I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
Implementing chromatic aberration doesn’t cost “so much money, development and hardware to render”
the fuck are you talking about lmao. As long as there is an enable/disable option who fucking cares? Believe it or not your opinion is not the sole opinion of all gamers
You’re literally mad they provide an option and include it in the defaults because they themselves used it to achieve a certain aesthetic? It’s a fucking option, you don’t like it it takes a few seconds to turn off, one and done.
not all options are given menu options or ways to be disabled, even worse some are enforced without a way to disable them at all.
M8 you hate OP but you couldn’t be bothered to even readthwirpost right. You just posted cringe, straight trash
I’d only turn it on in something like cyberpunk, just fits the aesthetic. But I don’t see any reason for it to be in a less stylised game.
Ah yes one of those lovely movie type effects that make sense for movies but not for games. Worser offenders are those that enforce them or don’t even add menu options to disable said features. Looking at you, taa.
Chromatic Aberration
Depth of field
FXAA
Motion blur
All things I turn off immediately in any game, add bloom and screenshake to the list if they are too annoying and ray tracing… I have a 6800xt, I can use it, I just genuinely do not see the difference except in my frame rate.
I just genuinely do not see the difference except in my frame rate.
Perhaps whichever game you tried it in had poorly implemented RT, or maybe when you tried it there were simply not many reflective surfaces around (which is where the most drastic effects of RT are most visible).
I’ve tried it in the RE4 remake, RE8, Doom eternal and cyberpunk 2077
Here is a screenshot I took when I played Cyberpunk 2077:
It looks a bit bland.
Now take a look at this screenshot I took a moment before, when I had raytracing turned on:
You can immediately see how the sunlight floods the room, making it feel warmer. A slightly less obvious difference is in the windows where you can see the reflections of the screens behind me. This becomes much more apparent when moving around in-game. Generally, the whole scene feels a lot more tied together because the light is bouncing more realistically.
I’ll admit, this is a somewhat extreme example. There’s a strong light and plenty of reflective surfaces, which is where raytracing really shines. But to imply that there’s no difference at all is a bit of a stretch.
Huh, IG not everyone calls this a minor improvement in visuals… It’s not worth the performance hit imo
Also head bobbing, some games make me nauseous.
I made the mistake of not turning off CA in ME: Andromeda, almost threw up after 15 minutes or so. Something about the way it was implemented just made me motion sick. Never again, these days CA gets disabled immediately.
How is Andromeda these days?
Considering giving it a go next sub $10 sale.
I would say that for < $ 10 you can’t go wrong, I’ve found it to be quite enjoyable. Not as good as the original trilogy, but most definitely worth it, especially at that low price.
I actually really enjoyed Andromeda, it’s not the masterpiece that the trilogy is, but it’s a good, fun game, and the combat is actually better.
I got the entire ME collection during some sale and played them through in order. Maybe it was burnout, maybe it that I played it right after the trilogy, but the only emotion Andromeda evoked was unbelievable boredom.
I absolutely loved it, more so than ME3. I went into it with low expectations and was blown away, highly recommend.
Film grain, ostensibly, is meant to reduce color banding. Chromatic aberration is purely an aesthetic choice afaik.
But, yeah, “clean” usually isn’t the goal. Also, rendering something cleanly and rendering something detailed, while not mutually exclusive, tend to be antagonistic to one another.
If you don’t like it then fine, but that’s just your opinion.
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Instead of file grain they should use dithering if they want to remove banding.
The film grain doesn’t really hide the banding that well.
I think the film grain is just to make it look like a film not to hide color banding.
There is pretty much always some level of dithering involved, but its settings are rarely exposed to players
All the effects are highly game dependent for me. Except for motion blur. Fuck motion blur. Worst fucking idea ever. Shit already blurs when you move it fast why make it worse…
Per object motion blur is actually great. Motion blur gets a bad reputation from the poorly implemented camera-driven motion blur that most games insist on using.
This. Fans spinning in a game? Motion blur good. Turning head slowly? Motion blur bad.
I will add though that I wish the settings allowed me to disable camera blur but leave object blur on. Maybe one day…
Tiny Tina’s Wonderlands had two toggles, one for camera blur and one for object. Only game i’ve seen that in and really wish more did it.
