This is a followup to @[email protected] ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • Grebgreb [he/him, they/them]
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    52 years ago

    Gta V was a downgrade from Gta 4 in all the ways that mattered.

    All of the dark souls shit, Steelrising is the only one that looks promising.

    I could not get into Terraria no matter how many times I tried.

    Path of exile is a bloated, convoluted mess with shoehorned multiplayer elements. The mtx are also awful and do not get nearly enough hate as they should.

    half life 2 was a glorified tech demo with so many bloviating “immersive first person cutscenes” that it felt like a parody.

    Halo 3’s campaign was not good and the multiplayer was just ok. Forge was not revolutionary, it only seemed like it because it was locked to console with no mod tools.

    Borderlands, tried two different games over the past 7 years and neither time was it fun. Fps games should not have arpg items.

    The mario, zelda, and pokemon series. The little I’ve seen of them made me never want to play them, like pokemon is literally just cock fighting but with epic wacky monster-pets.

    Diablo 2 resurrection, the remaster, does not have a skill bar unless you use a controller. I will never willingly put myself through garbage controls straight from the 2000’s when I could just play Grim Dawn instead.

      • Grebgreb [he/him, they/them]
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        52 years ago
        spoiler

        I really like Gta 4 and every few years I return to it. I don’t usually finish it because I think the last bit of the game with the mafia kind of drags a bit. The driving is really good even if it’s a bit too weighty and shooting guns in it is great. I liked Gta 3 a lot and occasionally I’ll play through it again although its age is showing and last time I tried my save got corrupted. Used to like Vice City a lot but last time I tried it I just couldn’t get into it.

        Kenshi is amazing, I recommend everyone try it. Perfect amount of jank and a ton of mods available. I really want to play it again after I complete Baldur’s gate. Actually progressing was kind of hard at first and it wasn’t until like my 3rd character where I got the hang of it.

        Nightmare Reaper was something someone recommended here and it’s fantastic, I didn’t think I’d enjoy it so I pirated it and I was completely wrong. Bought it almost immediately after, it just rocks. Also found Selaco through it which also seems very promising if it ever releases.

        Project Zomboid is awesome, one of the first games I’ve managed to get a high playtime in a while. Very atmospheric and we even have a server.

        Grim Dawn is great and the best arpg to date. Since it came out anytime I try a different arpg I just end up playing this one again. 3rd xpac was just announced so next year I’ll definitely return to it. Diablo 2 is good but it’s old and I don’t want to bother fiddling with the weird skill changing or making an ahk script to do it.

        Mount and blade Warband + Bannerlord. Warband was mindblowing the first time I tried it and Bannerlord is mostly just an improved version.

        I discovered Barony at the start of this year and it was a ton of fun.

        Kingdom Come was pretty fun even though it’s not nearly as hard or realistic as the gamers like to claim.

        Dos2 and Baldur’s gate 3 are terrific. I’ve been thinking about trying Dos2 again sometime after bg3 but I’ve also already been thinking about doing another playthrough of Bg3 even though I haven’t completed it yet shrug-outta-hecks

        spoiler

        I’ve been regularly playing Halo 1 for the past 20 years and I played a lot of Minecraft a few years ago. Every now and again I play Squad but it’s really hit or miss. I started playing Dex a few months ago but I got distracted by Nightmare Reaper, the little bit I played of it seemed cool and I want to return to it. I think someone on here got me to try Scratching Melodii but I found it hard to play on a keyboard so I just learned one of the songs instead - the little bit I did was fun though.

        I really liked Swat 4 and played a ton of it in 2018, it’s not what it sounds like and you cannot play like an actual pig. After Bernie lost I played Age of Wonders 3 and it was fun. I used to play a lot of Payday 2 stealth but I think I finally hit my limit on that. I completed Feeding Frenzy twice, really cool little fishy game. Replayed Chaos theory a few years ago and it was pretty fun despite compatibility issues and bad politics. I played the ww2 Rising Storm very briefly and I played the Vietnam one during the beta but never bought it. I got Remnant for free 2 years ago and had a lot of fun doing a playthrough of that. I used to really like Killing Floor but I got very burnt out on it.

