• @[email protected]
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      101 month ago

      I do wanna point out that one of the Horizon games (I believe the second) got pretty screwed by releasing within a week of Elden Ring and didn’t suck. Publishers big and small do need to be careful to not release within a time frame of absolutely massive releases such as Elden Ring and, inevitably, GTA6.

      Even if the game doesn’t let you play on release day, I’m willing to bet my kidney that it’ll sell millions of copies and nothing big will be released within a month of it

        • @[email protected]
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          01 month ago

          Oh yeah, I forgot just how bad the timing of both releases were. Didn’t the second games dlc also drop right around Shadow of the Erdtree?

    • P03 Locke
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      41 month ago

      Release timing is always a critical thing to think about, whether you’re talking about games, movies, TV series, or toys.

    • @[email protected]
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      41 month ago

      “Just make good games” doesn’t really work in the age where we’ve got tens of thousands of game releases per year compared to the age of a few hundred games per year.

      • ms.lane
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        11 month ago

        Well making bad games isn’t working so well either is it…

        • @[email protected]
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          11 month ago

          The failure of a game doesn’t come hand in hand with it being bad. Lots of studios are struggling right now, because there’s just so much out there, and no one wants to compete with GTA.