• @[email protected]
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    22 months ago

    You do realize the market share of GOG is about 0.5%, right? That’s despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.

    • @[email protected]
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      2 months ago

      I don’t think the GoG numbers matter, and I do think Steam’s days are numbered if they continue on their current course (like, within the next 50 years, not tomorrow, but in my lifetime). GoGs DRM free and game archive mantra is going to give them longevity. The World continues to digitize, and eventually, society is going to have to grapple with Internet privacy and digital ownership. Steam on the otherhand is catering to the same crowd EGS is at a 30% tax. No doubt Steam has the numbers, no doubt they will for awhile, but I do think they will eventually run out of Steam if they don’t invest in a more sustainable business model.

      To be clear, I don’t hate Steam or am in any way rooting against Steam, this is just my PoV in comparing their business model to EGS who has primarily invested in their UE5 engine. Valve on the otherthand does well with hardware, Steamdeck and SteamVR I think are both solid.

      I also don’t believe that EGS is as bad as a company as people make them out to be.

          • @[email protected]
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            22 months ago

            I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.

            • @[email protected]
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              12 months ago

              That is a dynamic rate by definition, not saying its perfect. But its available to any dev whos game hits those numbers.