I’ve been wodnering how regulations about not killing games deals with compaines running multi-player servers?

For single player games or games with single player modes it seems easier to implement.

  • slazer2au
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    378 days ago

    My hope is legislation will force companies to release private server options.

    • @[email protected]
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      158 days ago

      This.

      This was the standard for years. Matchmaking kinda killed it.

      There were 3rd part server browser services that could fill the gap, though. I wanna say GameSpy or something was a popular one in the late 90s

      • @[email protected]
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        48 days ago

        Epic did the right thing, after almost 20 years of running the Unreal Tournament 2004 master server, they announced that they were shutting it down, within days a new fan run master server was setup and working, migrating to the new was a simple thing, just edit the main config file and it worked.

        Plenty of patched copies of the game can be found on archive.org

    • UnfortunateShort
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      48 days ago

      Multiple approaches have been suggested - from local multiplayer (which can potentially be extended to the internet) over releasing server binaries or source code, to providing documentation that allows to recreate a server.

    • @[email protected]
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      27 days ago

      This is the correct answer. The last step in shutting down servers should be to release a server binary for people to continue using.

      Source code would be even better, but we’ll take what we can get. I imagine a lot of code might be re-used for later games, so they may not be keen on open-sourcing it.