I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • Pyro
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    22 years ago

    I just genuinely do not see the difference except in my frame rate.

    Perhaps whichever game you tried it in had poorly implemented RT, or maybe when you tried it there were simply not many reflective surfaces around (which is where the most drastic effects of RT are most visible).

    • Presi300
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      12 years ago

      I’ve tried it in the RE4 remake, RE8, Doom eternal and cyberpunk 2077

      • Pyro
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        52 years ago

        Here is a screenshot I took when I played Cyberpunk 2077:

        It looks a bit bland.

        Now take a look at this screenshot I took a moment before, when I had raytracing turned on:

        You can immediately see how the sunlight floods the room, making it feel warmer. A slightly less obvious difference is in the windows where you can see the reflections of the screens behind me. This becomes much more apparent when moving around in-game. Generally, the whole scene feels a lot more tied together because the light is bouncing more realistically.

        I’ll admit, this is a somewhat extreme example. There’s a strong light and plenty of reflective surfaces, which is where raytracing really shines. But to imply that there’s no difference at all is a bit of a stretch.

        • Presi300
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          12 years ago

          Huh, IG not everyone calls this a minor improvement in visuals… It’s not worth the performance hit imo