• @[email protected]
    link
    fedilink
    English
    193 days ago

    I’m seeing more of these decompilations lately but never for playstation titles. some things just never emulate quite right with the playstation titles and they are still fun to play. Is anyone working on decompiling original playstation games?

      • @[email protected]
        link
        fedilink
        English
        22 days ago

        Ps1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu.

        The n64 is all weird (albeit with a similar but 64bit mips core).

        • kadup
          link
          fedilink
          English
          22 days ago

          The PlayStation hardware is barely capable of 3D at all.

          Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

          • @[email protected]
            link
            fedilink
            English
            22 days ago

            It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision

            • kadup
              link
              fedilink
              English
              12 days ago

              and floating point isn’t a precision

              Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.

              The PlayStation can’t use anything but integers to place points in 3D space.

          • @[email protected]
            link
            fedilink
            English
            12 days ago

            It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.

            You have to clip your triangles, basically clip everything.