        Something applicable to the Soros thread would be Area 51 I think, I really like that game despite its mediocrity. I really wanted to like Alice Madness returns but the port is so bad that I just gave up, very unfortunate because the game itself seems really good.

        I have Disco Elysium, Partisans, Cyberpunk, hidden gem Geraldo, Control, Steelrising, and Bright on my maybe to do list. Gog keeps recommending me more boomer shooters and rpgs that I’ll probably end up trying someday too.

        • axont [she/her, comrade/them]
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          72 years ago

          You actually have a pretty cool taste in games. You seem to favor sandbox style stuff and RPGs. That’s cool.

          If you’re into boomer shooters, the Hypnospace Outlaw devs made a Duke Nukem 3D style game: Slayers X: Terminal Aftermath: Vengance of the Slayer. It’s hilarious. Zorch is also worth a shot.

          You may or may not like Shadows of Doubt? It’s still in early access, but it’s shaping up to be really intriguing. Big open city where you’re a detective solving mysteries however you may please.

    • SerLava [he/him]
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      2 years ago

      I loved Halo, but I played so much Halo back in the day, and a couple of stretches since, that now when I jump into any part of halo 1, 2 or 3 I am instantly bored to tears. I played it all on like Legendary and half the time I was reloading to keep every Marine alive or some shit. I have seen every corridor just tooooo many goddamn times

      Oh also despite being that much into Halo, I never finished Infinite. Didnt hate it just had no motivation to keep playing. I think the meaningless ally respawn farms were part of it

  • aaaaaaadjsf [he/him, comrade/them]
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    2 years ago

    Horizon Zero Dawn. It felt more like a tech/graphics demo than an actual game. Still haven’t finished it and can’t see myself doing it. I don’t know how they managed to make robot dinosaurs so boring.

    Also every call of duty after the original modern warfare 3. Yes, including black ops 2. I actually think black ops 2 was one of the worst call of duty games, the overuse of the three lane cookie cutter map design really screwed up multiplayer FPS games for a good 5 years after its release.

    Also another controversial take, skill based matchmaking is good and more games should implement it. It forces you to actually play people at your skill level and prevents pointless pubstomping. If you want to have mindless fun with long killstreaks, just play against the AI/bots.

  • UltraGreen [comrade/them]
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    92 years ago

    Deadcells. Loved the art style, combat looked fun. I was so excited to play a new metroidvania only to discover it’s a rougelike and that killed all interest in playing it. I just really dislike that kind of game.

  • gregheffley [he/him]
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    2 years ago

    I don’t necessarily dislike them, I quite enjoy the stories, but I just cannot get into Final Fantasy (mainline titles) with turn based combat. It’s def not the problem of the game necessarily, it’s just me

  • GnastyGnuts [he/him]
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    82 years ago

    Every Mario game. I’ve just never been into that series, the characters, the art style, etc.

  • EmotionalSupportLancet [undecided]
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    252 years ago

    Borderlands. It’s just peak Reddit brain writing tacked onto a looter shooter (yay, thousands of completely identical guns with varying amounts of + 5% crit dmg) and bullet sponge enemies.

    • @[email protected]
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      52 years ago

      I kinda liked the loot and shoots but the setting was drab and I could not suffer the dialogue.

    • YEP [he/him]
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      192 years ago

      I think it really was a product of the times. The looter shooter was fairly novel and you can see how that affect of banter w/e you wanna call it really aged badly in bl2 and 3

      • EmotionalSupportLancet [undecided]
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        82 years ago

        I agree that pairing Diablo with fps was novel, I just don’t think it was well executed. Honestly, the first one was fine especially in light of being a new combination of game elements.

        I think I was letting my distaste for the cringe Reddit humor of the second one override actually kinda enjoying the first one when it was new.

        I stand by the jab at the minuscule and meaningless differences they use to pad out the “loot variation” numbers though.

