@[email protected] to Game [email protected] • 18 days agoUnreal Engine to move to using Y-upmidwest.socialimagemessage-square62fedilinkarrow-up1171
arrow-up1171imageUnreal Engine to move to using Y-upmidwest.social@[email protected] to Game [email protected] • 18 days agomessage-square62fedilink
minus-square@[email protected]linkfedilinkEnglish5•16 days agoZ is depth. Why should it ever be up? Honest question.
minus-square@[email protected]linkfedilink1•5 days agoCamera space vs world space. Personally z up is the only one that makes sense.
minus-square@[email protected]linkfedilink4•16 days agoIt depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
minus-square@[email protected]linkfedilink2•16 days agoFor cameras, the convention is Z depth but right handed: X rightward / pixel column from the left Y downward / pixel row from the top
Z is depth. Why should it ever be up? Honest question.
Camera space vs world space.
Personally z up is the only one that makes sense.
It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
Ahh ofc
For cameras, the convention is Z depth but right handed: