@[email protected] to Game [email protected] • 2 months agoUnreal Engine to move to using Y-upmidwest.socialimagemessage-square62fedilinkarrow-up1172
arrow-up1172imageUnreal Engine to move to using Y-upmidwest.social@[email protected] to Game [email protected] • 2 months agomessage-square62fedilink
minus-square@[email protected]linkfedilinkEnglish5•1 month agoZ is depth. Why should it ever be up? Honest question.
minus-square@[email protected]linkfedilink4•1 month agoIt depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
minus-square@[email protected]linkfedilink2•1 month agoFor cameras, the convention is Z depth but right handed: X rightward / pixel column from the left Y downward / pixel row from the top
minus-square@[email protected]linkfedilink1•1 month agoCamera space vs world space. Personally z up is the only one that makes sense.
Z is depth. Why should it ever be up? Honest question.
It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.
Ahh ofc
For cameras, the convention is Z depth but right handed:
Camera space vs world space.
Personally z up is the only one that makes sense.