        • Huldra [they/them, it/its]
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          112 years ago

          They even manage to make guns with wild differences and gimmicks in the legendary tier but then those are divided into “dumb gimmick that makes the gun suck” and “gun whos gimmick is that it shoots 10 shots at once and does more damage than god”

  • Egon [they/them]
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    72 years ago

    The new total war games. I find myself returning to medieval 2 every once in a while. The charm is just gone from the newer ones. The spectacle of the Warhammer games does a little bit, but it still feels so hollow.

    • 1nt3rd1m3nt10n4l [he/him]
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      92 years ago

      My issue with going back to old TW, is that while I will agree that there are certain things that feel better about how it plays, and settlements feel like actual places instead of just production hubs; almost every faction feels basically identical in how they play with only the most marginal possible variations in roster. This is less true in Rome 1 of course, but it’s especially so in Med2, and Shogun 2, even though I do still like both those games.

      TWWH, I believe, is for all it’s flaws a genuine advancement in design, because it gave CA license to experiment with hard asymmetries between faction rosters & campaign mechanics.

      • Egon [they/them]
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        42 years ago

        I guess it’s completely reversed for me. Modern day settlements feel like stale Lego bricks, I don’t enjoy the limited number of building spots, or how each settlement is more or less locked in to specific buildings by default. I guess I really just miss how governors gained traits by being in a town, governors having to be in towns for good profit and growth (miss the non-abstracted growth too) and I miss their traits actually mattering

        • 1nt3rd1m3nt10n4l [he/him]
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          42 years ago

          Modern day settlements feel like stale Lego bricks, I don’t enjoy the limited number of building spots, or how each settlement is more or less locked in to specific buildings by default.

          That’s the part of it that I’m agreeing with you on, though.

    • uralsolo [he/him]
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      2 years ago

      The series peak for me is Rome: Total Realism 7. The zoomed in Mediterranean map, having to balance your family members’ political and military careers, the way integration of conquered territory was modeled chefs-kiss. I think Empire: Total War’s lukewarm reception scared CA away from doing “realistic” combat, since Napoleon and later Shogun 2 both introduced a bunch of “special abilities” that made things really video game-y - but IMO if they had done a deep dive into realism, overhauled siege warfare and enemy AI, and scaled everything up to full historical battle sizes, they could have kept the series’ charm instead of going full fantasy which is what they did (fukken three Warhammer games? Really?).

  • sovietknuckles [she/her]
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    102 years ago

    Super Mario World. Super Mario Bros 3 perfected 2D Mario platforming movement, then they added a cape that lets you skip most of SMW by flying at the top of the screen. Because of this, and because of other things that the cape makes too easy, speedrunners have created the “No Cape, No Starworld” category that features the parts of the game that would otherwise be skipped.

    The spin jump is also BS, the fact that you can now jump on a bunch of things that should cause damage keeps me wishing that they stuck with SMB3 mechanics instead.

    • UlyssesT [he/him]OP
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      62 years ago

      That’s a take I really feel that I should have thought of saying first. I always did like SMB3 a lot more and didn’t like most of the changes SMW made. Mario All Stars’ remake of SMB3 was great for that reason.

    • GeorgeZBush [he/him]
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      42 years ago

      Totally agree. I love 3 to death but could never enjoy World. The movement feels way too floaty even without the cape.

    • AntiOutsideAktion [he/him]
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      2 years ago

      I think the cape and being able to skip levels with it goes right in line with the traditions of earlier mario games (1 and 3) introducing you to the warp zone by the second level. The ability to play the same game with ease or difficulty depending on your style is good design, I say. I do agree 3 is the pinnacle of the 2D era if not the franchise.

  • axont [she/her, comrade/them]
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    2 years ago

    Couldn’t get into Elden Ring. I love Dark Souls and Sekiro, but adding the huge world just made things dull to me. It became too much of a grind rather than a cool experience to have. I don’t really understand the hype around it.

