I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)

  • @[email protected]
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    12 years ago

    For me, probably Half-Life 2. Especially at the time? It was such a leap ahead in both technology and overall world immersion. I still revisit it sometimes and get sucked right back in.

    I’ll agree with you on Beatles Rock Band too, though. It’s a work of art.

      • @[email protected]
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        12 years ago

        The original Half Life is pretty fun, but I’d recommend checking out Black Mesa. It’s a remake of the original game in the same engine that Half-Life 2 uses, and changes some things for the better.

  • @[email protected]
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    32 years ago

    FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.

  • Lumu
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    2 years ago

    Maybe Tetris? Such a simple concept, and it’s one of the most popular games of all time.

    Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just…you can break everything and build anything. It’s hard to say that isn’t a perfect sandbox.

    More personal opinion though, maybe Super Mario Odyssey. Just incredibly polished and varied with an amazing movement system.

    • @[email protected]
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      02 years ago

      Tetris is an interesting one because you’ve got 3+ decades of variations on the original, but the original is still the best. I’d argue it’s a perfect game.

      • Neotecha (She/her)
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        12 years ago

        I personally disagree that the original is best. It’s high up there, but I think some of the later titles have improvements that eek out the #1 spot.

        I’m a fan of the “piece swap” feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I’ve played.

    • @[email protected]
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      12 years ago

      Tetris is a game that just doesn’t get old.

      It’s really you against your previous self, rather than you against the game.

      It’s the same reason why I enjoy Mini Motorways so much!

  • cyd
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    2 years ago

    Chrono Trigger. It’s basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.

    • Adora 🏳️‍⚧️
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      12 years ago

      Holy shit Chrono Trigger rocked my world so fucking hard. I played it on an emulator in like 2000. I’ve forgotten a lot of stuff yet I still remember the impression this game left on me. It was like holding my breath at the end there goddamn.

      • CityShrimp
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        12 years ago

        Had the same expectations for I am Setsuna, but from what I saw in gameplay and reviews, it was disappointing. Hopefully Sea of Stars will be a good one

        • @[email protected]
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          2 years ago

          Setsuna had a lot of cool throwbacks to Chrono Trigger, but ultimately, it was just okay.

          I found myself more excited for what would be the next reference in the game, more than being excited about the game itself.

  • @[email protected]
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    22 years ago

    I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.

  • @[email protected]
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    42 years ago

    Super Metroid. It’s an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.

    • bbbhltz
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      12 years ago

      There are lots of great choices here, but Super Metroid is mine as well.

      Gorgeous game, great music, not horrifically difficult once you figure things out.

  • @[email protected]
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    32 years ago

    The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you…

  • @[email protected]
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    32 years ago

    I think I would have to go with Stardew Valley. It has something for any mood I’m in.

    I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

    Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

    • m3adow
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      12 years ago

      Don’t forget the rich modding possibilities and the exhaustive mod landscape.

      • @[email protected]
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        12 years ago

        I couldnt speak to them as Ive never tried the mods. They look cool though.

        I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.

        I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!

        One day I will get into the mods! oh yes

  • @[email protected]
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    22 years ago

    The Hunt for Red October on the C64 - varied levels, great art and music, really good difficulty curve.

  • @[email protected]
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    42 years ago

    Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.

  • @[email protected]
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    22 years ago

    My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.

    Also Tetris, but that’s already been said.

  • @[email protected]
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    22 years ago

    Fata Morgana.

    Listen, whether you like Visual Novels or not doesn’t matter. But Fata Morgana is just somehow…perfect. Everything is resolved and I don’t feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.

  • iamak
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    2 years ago

    Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I’ve played: Ashtray Maze

    Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.

  • Deedasmi
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    22 years ago

    Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.

  • @[email protected]
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    12 years ago

    It’s hard to define perfection but Return Of The Obra Dinn has very few flaws IMO. I can only complain about relatively minor UX problems. Everything else is incredible. I still think about the story years later and the music gets stuck in my head to this day. It is such a consummate achievement of game dev and its design achieves maximum results with the limited resources of a solo gamedev.