cross-posted from: https://lemmy.ca/post/5556739
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
This just feels like the Wizards of the Coasts OGL debacle all over again.
That’s because it is literally the same thing.
Since it is also what the largest companies are doing, expect this trend to be a permanent fixture in the future.
The link is stuck in a captcha loop for me
same here - bikes, traffic lights and busses galore
Don’t panic, but you might be a robot.
Shitty apology, it’s too late.
I mean, there’s really nothing to make changes about. The policy just needs to go. Anything less than that is a half-measure that won’t be accepted.
It is a place holder.
“We’ll look into it and really search our souls “ — then in a year when everyone has moved on, we’ll just continue to change nothing, screwing Devs… thank you.
Take me back, babe! It was a moment of weakness!
As someone who is doing a course in games design using Unity, this change has made me actually start learning Godot and Unreal. I will need to completely relearn everything I’ve been taught so far. But hey, lets me try out different engines I guess
“We have hit the required amount of outrage about the fake thing, time to dial it back to the actual shitty thing we wanted to do.”
What’s with all the “we hear you” statements in company posts lately? Seems like a trend in customer management to say that phrase now. :) Not that they mean it.