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arrow-up137external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac to Game [email protected] • edit-22 years agomessage-square15fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected][email protected]
minus-squareI Cast FistlinkfedilinkEnglish1•2 years agoOuch. Don’t suppose there’s an option to export the baked animations to some external file that Blender or some other program could read?
minus-square@[email protected]linkfedilinkEnglish2•2 years agoI could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
Ouch. Don’t suppose there’s an option to export the baked animations to some external file that Blender or some other program could read?
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.