Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That smile horse armor. That damned smile horse armor.

    • Psychadelligoat
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      910 days ago

      Ah, so it’s going to flop hard, at least by Beth standards

      They scared a lot of us away with Shitfield, if I can’t fix it with mods then I’m not gonna bother even pirating that shite

      • P03 Locke
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        410 days ago

        Starfield? Try Fallout 76.

        Hell, Fallout 4 was still not a great game, but at least it was functional and had a story. As soon as they announced that there was zero NPCs in Fallout 76, I knew that they COMPLETELY lost the plot, and the point of any of their previous RPGs.

    • @[email protected]
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      1810 days ago

      But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community

      • skulblaka
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        1410 days ago

        This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.

        Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn’t build the game with mod support in mind you’re not getting any mods.

      • @[email protected]
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        2010 days ago

        That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.

        • @[email protected]
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          1110 days ago

          Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.

          • warm
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            710 days ago

            But no game officially supports mods

            If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.

            • @[email protected]
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              49 days ago

              Officially none go out of their way except for maybe Ark. You will get mod capacity but not a care or officially supported mods. Make a little sense? Kind of like we the developers don’t maintain or create the mods and they have nothing to do with us officially.

              • @[email protected]
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                28 days ago

                That’s not what supporting means in this context.

                It means that the devs made the game so mods could be used with it instead of modders needing to find exploits to make mods work.

        • @[email protected]
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          28 days ago

          There’s a semantic difference between “supporting mods” and “provide support for modded installations”. The former is fairly common and is what steam workshop is about and is what you are talking about.

          The latter is basically unheard of (for what I hope are obvious reasons).

          The OP is a bit ambiguous about which of the two or is.

          • @[email protected]
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            28 days ago

            OP is only ambiguous because you don’t understand what ‘supporting’ means in this context. Supporting mods has never meant providing customer support to make them work.

            It’s always meant that modders didn’t have to find exploits to change the game.

      • @[email protected]
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        710 days ago

        I’m fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.

        • [email protected]
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          410 days ago

          I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.

    • @[email protected]
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      5210 days ago

      Are you implying by that that mods are being prevented from operating? The second line implies the opposite … “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods”

      ‘Supported’ could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.

      • @[email protected]
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        2610 days ago

        This. When have developers actually put in support for mods, except for paid bullshit like the content store?

        • @[email protected]
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          710 days ago

          I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.

          • @[email protected]
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            1010 days ago

            What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then

            • @[email protected]
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              1010 days ago

              I’m pretty sure Skyrim didn’t get official mod support on the main menu until 2017 with Creation Club.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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              10 days ago

              Literally the “data” option on the launcher for Morrowind, the OG Oblivion, Fallout 3, Fallout: NV, and Skyrim… The order can also be manually adjusted by just moving the loaded files higher or lower on the screen (or manually editing the ini file that controls load order).

              Only FO4 and Starfield are missing this, opting instead to have the Creation Store UI replacing it with such poor implementation I haven’t been able to manually install mods on either. They’re the only two I absolutely need a mod manager to manage my mods with.

          • @[email protected]
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            28 days ago

            Nope, only Morrowind. Arena and Daggerfall had no mod support at all, nor was a construction set delivered with them.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      10 days ago

      Says mods are not supported, but then goes on to suggesting you uninstall mods if you’re experiencing an issue with them.

      Sounds less like the game itself can’t be modded, and more like they can’t provide support for issues stemming from mods. Which has literally always been the case.

    • Owl
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      1410 days ago

      Wtf happened to bethesda

      Who will make the game then ? It’s like firing their entire dev team

    • [email protected]
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      10 days ago

      Made in unreal engine so fewer bugs, in the very least.

      Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.

      • @[email protected]
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        1210 days ago

        Nope! AFAIK Unreal is only used for rendering, not logic. So you’ll get the bugs from Bethesdas engine with the performance of Unreal 5.

      • warm
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        310 days ago

        Unreal Engine is all I need to know to avoid a game.

        • [email protected]
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          910 days ago

          What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?

          • warm
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            610 days ago

            If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA instead. Unlikely in bigger games because they want to make them very quick.

          • Owl
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            10 days ago

            I still can’t believe how good fox engine is

              • Owl
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                10 days ago

                Oh that’s sad :(

                I only knew it ror MGSV and was astonished at how well it ran on a potato

                I mean, this game has beautiful realistic graphics on a steam deck and I can get 2h of gameplay out of it

                • [email protected]
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                  10 days ago

                  I blame Japanese monetary racism. They’ll take one yen over a hundred dollars, always. Konami had a printing press ready, and instead poured gasoline on it. Who knows what things would look like, had Konami licensed the fox engine out like the unreal engine.

    • Drasglaf
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      510 days ago

      Why in the world would they shoot themselves in the foot like that?

      • skulblaka
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        1110 days ago

        Because they don’t make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they’d be making a game out of them. They don’t, so instead they’re reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.

        • @[email protected]
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          10 days ago

          I saw a rumour that somehow they’re building Unreal Engine 5 for graphics on top of the old Gamebryo engine the original release used so they can keep the original game logic.