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@[email protected] to Game [email protected] • 2 months ago

Unreal Engine to move to using Y-up

midwest.social

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Unreal Engine to move to using Y-up

midwest.social

@[email protected] to Game [email protected] • 2 months ago
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  • @[email protected]
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    5•1 month ago

    Z is depth. Why should it ever be up? Honest question.

    • @[email protected]
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      4•1 month ago

      It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.

      • @[email protected]
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        1•1 month ago

        Ahh ofc

    • @[email protected]
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      2•1 month ago

      For cameras, the convention is Z depth but right handed:

      • X rightward / pixel column from the left
      • Y downward / pixel row from the top
    • @[email protected]
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      1•1 month ago

      Camera space vs world space.

      Personally z up is the only one that makes sense.

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