    I never liked CounterStrike. The entire game is walking into a courtyard and getting shot by someone I didn’t even see.

    I’ve never liked Eternal Darkness: Sanity’s Requiem. The writing is incredibly goofy and it’s just not as scary as it’s hyped up to be. The pacing is dull and the puzzles are just tedious running back and forth. And before it’s mentioned it’s a game from 2002: it came out a month after the Resident Evil 1 remake, which is a masterpiece to this day. It also came out a year after Silent Hill 2 and the first Fatal Frame, both of which are still very effective at horror.

    • SerLava [he/him]
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      42 years ago

      I don’t like any dark souls. I just don’t like how even the most basic enemies revolve around “sit and wait, don’t attack yet, if you get bored and impatient, well, you are gonna get even more bored so just accept being bored”

  • hypercube [she/her]
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    82 years ago

    every game that requires realtime input. turn based or, at a stretch, variable speed realtime with pausing is all that can capture me

  • Teekeeus [comrade/them]
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    2 years ago

    A. Star wars knights of the old republic 2. The music and environmental color palette are so dull and drab compared to its predecessor, I despise kreia and atton for being pieces of shit but unfortunately they’re important/major characters in the narrative (especially kreia, and how the game itself tries to portray this libertarian-approaching shitbag as “correct” especially with the infamous nar shadda beggar scene), it completely doesn’t capture the magic of star wars that the first game did (I know it was supposed to be a deconstruction, but it’s way too dark and edgy), I hate darths nihilus and sion (again, too edgy, and I think their force power gimmicks are stupid). It also basically invalidates all the player has accomplished in the story of the first kotor game, regardless of side (by the time of kotor 2 both the jedi and sith are collapsing and revan is missing).

    Regarding kreia and her portrayal, IIRC chris avellone is apparently a sex pest creep who has had allegations made against him libertarian-alert

    B. Pokemon Legends Arceus. I think I’ve ranted about this game before. I personally think that it has a very boring and flawed gameplay loop, dull environments with music that rarely/barely plays (the music itself is good, but why the fuck is most of the game uncomfortably silent then), a botched combat system, unfun/tedious wild pokemon aggression mechanics, a horrible lack of quality of life features and an truly unbearable amount of grinding. Then there’s the colonial apologia in the narrative (wholesome chungus peaceful colonizers who just want to make a home in a foreign land and live harmoniously with the natives, d the gracious colonizers’ help in dealing with sacred local pokemon they’ve revered for generations)

    • UlyssesT [he/him]OP
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      142 years ago

      It’s a bit of a litmus test when asking someone about their opinion of KOTOR2. If they say Kreia/Traya was “based” and actually buy into her bullshit Enlightened Centrist fortune cookie wisdom (which IN THE GAME is shown to be a deceitful bullshit ploy to hide her actual motives), they’re probably an asshole.

      • DroneRights [it/its]
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        52 years ago

        Darth Traya’s actual motivation is very interesting, though. Star Wars’ pseudobuddhist/pseudotaoist philosophy has always been its best feature, and Kreia is this very interesting character who is aware of the Tao and believes in its existence, and wants to kill it. Its a matter of free will and theology. There is a “god” that controls the entire galaxy, and here is a character who believes its existence is an unjust hierarchy and wants to kill it.

        • UlyssesT [he/him]OP
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          52 years ago

          It is interesting but so many people that played it missed the point of her distracting Enlightened Centrism bullshit (which she spews no matter what the player decides to do, which is the point because it was a distraction tactic all along) and see her as some great and wise person instead of a betrayer, which was IN THE NAME.

          and here is a character who believes its existence is an unjust hierarchy and wants to kill it

          The big hole in her idea is that she wants to do that for herself and doesn’t really ask the rest of the living things in the universe if they want that. It doesn’t matter because she wants it.

