• CashewNut 🏴󠁢󠁥󠁧󠁿
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    392 years ago

    This is probs one of the reasons Star Wars always felt like a small galaxy cpompared to Star Trek. Everyone was so easily linked, found and plots tied up that it made it feel small.

    • @[email protected]
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      322 years ago

      I feel like the Force was also supposed to be bringing people together. I mean, Luke went to Dagobah, an entire fucking planet, and ran into Yoda within a few minutes of landing with 0 visibility in a swamp.

      I’ve noticed that in a lot in sci-fi, writers just forget/hand-wave how huge planets are. Star Wars has an excuse that allows for more suspension of disbelief than with other series.

      • @[email protected]
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        132 years ago

        same thing happens with time, the standard example being how bethesda thinks 200 years is actually about 50 years.

        like no, people aren’t going to be living in mostly-intact buildings 200 years after the apocalypse, that shit is going to be worn to hell and covered in plants. Like if you’ve ever walked through a european forest you’ve probably found some old stone ruins covered in moss, THAT is what 200 years of time looks like.

        • @[email protected]
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          12 years ago

          You last sentence has filled me with more envy than you can imagine. I hate you a little bit now ;)

          • @[email protected]
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            42 years ago

            except there’s clearly living plantlife in fallout 4 lol, and regardless a lot of stuff would survive and repopulate, plants like moss and lichens are pretty much unkillable on a large scale.

        • @[email protected]
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          102 years ago

          IMO Fallout 3 had it’s time frame shifted at some point in its development. I mean take Little Lamplight, it’d make sense if it were 5-10 years after the war, as would all the relatively pristine ruins everywhere. It’d also explain why getting fresh water was such a urgent priority… despite the wastelanders managing without for 200 years.

          However, I’m guessing the “less then a decade after the war” didn’t square with the aesthetic and lore they wanted to do, so the time frame of the game shifted several centuries forward, leaving odd bits of “just after the war” lore and set pieces.