people under the law, the 1886 Supreme Court decision that interpreted the 14th Amendment as corporate personhood was the most racist decision we still live with today. The amendment was written to grant freed slaves citizenship, but the same greedy capitalists that benefited from slavery used it to begin the neofeudaism that still enriches the few while causing suffering for the masses today and it’s only getting worse. Don’t “love” any corporation, they’re literally born out of the greatest evil in US history.

    • Karyoplasma
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      252 years ago

      Why do you think it was a mistake? They put themselves in the spot where taking back just the most egregious fees will be considered a victory by the users while in reality the company basically got what they were hoping for.

      It’s like on a Turkish bazaar when you buy a fake jersey. He will ask for 800 lira and then you talk him down to 400 and feel like a winner, but the jersey is maybe worth 100.

      • @[email protected]
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        102 years ago

        Sorry, I thought it was obvious I was sarcastic about their “mistake”. They want to be seen as the victims like they didn’t know in advance the outcome of their decisions. Backing down on the changes only to show something “less worst” is only a way to make the pill easier to swallow. Unity cannot be trusted anymore.

      • @[email protected]
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        152 years ago

        It won’t be considered a victory. The developers have already lost Unity, and Unity has already lost its developers. Even if they undo everything, the trust is permanently damaged. What developer will dare to make a multi year, million dollar bet on Unity after this?

        • @[email protected]
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          32 years ago

          Just so you know, this isn’t the first time Unity does this - last time they potentially enabled literal malware and forced privacy violating software on users and developers alike. Games using Unity still came out after that debacle.

  • @[email protected]
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    122 years ago

    My trust in companies is shattered in a big way. I don’t believe they are sincere. Words are words. Back up and roll it back. I don’t believe a single word from that apology. It’s damage control. They have no spine and will say anything to achieve a desired outcome. They’re worse than politicians

    • @[email protected]
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      52 years ago

      I look at it like this. Companies, and media frankly, are under no obligation to tell the truth. That doesn’t mean they are lying it just means if it’s more profitable to lie they will. Basically, lying is on the table and they are only interested in getting your money.

  • Margot Robbie
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    152 years ago

    Genshin is one of the biggest games using Unity right now, and I doubt Mihoyo would want to take that risk of suddenly having to pay millions of dollars for no reason.

    • @[email protected]
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      62 years ago

      From what I know, Genshin uses a highly modified Unity engine. But whether they will still be affected by this move is a huge question mark.

      • Cethin
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        112 years ago

        If it’s built off of unity then it’s built off of unity. It doesn’t matter how much you add to it. The terms still apply.

        • @[email protected]
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          42 years ago

          Laws and terms are for the poor. I am sure big players like miHoYo, Niantic and Game Freak (Pokemon Go/Scarler/Violet) already have their own agreements and would not be affected by this.

    • @[email protected]
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      82 years ago

      I install it every 6 months or so to check if android controller support has been added. I expect many other people do the same. It’s just a drop in the bucket, but that bucket eventually fills up

    • @[email protected]
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      102 years ago

      Giving people an exception for using their ad service shows they’re happy to apply the rules unequally. I expect a company that is a big litigation risk like mihiyo will be happily exempt from the runtime fee