          • SocialistWombat [he/him]
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            42 years ago

            The big hole in her idea is that she wants to do that for herself and doesn’t really ask the rest of the living things in the universe if they want that. It doesn’t matter because she wants it.

            oh-shit

            I think I need to do some self-crit because I was onboard with Kreia’s idea to kill the force…

          • DroneRights [it/its]
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            42 years ago

            Does it make sense to give a choice to a population of people who don’t have free will? The Force can’t control individuals, but it controls populations. It can use propaganda to defend itself. Kreia simply sees the force as a state.

            • UlyssesT [he/him]OP
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              22 years ago

              Why does Kreia get to make that decision? Does she get a pass that everyone else doesn’t?

              I don’t want to go into a free will debate here. That’s exhausting and annoying and I’ve done it so many times. Rather, I’m asking why Kreia gets to make that determination under the same standards you would apply to the rest of all life in the galaxy.

              • DroneRights [it/its]
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                32 years ago

                The same reason a 15 year old girl’s parents get to decide that she’s not allowed to pursue a romantic relationship with her pedophile teacher: compromised consent

                • UlyssesT [he/him]OP
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                  2 years ago

                  That doesn’t justify or excuse her pretenses of “saving” billions of people that didn’t ask to be saved (in a way that may very well kill them considering the in-setting significance of the Force and how it relates to living things).

                  Her reacting against the Force is still being manipulated by it. If you deny agency with deterministic dogma for billions in the galaxy, how exactly is she really free of the same limitation if her only goal is still bound to the same entity, just as its negative?

                  She wasn’t trying to save anyone. It really looked like another lie and another selfish agenda, a revenge motive that drags billions along for the ride.

                  Calling absolutely everyone children for not agreeing with Kreia is pretty absurd to me.

    • ReadFanon [any, any]
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      2 years ago

      As someone who appreciates KOTOR 2, I think that a lot of the love for the game comes from 3 factors:

      • Nostalgia for KOTOR 1

      • The fact that KOTOR 2 improved the combat system and the class/skill system, so if you liked skipping all the dialogue and getting to the part where you could swing your lightsaber around then this game feels like a significant improvement when the combat in the previous game often felt very tacked-on and like an afterthought

      • The aspirational “But it could have been a masterpiece!” sort of thing, where people see the rushed development which resulted in a game that was ultimately unfinished, this cohort tends to fill in the gaps with how great it could have been rather than extrapolating from what the game really was into what it likely would have been if it actually completed its development cycle, which wouldn’t have been all that much better and the lost content restoration mod stands testament to the fact that, no, the bits that got left out weren’t really going to be better than the rest of the game.

      I think you’re right about how Revan’s story just got sidelined in the second game and how the villains were kinda meh. I feel like Nihilus was a really bad choice and just a placeholder for an actual villain because they didn’t bother with any development, they used in-lore reasons for why he couldn’t talk and his character was essentially incomprehensible in his motives aside from The One Thing™ 🙄, and they just kinda dropped him in towards the end and it’s supposed to be a big deal because he’s… kinda spooky I guess? Oh wait, some characters also tell you throughout the game that he’s a big deal and you should invest in his character because they said so.

      Kreia I think was decent but not fully realised (see above for what that means to fans) but I think conceptually it was cool to have a greyish-to-evil Jedi as your mentor.

      The game did a better job of moral pathways, especially the grey and evil ones. The first KOTOR would pose very simple situations to the player - help and do the good thing, to good outcomes, but you either have to pay extra or miss the opportunity for money/loot or you lie and/or slaughter your way through and you get that loot.

      KOTOR 2 made you think about the consequences of your actions more and there wasn’t always the clearly obvious righteous path but instead you had to grapple with means vs ends and the ramifications of your choices. There was less [console the orphaned child and give them money to help them get back on their feet/kill the orphaned child and loot their bloodied corpse] options and more morally ambiguous options.

