I’ve been wodnering how regulations about not killing games deals with compaines running multi-player servers?

For single player games or games with single player modes it seems easier to implement.

  • @[email protected]
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    158 days ago

    This.

    This was the standard for years. Matchmaking kinda killed it.

    There were 3rd part server browser services that could fill the gap, though. I wanna say GameSpy or something was a popular one in the late 90s

    • @[email protected]
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      48 days ago

      Epic did the right thing, after almost 20 years of running the Unreal Tournament 2004 master server, they announced that they were shutting it down, within days a new fan run master server was setup and working, migrating to the new was a simple thing, just edit the main config file and it worked.

      Plenty of patched copies of the game can be found on archive.org