This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
I guess it’s completely reversed for me. Modern day settlements feel like stale Lego bricks, I don’t enjoy the limited number of building spots, or how each settlement is more or less locked in to specific buildings by default. I guess I really just miss how governors gained traits by being in a town, governors having to be in towns for good profit and growth (miss the non-abstracted growth too) and I miss their traits actually mattering
That’s the part of it that I’m agreeing with you on, though.
Oh okay, I guess I misunderstood something.