      Kreia was supposed to be the fleshing out of the whole fall to evil thing and she did an okay job of it most of the time. If you played the game purely lawful good then she would have been frustrating but if you played it other ways or you weren’t certain of your path then she is a more interesting deuteragonist than Bastila, who would just demand that you always take the lawful good path and chide you if you didn’t, which wears thin really quickly. (This is from someone who has set out to play the game as evil multiple times and yet has failed and fallen to their better insticts every time lol, and this is also at the cost of Kreia chiding you for doing the right thing, for doing the wrong thing, or for trying to do the right/wrong thing and it backfiring due to circumstances, leaving you feeling as though there was no way to appease her because whatever you do she’s likely going to be disappointed in you regardless.) She was, imo, a very clear swing-and-miss at representing something close to representing the concept of Wu Wei because the problem therein is to have a fallen/ultimately evil character who also represents neutrality/neutral-good - those two sit it direct contradiction with one another so it got muddled up in the story. Hence the beggar scene.

      Being able to crack characters open and bring them to be your apprentices and to influence their alignment was a pretty cool mechanic that helped flesh out the story imo.

      The game was really reaching for gritty realism (see: Atton being an actual representation of a rogue character rather than a caricature of a rogue who once was self-interested but decided to join up and now they’re part of a merry band of do-gooders without any real justification or development, also the drab setting for most of the game) and a subversion of the tropes (which, in combination with the gritty realism, often devolved into outright edgelordism) but it often fell short of this lofty vision.

      I think ultimately what the game was attempting, and failed to achieve, was a truly introspective player experience where there were more shades of gray than any clarity on anything - will Kreia be the final villain and if so, why is she on your side and why does she not do Big Evil Stuff™? (Which explains Nihilus being largely absent from the game, although that turned out kinda bad.) Why do I not trust the good characters a lot of the time and why do the evil-coded characters make compelling cases (sometimes)? Why is it that I can’t always do the correct thing but I am forced to choose between imperfect options? Why do I find myself at odds with my Jedi mentor? Is there truly right and wrong? Are the means justified by the ends and what are the implications? etc.

      I think one thing that needs to be kept in mind is that this game came out when the subversion of the trope wasn’t itself a massive trope and gritty realism, while popular, hadn’t reached peak saturation yet and so for a lot of people who grew up with the game it really did feel groundbreaking due to that context. I think this bookends really well with the discussion on Seinfeld happening elsewhere on Hexbear - people look back on Seinfeld and ask why it was considered so great at the time but they often don’t understand that in the context of when it was produced, it was pretty groundbreaking for comedy and its influence was so significant that for a person going back to watch it after its run, it seems like Seinfeld is just rehashed and worn out. But that’s not because of Seinfeld itself, it’s because it changed the shape of comedy that came after it (for better or worse) such that it doesn’t feel groundbreaking at all looking at it retrospectively.

      It’s a bit like if we were to watch an early husband and wife sitcom like I Love Lucy or something - we’d know all the tropes, we’d see all the punchlines before they landed, we’d consider it a tired and worn out concept despite never having watched it even though, at the time, it was so influential and groundbreaking that it effectively shaped the direction of its entire genre. Sometimes things are just a product of their time and that means that they don’t always age that well.

      • Teekeeus [comrade/them]
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        42 years ago

        I feel like Nihilus was a really bad choice and just a placeholder for an actual villain because they didn’t bother with any development, they used in-lore reasons for why he couldn’t talk and his character was essentially incomprehensible in his motives aside from The One Thing™ 🙄, and they just kinda dropped him in towards the end and it’s supposed to be a big deal because he’s… kinda spooky I guess? Oh wait, some characters also tell you throughout the game that he’s a big deal and you should invest in his character because they said so.

        Yeah. Nihilus also felt like a “force of nature” villain more than anything. Don’t know if I remember wrongly, but I couldn’t really find out what his actual character or motives were when talking to visas marr, other than just consuming everything like a wild animal. The final confrontation with him was really anticlimactic and underwhelming.

        Kreia was supposed to be the fleshing out of the whole fall to evil thing and she did an okay job of it most of the time. If you played the game purely lawful good then she would have been frustrating but if you played it other ways or you weren’t certain of your path then she is a more interesting deuteragonist than Bastila, who would just demand that you always take the lawful good path and chide you if you didn’t, which wears thin really quickly.

