• @[email protected]
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    5029 days ago

    Many great games are like this. Dwarf Fortress is my personal favorite, where losing is fun.

    • @[email protected]
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      27
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      29 days ago

      Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.

    • lemmyng
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      529 days ago

      Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

      • @[email protected]
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        328 days ago

        right up until redacted and suddenly it’s reeeaaaal difficult to find a way to end the game, because dying isn’t an option if you didn’t prepare for it XD

        • @[email protected]
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          128 days ago

          I found one of those genies that multiply in someone’s multiplayer room.

          I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.

    • Trigg
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      329 days ago

      I’m always here for DF talk. Aquifer and active volcano remains a favourite

      • @[email protected]
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        429 days ago

        Oh man I used to hate aquifers. They’re more manageable in the latest version but I still don’t find myself enjoying it as a resource.

        Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

    • sp3ctr4l
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      929 days ago

      Kenshi also doesn’t really have a ‘win’ state.

      Lots of other sandbox style games as well.

      Can you ‘win’ Caves of Qud? Or just… not die lol?

    • @[email protected]
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      228 days ago

      I somehow became unable to lose, getting FPS death instead, and was forced to quit.

      I am a failure.

      • @[email protected]
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        228 days ago

        Back in the day we disabled thermal calculation and used DFHack to clean up items.

        Not sure how well the Steam version addresses this.