I thought that wasn’t great particularly in the over world where it made it look like your character was Sonic with it looking blurry when they weren’t even moving fast.
Holy fuck thank you! I hadn’t realized that was my specific issue with motion blur and why sometimes it didn’t seem so bad, but that hits the nail in the head.
I despise motion blur and am always baffled by the fact that it’s usually on by default.
Why do they want to make the game look like I bought a cheap monitor? I specifically did NOT buy a cheap monitor, because I don’t want everything to be blurry
Guess what else was on by default? Oblivion bloom.
It makes sense for 30 fps capped games, since even consoles with the best frame timing and locked 30 fps feel and look terrible without motion blur to smooth things out. That’s pretty much the few instances motion blur is needed, but once a minimum of 40 fps is hit that isn’t needed.
I’m a weirdo who thinks 45 fps is good and imo just a touch of motion blur can smooth it out a little
If I’m running a game at 60+ plus tho yeah no
After I got my Steam deck I’ve run lot of games at 40 fpz even if they can run at 60 fps since it’s been a good balance of smoothness and battery life. But, 30 I refuse to do.
I refuse 30 unless the game is very slow in camera movements
Honestly I usually run mods or patches to unlock FPS when I can, but I also grew up in the days of regular drops to single digit FPS on consoles and got used to it. So even playing on my Switch I turn motion blur off, I’d rather see a bit of frame stutter than motion blur but I can understand that’s a personal preference. (Actually my daughter has the switch now and I play my switch games on PC in the resolutions they deserve, with no blur lol)
I will admit since I finally upgraded to a 165Hz 1440p monitor and got used to playing at beautifully smooth >100fps, 30fps seems worse than it used to.
Sure, a little bit of blur to cover up the frames and simulate the old slow response rate of TVs is acceptable, but when you turn the camera and the whole screen smears it’s just unplayable.
Strongly disagree. Well implemented per-object motion blur is useful at all framerates.
Most people when they talk about motion blur mean one that applies it to everything. Most games don’t even have per object motion blur that it’s not even ubiquitous enough to assume that is what is being talked about. Especially if you are talking of console games from last gen when 30 fps was the standard.
to render the most clean game possible
Why do you think the goal is to make something “clean” looking? You know what’s clean looking? Asteroids, Battlezone, etc. Many games are going for a more cinematic look, in which case CA, film grain, etc. can seem natural. As long as there’s an option to disable it, I don’t see why people take such objection to its presence.
Because le Reddit army hates it so they do too. Half of these nerds get all their opinions told to them
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You do know what “cinematic” means, yes? Most shots in cinema aren’t meant to seem like they’re seen from the perspective of an actual person.
Most shots in a first person shooter game are seen from the perspective of an actual person. My argument was never restricted to “cinematic” games.
Natural with respect to a film camera. Come on.
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The counterpoint given is artistic expression. If a designer wants the game to feel like an interactive film, then they’re going to use the tropes found in films.
If chromatic abberation enhances the mood or feel or themes of a title, I think it’s fine to use as long as there’s an optional toggle to remove it for folks that don’t like it.
Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.
Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.
Aka: the eyes you are using to play the game + Frame Generation + Dynamic Resolution.
You could say that’s already added by the eyes you’re viewing the game with
It’s nice when you’re actually looking at, say, an LCD screen in the game. The best thing I can think of to use Chromatic Aberration correctly was Outlast. It was only used when looking at the camcorder screen and CRTs and such.
Basically any kind of effect to simulate looking through a camera lens, when you’re in a first person game, is not immersive. It’s dumb. My character’s eyes are not camera lenses. I could see you getting away with it in, like, Cyberpunk. Where your eyes could be lenses. But that’s it.
Lots of games that I play use it when you’re meant to be looking through a lens, like when you’ve got scuba gear on under water, and you would actually see chromatic aberration IRL. My daughter actually likes a lot of analog horror because a digital screen would just go blank if there were no signal, it wouldn’t have all of the fuzziness and lines that make your brain want to try and “see through” the static and piece together what the image is.