        The thing is, I could never really please Kreia enough so I opted to spite her, to intentionally decrease her influence as low as possible to “unlock” the various story dialogue lines. Her hyper-selfish, social darwinist obsession with rugged individualism and freedom irritated me more than anything Bastilla did TBH. Obviously not saying that all choices that would align with what kreia would do are bad - far from it, e.g. some of the “smart”/“manipulative” choices that kreia would approve of - I just don’t want to be constantly lectured by space libertarian, especially when helping or trusting in others - the whole point of the exile’s strength in making bonds with others. And I find it ironically pathetic that someone so obsessed with this stupid idea of “freedom” was so drawn to a force user whose greatest strength was their ability to bond and connect with others. She honestly comes across as one of those deranged people trying to separate themselves from society, who hates the very fundamental dependence of all life on each other (and hence the crazy plot to “kill the force” which binds all things). I also still maintain that the game was excessively sympathetic in its portrayal of kreia.

        She was, imo, a very clear swing-and-miss at representing something close to representing the concept of Wu Wei because the problem therein is to have a fallen/ultimately evil character who also represents neutrality/neutral-good - those two sit it direct contradiction with one another so it got muddled up in the story.

        Yes. Kreia is IMO the most sociopathic and repulsive character in the game, so the writers attempting to portray her as “gray” completely failed from my pov.

        The game was really reaching for gritty realism (see: Atton being an actual representation of a rogue character rather than a caricature of a rogue who once was self-interested but decided to join up and now they’re part of a merry band of do-gooders without any real justification or development, also the drab setting for most of the game) and a subversion of the tropes (which, in combination with the gritty realism, often devolved into outright edgelordism) but it often fell short of this lofty vision.

        Which is kinda funny because star wars is this very cheesy space fantasy that clearly isn’t meant to be taken seriously. Introducing “gritty realism” into this series has to be done very carefully to make it work, but as you outlined here they didn’t succeed in the case of kotor 2.

        Side note, I did appreciate the mechanic of influencing through hatred as much as respect. I remembered that it was very easy to make mical absolutely hate you and thus acquire a light side jedi party member relatively quickly.

        • ReadFanon [any, any]
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          42 years ago

          I just don’t want to be constantly lectured by space libertarian, especially when helping or trusting in others - the whole point of the exile’s strength in making bonds with others. And I find it ironically pathetic that someone so obsessed with this stupid idea of “freedom” was so drawn to a force user whose greatest strength was their ability to bond and connect with others. She honestly comes across as one of those deranged people trying to separate themselves from society, who hates the very fundamental dependence of all life on each other

          Lmao. Point taken.

          I think it’s clear that your experience of the game came from a place of being radicalised, or well on the path to radicalism, before you played it when my experience of the game came before I was really radicalised (fortunately Randian libertarianism doesn’t have nearly as strong a grip where I live and, unfortunately, my path towards radicalism detoured through the much more individually-oriented forms before I broke free from that so these two factors clearly coloured my experience of the game.)

          When it’s cast in this light, Kreia makes for an excellent villain because she’s the embodiment of the self-parody inherent in the bourgeoisie which is not class-conscious (I sincerely believe that some of them truly are class-conscious but the majority of them are Elon Musk-tier with their awareness) or the Randian who dreams of going full-Galt, completely oblivious to just how much they depend upon society and the general goodwill that people extend towards others without any thought of personal gain.

          But that doesn’t make her any less insufferable or any more sympathetic to deal as a party member lol.

  • lorez
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    92 years ago

    Hades. Bought it, tried to get into it multiple times. Says nothing to me. Death’s Door is much, much better. I finished it.

  • keepcarrot [she/her]
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    102 years ago

    I think World of Warcraft back in 2006 or something. I discovered two things: a) if I’m going to grind, I really have to enjoy the core game play. I did not b) to get the most out of WoW you had to have some friends playing with you, which my friends who had been playing for a while did not want to, or didn’t want to explain things to me