This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Hades. Bought it, tried to get into it multiple times. Says nothing to me. Death’s Door is much, much better. I finished it.
Deaths Door was fun! I’m glad it didn’t last too long though, it could have easily overstayed its welcome for me
Death’s Door has some interesting parts but ultimately . . . idk, it feels very flat. Penultimate boss was cool.