Long story short, you have a shallow perception of the world, and you seem to want your games to be also as shallow. Something causes you to see these effects when they’re on an LCD screen, but not in the real world, and the disconnect bothers you.
After reading your last paragraph, I simply wouldn’t have anything nice to write - so I won’t really reply.
So you wrote a post that basically said “insert nasty thing here”…
If you don’t have anything nice to say, sometimes it’s better to say nothing.
Take your own advice
Long story short, you have a shallow perception of the world, and you seem to want your games to be also as shallow. Something causes you to see these effects when they’re on an LCD screen, but not in the real world, and the disconnect bothers you.
Or you just have some narrow perception of the world where you think games only do this in places where it would actually happen. There are literally 3rd person games that have this. But I’m sure uhh, let’s see here… Yeah it’s a camera is following you around and that camera has a lens with poor chromatic abberation. Yup. That’s it.
Get off your fucking high horse.
I was with you until that second paragraph.
Anti aliasing, ambient occlusion, chromatic aberration, all off.
Improve performance and get better detail at the same time!
Add motion blur to that list too.
Oh shit I forgot, and film grain.
you dont like looking at the world through a vaseline-covered glasses?
what kind of psycho turns off ambient occlusion? it has zero impact on performance.
That’s absolute nonsense lol how can a post processing lighting feature not impact performance?
I’ve literally seen it in real time with my FPS counter.
I’m surprised that nobody mentioned (or I missed) lens dirt. Why in the hell does my fps character have dirt on his eyeballs?
And water drops streaking down the screen during rain! If you have to depict rain on the eyes, make it blur the entire screen and cause the player to “blink” once or twice. Except don’t because that also doesn’t belong in video games. I can maybe see that adding to the immersion in a Mirror’s Edge-like game though, as annoying as it would be.
It’s meant to represent your character being wet/dirty. Adds to the sense of immersion by simulating the sensation of touch.
I’m sure that’s true in some cases, but it seems like devs tend to rely on it for easy realism, like all the other things mentioned here (CA, motion blur, etc.). Personally, it takes me out of the experience when I notice it, but I guess it’s not that hard to ignore if the game is otherwise engaging.
I put it in the same category as that effect where the screen gets bloody (or worse, vein-y) when you take damage, then it goes away when you heal. As if Ben Stein himself dowsed you with Clear Eyes.
That’s how I feel about lense flare too… My eyes aren’t the same as a camera lense… Yes we have a lense in our eyes but it doesn’t work like that lol
Well, a dazzling effect would still be appropriate. I know some games leave spots on the screen after a flash-bang.
Good for you. Some of us get lens flare naturally at night because our eyes DO work like that.
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BLOODY SCREEN!
So real!
Whoa, I haven’t seen anyone else reference that “game” in forever! I still play that sound clip in my head every time I see that effect.
“You can’t stop me, unless the game goes into slow motion for some reason and I become easier to shoot.” Beewwww “Oohhhh nooooo…”
Boring! Boring!
Bulletstorm is among my favourite games of all times and especially on my mind at the moment since a VR port is coming in December… can’t wait!
I’ve never played Bulletstorm, but they also have been developing a game called Witchfire that I’ve been so excited for ever since I saw the first teaser like… 5 years ago. Apparently it just released into early access last month but somehow I missed the announcement!
Kind of makes sense for something like Halo where your character has a helmet/visor.
Absolutely. I do quite like it in Halo, Metroid Prime, etc. But some art directors must think John Battlefield has corneas the size of beach balls
It’s me, I like chromatic aberration, especially! Sorry. But film grain and motion blur are great too. I love when devs put in the work to make a realistic, stylish detailed world I really think all these things only add to immersion for me.
It’s great when it’s made to fit the game. Lazy devs would pop in graphical assets and the game looks like shit.
Motion blur is fine if you’re consistently getting 60+ fps, but is awful with lower fps in my experience. Mostly looking at you Cyberpunk on Steam Deck.
And it depends on the type of motion blur.
A sword moving quickly bluring is fine. The whole screen bluring usually isn’t.
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I’ve mostly seen it used to indicate a supernatural state of the game or a hallucination or something.
What game has it on all the time?